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Change CRLF to LF in repo.
77 lines
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77 lines
3 KiB
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_GetFreeHWRam">FSOUND_GetFreeHWRam</A></H2>
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Return free SRAM and IOP ram after or before FMOD is initialized.<BR>
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<P>
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<B>signed char F_API </B><B> </B><B>FSOUND_GetFreeHWRam</B><B>(</B><BR>
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<B>int *</B><I>spu2ram</I><B>,</B><BR>
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<B>int *</B><I>iopram</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TABLE>
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<TR VALIGN=top><TD><I>spu2ram</I></TD>
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<TD>Pointer to variable to contain free SPU2 ram.<BR>
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</TD><TR VALIGN=top><TD><I>iopram</I></TD>
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<TD>Pointer to variable to contain free IOP ram.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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On success, TRUE is returned.<BR>
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On failure, FALSE is returned.<BR>
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<H3>Remarks</H3>
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Free IOP ram means IOP memory free before initializing FMOD, or after FMOD memory pool size is specified with <BR>
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FSOUND_SetMemorySystem and FSOUND_Init. For example on a 2mb IOP system, before FSOUND_Init it might return<BR>
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2mb, and after, if you call FSOUND_Init with a memory pool size of 1.5mb, this function would return .5mb.<BR>
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This is different to the values returned by FSOUND_GetMemoryStats, which is the memory information within that<BR>
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1.5mb pool.<BR>
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------------------<BR>
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Note using FSOUND_INIT_DISABLE_CORE0_REVERB or/and FSOUND_INIT_DISABLE_CORE1_REVERB will regain SPU2 ram,<BR>
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but disables hardware reverb. Use this if you want to fit more sounds in and are not worried about reverb.<BR>
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------------------<BR>
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This function can be called before or after FSOUND_Init.<BR>
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___________________<BR>
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Supported on the following platforms : PlayStation 2<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_GetMemoryStats.html">FSOUND_GetMemoryStats</A>
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,
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<A HREF="FSOUND_Init.html">FSOUND_Init</A>
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,
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<A HREF="FSOUND_SetMemorySystem.html">FSOUND_SetMemorySystem</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:29 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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