mirror of
https://github.com/ENSL/NS.git
synced 2024-11-26 06:20:57 +00:00
58358d0927
* Initial bot commit * Added server commands and cvars for adding AI players to the game. * Added auto modes for automating the adding and removal of bots * Bots connect to the server and join teams correctly * Added round restart and new map detection for AI system Push before new project added for detour * Initial bot integration * Integrated all basic bot code for navigation and task performing * Added support for multi_managers to better understand how buttons and triggers affect doors * Improved bot understanding of door triggers and weldables * Reworked nav profiles Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder * Improved bot door usage * Added weldable obstacles back into navigation Bots now understand how to get around weldable barriers * Replaced fixed arrays with vectors * Resource node and hive lists are now vectors. * Further improved bot weld behaviour * Added dynamic reachability calculations When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses. * Added team-based reachability calculations Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point. * Implemented long-range off-mesh connections and dynamic off-mesh connections * Implemented fully dynamic off-mesh connections Phase gates now use connections rather than custom path finding. Much more performant. * Replaced arrays with vectors for simpler code * Started Bot Swimming * Bots understand trigger_changetarget Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work * Push before trying to fix long-range connections * Implement new off-mesh connection system * Redid population of door triggers * Fixed trigger types and links to doors * Added lift and moving platform support * Lift improvements * Bots avoid getting crushed under a lift when summoning it * Bots are better at judging which stop a platform needs to be at * Tweak lift and welder usage * Fixed bug with multiple off-mesh connections close together * Finish lift movement * Fixed dodgy path finding * Improved skulk ladder usage and lerk lift usage * Fix crash with path finding * Re-implement commander AI * Commander improvements * Improve commander sieging * Commander scanning tweak * Reimplemented regular marine AI * Start reimplementing alien AI * Implement gorge building behaviours * Start alien tactical decisioning * Continuing alien building and other non-combat logic * More alien role work * Adjusted base node definitions * Iterate Capper Logic * Alien assault AI * Alien Combat * Fix grenade throwing, better combat * Marine combat AI improvements * Commander improvements * Commander + nav improvements * Drop mines * Improved bot stuck detection * Commander supply improvements * Bot fill timing config * Added nsbots.cfg to configure internal bots * Changed bot config file to "nsbots.cfg" * Bug fixing with navigation * Fix skulk movement on ladders * Improved commander placement and tactical refresh * Fixed bug with ladder climbing * Doors block off-mesh connections * Finished doors blocking connections * Marine and alien tactical bug fixes * Add commander beacon back in * Start combat mode stuff * First pass at combat mode * Bots attack turrets * Fix ladder and wall climbing * Commander chat request * Improved skulk ladders * Added nav meshes for new bot code * Added bot configuration to listen server menu * Added bot config file * Added default bot config to listenserver.cfg * Added default bot settings to server.cfg * Include VS filter for bot files * Crash fixes * Bot improvements * Bot stability and mine placement improvements * Fixed crash on new map start with bots * Reverted Svencoop fix * Fixed crash, added more cvars * Performance improvement * Commander building improvements * Stop bot spasming when waiting to take command * Fixed doors not blocking connections * Added bot disabled guard to round start * Commander improvements, movement improvements * Tweaked level load sequence * Performance improvements * Bot load spread * Fixed commander update * Refactor bot frame handling * Bug fixes + Pierow's dynamic load spread * Minor bug fixes * Fix door detection, prep for test * Fixed commander siege spam * linux compile test * fix hardcoded inlcudes * O1 compile flag for detour - fix linux server crash * Revert detour compile flags to original for windows * linux build update * remove x64 build configs * update bot nav meshes and configs * fix bot physics at high server fps, update navmeshes. from @RGreenlees --------- Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com> Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
1902 lines
52 KiB
C++
1902 lines
52 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <float.h>
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#include <string.h>
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#include <stdio.h>
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#include "DetourNavMesh.h"
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#include "DetourNode.h"
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#include "DetourCommon.h"
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#include "DetourMath.h"
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#include "DetourAlloc.h"
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#include "DetourAssert.h"
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#include <new>
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inline bool overlapSlabs(const float* amin, const float* amax,
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const float* bmin, const float* bmax,
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const float px, const float py)
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{
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// Check for horizontal overlap.
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// The segment is shrunken a little so that slabs which touch
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// at end points are not connected.
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const float minx = dtMax(amin[0]+px,bmin[0]+px);
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const float maxx = dtMin(amax[0]-px,bmax[0]-px);
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if (minx > maxx)
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return false;
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// Check vertical overlap.
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const float ad = (amax[1]-amin[1]) / (amax[0]-amin[0]);
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const float ak = amin[1] - ad*amin[0];
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const float bd = (bmax[1]-bmin[1]) / (bmax[0]-bmin[0]);
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const float bk = bmin[1] - bd*bmin[0];
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const float aminy = ad*minx + ak;
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const float amaxy = ad*maxx + ak;
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const float bminy = bd*minx + bk;
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const float bmaxy = bd*maxx + bk;
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const float dmin = bminy - aminy;
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const float dmax = bmaxy - amaxy;
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// Crossing segments always overlap.
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if (dmin*dmax < 0)
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return true;
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// Check for overlap at endpoints.
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const float thr = dtSqr(py*2);
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if (dmin*dmin <= thr || dmax*dmax <= thr)
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return true;
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return false;
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}
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static float getSlabCoord(const float* va, const int side)
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{
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if (side == 0 || side == 4)
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return va[0];
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else if (side == 2 || side == 6)
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return va[2];
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return 0;
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}
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static void calcSlabEndPoints(const float* va, const float* vb, float* bmin, float* bmax, const int side)
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{
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if (side == 0 || side == 4)
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{
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if (va[2] < vb[2])
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{
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bmin[0] = va[2];
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bmin[1] = va[1];
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bmax[0] = vb[2];
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bmax[1] = vb[1];
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}
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else
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{
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bmin[0] = vb[2];
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bmin[1] = vb[1];
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bmax[0] = va[2];
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bmax[1] = va[1];
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}
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}
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else if (side == 2 || side == 6)
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{
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if (va[0] < vb[0])
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{
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bmin[0] = va[0];
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bmin[1] = va[1];
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bmax[0] = vb[0];
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bmax[1] = vb[1];
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}
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else
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{
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bmin[0] = vb[0];
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bmin[1] = vb[1];
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bmax[0] = va[0];
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bmax[1] = va[1];
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}
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}
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}
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inline int computeTileHash(int x, int y, const int mask)
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{
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const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
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const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
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unsigned int n = h1 * x + h2 * y;
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return (int)(n & mask);
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}
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inline unsigned int allocLink(dtMeshTile* tile)
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{
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if (tile->linksFreeList == DT_NULL_LINK)
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return DT_NULL_LINK;
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unsigned int link = tile->linksFreeList;
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tile->linksFreeList = tile->links[link].next;
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return link;
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}
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inline void freeLink(dtMeshTile* tile, unsigned int link)
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{
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tile->links[link].next = tile->linksFreeList;
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tile->linksFreeList = link;
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}
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dtNavMesh* dtAllocNavMesh()
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{
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void* mem = dtAlloc(sizeof(dtNavMesh), DT_ALLOC_PERM);
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if (!mem) return 0;
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return new(mem) dtNavMesh;
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}
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/// @par
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///
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/// This function will only free the memory for tiles with the #DT_TILE_FREE_DATA
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/// flag set.
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void dtFreeNavMesh(dtNavMesh* navmesh)
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{
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if (!navmesh) return;
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navmesh->~dtNavMesh();
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dtFree(navmesh);
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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/**
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@class dtNavMesh
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The navigation mesh consists of one or more tiles defining three primary types of structural data:
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A polygon mesh which defines most of the navigation graph. (See rcPolyMesh for its structure.)
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A detail mesh used for determining surface height on the polygon mesh. (See rcPolyMeshDetail for its structure.)
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Off-mesh connections, which define custom point-to-point edges within the navigation graph.
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The general build process is as follows:
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-# Create rcPolyMesh and rcPolyMeshDetail data using the Recast build pipeline.
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-# Optionally, create off-mesh connection data.
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-# Combine the source data into a dtNavMeshCreateParams structure.
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-# Create a tile data array using dtCreateNavMeshData().
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-# Allocate at dtNavMesh object and initialize it. (For single tile navigation meshes,
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the tile data is loaded during this step.)
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-# For multi-tile navigation meshes, load the tile data using dtNavMesh::addTile().
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Notes:
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- This class is usually used in conjunction with the dtNavMeshQuery class for pathfinding.
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- Technically, all navigation meshes are tiled. A 'solo' mesh is simply a navigation mesh initialized
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to have only a single tile.
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- This class does not implement any asynchronous methods. So the ::dtStatus result of all methods will
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always contain either a success or failure flag.
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@see dtNavMeshQuery, dtCreateNavMeshData, dtNavMeshCreateParams, #dtAllocNavMesh, #dtFreeNavMesh
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*/
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dtNavMesh::dtNavMesh() :
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m_tileWidth(0),
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m_tileHeight(0),
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m_maxTiles(0),
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m_tileLutSize(0),
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m_tileLutMask(0),
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m_posLookup(0),
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m_nextFree(0),
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m_tiles(0)
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{
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#ifndef DT_POLYREF64
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m_saltBits = 0;
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m_tileBits = 0;
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m_polyBits = 0;
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#endif
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memset(&m_params, 0, sizeof(dtNavMeshParams));
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m_orig[0] = 0;
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m_orig[1] = 0;
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m_orig[2] = 0;
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}
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dtNavMesh::~dtNavMesh()
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{
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for (int i = 0; i < m_maxTiles; ++i)
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{
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if (m_tiles[i].flags & DT_TILE_FREE_DATA)
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{
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dtFree(m_tiles[i].data);
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m_tiles[i].data = 0;
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m_tiles[i].dataSize = 0;
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}
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}
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dtFree(m_posLookup);
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dtFree(m_tiles);
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}
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dtStatus dtNavMesh::init(const dtNavMeshParams* params)
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{
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memcpy(&m_params, params, sizeof(dtNavMeshParams));
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dtVcopy(m_orig, params->orig);
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m_tileWidth = params->tileWidth;
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m_tileHeight = params->tileHeight;
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// Init tiles
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m_maxTiles = params->maxTiles;
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m_tileLutSize = dtNextPow2(params->maxTiles/4);
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if (!m_tileLutSize) m_tileLutSize = 1;
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m_tileLutMask = m_tileLutSize-1;
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m_tiles = (dtMeshTile*)dtAlloc(sizeof(dtMeshTile)*m_maxTiles, DT_ALLOC_PERM);
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if (!m_tiles)
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return DT_FAILURE | DT_OUT_OF_MEMORY;
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m_posLookup = (dtMeshTile**)dtAlloc(sizeof(dtMeshTile*)*m_tileLutSize, DT_ALLOC_PERM);
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if (!m_posLookup)
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return DT_FAILURE | DT_OUT_OF_MEMORY;
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memset(m_tiles, 0, sizeof(dtMeshTile)*m_maxTiles);
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memset(m_posLookup, 0, sizeof(dtMeshTile*)*m_tileLutSize);
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m_nextFree = 0;
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for (int i = m_maxTiles-1; i >= 0; --i)
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{
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m_tiles[i].salt = 1;
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m_tiles[i].next = m_nextFree;
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m_nextFree = &m_tiles[i];
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}
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// Init ID generator values.
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#ifndef DT_POLYREF64
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m_tileBits = dtIlog2(dtNextPow2((unsigned int)params->maxTiles));
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m_polyBits = dtIlog2(dtNextPow2((unsigned int)params->maxPolys));
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// Only allow 31 salt bits, since the salt mask is calculated using 32bit uint and it will overflow.
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m_saltBits = dtMin((unsigned int)31, 32 - m_tileBits - m_polyBits);
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if (m_saltBits < 10)
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return DT_FAILURE | DT_INVALID_PARAM;
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#endif
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return DT_SUCCESS;
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}
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dtStatus dtNavMesh::init(unsigned char* data, const int dataSize, const int flags)
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{
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// Make sure the data is in right format.
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dtMeshHeader* header = (dtMeshHeader*)data;
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if (header->magic != DT_NAVMESH_MAGIC)
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return DT_FAILURE | DT_WRONG_MAGIC;
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if (header->version != DT_NAVMESH_VERSION)
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return DT_FAILURE | DT_WRONG_VERSION;
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dtNavMeshParams params;
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dtVcopy(params.orig, header->bmin);
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params.tileWidth = header->bmax[0] - header->bmin[0];
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params.tileHeight = header->bmax[2] - header->bmin[2];
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params.maxTiles = 1;
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params.maxPolys = header->polyCount;
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dtStatus status = init(¶ms);
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if (dtStatusFailed(status))
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return status;
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return addTile(data, dataSize, flags, 0, 0);
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}
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/// @par
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///
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/// @note The parameters are created automatically when the single tile
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/// initialization is performed.
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const dtNavMeshParams* dtNavMesh::getParams() const
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{
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return &m_params;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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int dtNavMesh::findConnectingPolys(const float* va, const float* vb,
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const dtMeshTile* tile, int side,
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dtPolyRef* con, float* conarea, int maxcon) const
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{
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if (!tile) return 0;
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float amin[2], amax[2];
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calcSlabEndPoints(va, vb, amin, amax, side);
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const float apos = getSlabCoord(va, side);
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// Remove links pointing to 'side' and compact the links array.
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float bmin[2], bmax[2];
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unsigned short m = DT_EXT_LINK | (unsigned short)side;
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int n = 0;
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dtPolyRef base = getPolyRefBase(tile);
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for (int i = 0; i < tile->header->polyCount; ++i)
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{
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dtPoly* poly = &tile->polys[i];
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const int nv = poly->vertCount;
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for (int j = 0; j < nv; ++j)
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{
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// Skip edges which do not point to the right side.
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if (poly->neis[j] != m) continue;
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const float* vc = &tile->verts[poly->verts[j]*3];
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const float* vd = &tile->verts[poly->verts[(j+1) % nv]*3];
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const float bpos = getSlabCoord(vc, side);
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// Segments are not close enough.
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if (dtAbs(apos-bpos) > 0.01f)
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continue;
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// Check if the segments touch.
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calcSlabEndPoints(vc,vd, bmin,bmax, side);
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if (!overlapSlabs(amin,amax, bmin,bmax, 0.01f, tile->header->walkableClimb)) continue;
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// Add return value.
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if (n < maxcon)
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{
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conarea[n*2+0] = dtMax(amin[0], bmin[0]);
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conarea[n*2+1] = dtMin(amax[0], bmax[0]);
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con[n] = base | (dtPolyRef)i;
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n++;
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}
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break;
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}
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}
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return n;
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}
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void dtNavMesh::LinkOffMeshConnectionToTiles(dtOffMeshConnection* con)
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{
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con->FromTileX = -1;
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con->FromTileY = -1;
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con->FromTileLayer = -1;
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con->ToTileX = -1;
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con->ToTileY = -1;
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con->ToTileLayer = -1;
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const float ext[3] = { con->rad, 18.0f, con->rad };
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float bmin[3], bmax[3];
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dtVsub(bmin, &con->pos[0], ext);
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dtVadd(bmax, &con->pos[0], ext);
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// Find tiles the query touches.
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int minx, miny, maxx, maxy;
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this->calcTileLoc(bmin, &minx, &miny);
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this->calcTileLoc(bmax, &maxx, &maxy);
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static const int MAX_NEIS = 32;
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dtMeshTile* neis[MAX_NEIS];
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float NearestDist = FLT_MAX;
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float nearestPt[3];
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for (int y = miny; y <= maxy; ++y)
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{
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for (int x = minx; x <= maxx; ++x)
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{
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const int nneis = this->getTilesAt(x, y, neis, MAX_NEIS);
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for (int j = 0; j < nneis; ++j)
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{
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dtMeshTile* tile = neis[j];
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dtPolyRef NearestPoly = findNearestPolyInTile(tile, &con->pos[0], ext, nearestPt);
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if (NearestPoly)
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{
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float thisDist = dtVdistSqr(nearestPt, &con->pos[0]);
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if (thisDist < NearestDist)
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{
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thisDist = NearestDist;
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con->FromTileX = tile->header->x;
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con->FromTileY = tile->header->y;
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con->FromTileLayer = tile->header->layer;
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}
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}
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}
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}
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}
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NearestDist = FLT_MAX;
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dtVsub(bmin, &con->pos[3], ext);
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dtVadd(bmax, &con->pos[3], ext);
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this->calcTileLoc(bmin, &minx, &miny);
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this->calcTileLoc(bmax, &maxx, &maxy);
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for (int y = miny; y <= maxy; ++y)
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{
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for (int x = minx; x <= maxx; ++x)
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{
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const int nneis = this->getTilesAt(x, y, neis, MAX_NEIS);
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for (int j = 0; j < nneis; ++j)
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{
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dtMeshTile* tile = neis[j];
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dtPolyRef NearestPoly = findNearestPolyInTile(tile, &con->pos[3], ext, nearestPt);
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if (NearestPoly)
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{
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float thisDist = dtVdistSqr(nearestPt, &con->pos[3]);
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if (thisDist < NearestDist)
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{
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thisDist = NearestDist;
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con->ToTileX = tile->header->x;
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con->ToTileY = tile->header->y;
|
|
con->ToTileLayer = tile->header->layer;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dtNavMesh::unconnectOffMeshLink(dtOffMeshConnection* con)
|
|
{
|
|
if (!con || con->FromTileX < 0 || con->ToTileX < 0)
|
|
return;
|
|
|
|
dtMeshTile* tile = getTileAt(con->FromTileX, con->FromTileY, con->FromTileLayer);
|
|
dtMeshTile* target = this->getTileAt(con->ToTileX, con->ToTileY, con->ToTileLayer);
|
|
|
|
if (!tile || !target) return;
|
|
|
|
const unsigned int targetNum = decodePolyIdTile(getTileRef(target));
|
|
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* poly = &tile->polys[i];
|
|
unsigned int j = poly->firstLink;
|
|
unsigned int pj = DT_NULL_LINK;
|
|
while (j != DT_NULL_LINK)
|
|
{
|
|
if (decodePolyIdTile(tile->links[j].ref) == targetNum && tile->links[j].OffMeshID == con->userId)
|
|
{
|
|
// Remove link.
|
|
unsigned int nj = tile->links[j].next;
|
|
if (pj == DT_NULL_LINK)
|
|
poly->firstLink = nj;
|
|
else
|
|
tile->links[pj].next = nj;
|
|
freeLink(tile, j);
|
|
j = nj;
|
|
}
|
|
else
|
|
{
|
|
// Advance
|
|
pj = j;
|
|
j = tile->links[j].next;
|
|
}
|
|
}
|
|
}
|
|
|
|
const unsigned int sourceNum = decodePolyIdTile(getTileRef(tile));
|
|
|
|
for (int i = 0; i < target->header->polyCount; ++i)
|
|
{
|
|
dtPoly* poly = &target->polys[i];
|
|
unsigned int j = poly->firstLink;
|
|
unsigned int pj = DT_NULL_LINK;
|
|
while (j != DT_NULL_LINK)
|
|
{
|
|
if (decodePolyIdTile(target->links[j].ref) == sourceNum && target->links[j].OffMeshID == con->userId)
|
|
{
|
|
// Remove link.
|
|
unsigned int nj = target->links[j].next;
|
|
if (pj == DT_NULL_LINK)
|
|
poly->firstLink = nj;
|
|
else
|
|
target->links[pj].next = nj;
|
|
freeLink(target, j);
|
|
j = nj;
|
|
}
|
|
else
|
|
{
|
|
// Advance
|
|
pj = j;
|
|
j = target->links[j].next;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dtNavMesh::unconnectLinks(dtMeshTile* tile, dtMeshTile* target)
|
|
{
|
|
if (!tile || !target) return;
|
|
|
|
const unsigned int targetNum = decodePolyIdTile(getTileRef(target));
|
|
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* poly = &tile->polys[i];
|
|
unsigned int j = poly->firstLink;
|
|
unsigned int pj = DT_NULL_LINK;
|
|
while (j != DT_NULL_LINK)
|
|
{
|
|
if (decodePolyIdTile(tile->links[j].ref) == targetNum)
|
|
{
|
|
// Remove link.
|
|
unsigned int nj = tile->links[j].next;
|
|
if (pj == DT_NULL_LINK)
|
|
poly->firstLink = nj;
|
|
else
|
|
tile->links[pj].next = nj;
|
|
freeLink(tile, j);
|
|
j = nj;
|
|
}
|
|
else
|
|
{
|
|
// Advance
|
|
pj = j;
|
|
j = tile->links[j].next;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dtNavMesh::connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side)
|
|
{
|
|
if (!tile) return;
|
|
|
|
// Connect border links.
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* poly = &tile->polys[i];
|
|
|
|
// Create new links.
|
|
// unsigned short m = DT_EXT_LINK | (unsigned short)side;
|
|
|
|
const int nv = poly->vertCount;
|
|
for (int j = 0; j < nv; ++j)
|
|
{
|
|
// Skip non-portal edges.
|
|
if ((poly->neis[j] & DT_EXT_LINK) == 0)
|
|
continue;
|
|
|
|
const int dir = (int)(poly->neis[j] & 0xff);
|
|
if (side != -1 && dir != side)
|
|
continue;
|
|
|
|
// Create new links
|
|
const float* va = &tile->verts[poly->verts[j]*3];
|
|
const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3];
|
|
dtPolyRef nei[4];
|
|
float neia[4*2];
|
|
int nnei = findConnectingPolys(va,vb, target, dtOppositeTile(dir), nei,neia,4);
|
|
for (int k = 0; k < nnei; ++k)
|
|
{
|
|
unsigned int idx = allocLink(tile);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &tile->links[idx];
|
|
link->ref = nei[k];
|
|
link->edge = (unsigned char)j;
|
|
link->side = (unsigned char)dir;
|
|
|
|
link->next = poly->firstLink;
|
|
poly->firstLink = idx;
|
|
|
|
// Compress portal limits to a byte value.
|
|
if (dir == 0 || dir == 4)
|
|
{
|
|
float tmin = (neia[k*2+0]-va[2]) / (vb[2]-va[2]);
|
|
float tmax = (neia[k*2+1]-va[2]) / (vb[2]-va[2]);
|
|
if (tmin > tmax)
|
|
dtSwap(tmin,tmax);
|
|
link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f);
|
|
link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f);
|
|
}
|
|
else if (dir == 2 || dir == 6)
|
|
{
|
|
float tmin = (neia[k*2+0]-va[0]) / (vb[0]-va[0]);
|
|
float tmax = (neia[k*2+1]-va[0]) / (vb[0]-va[0]);
|
|
if (tmin > tmax)
|
|
dtSwap(tmin,tmax);
|
|
link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f);
|
|
link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dtNavMesh::connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side)
|
|
{
|
|
if (!tile) return;
|
|
|
|
// Connect off-mesh links.
|
|
// We are interested on links which land from target tile to this tile.
|
|
const unsigned char oppositeSide = (side == -1) ? 0xff : (unsigned char)dtOppositeTile(side);
|
|
|
|
for (int i = 0; i < target->header->offMeshConCount; ++i)
|
|
{
|
|
dtOffMeshConnection* targetCon = target->offMeshCons[i];
|
|
if (targetCon->side != oppositeSide)
|
|
continue;
|
|
|
|
dtPoly* targetPoly = &target->polys[targetCon->poly];
|
|
// Skip off-mesh connections which start location could not be connected at all.
|
|
if (targetPoly->firstLink == DT_NULL_LINK)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const float halfExtents[3] = { targetCon->rad, target->header->walkableClimb, targetCon->rad };
|
|
|
|
// Find polygon to connect to.
|
|
const float* p = &targetCon->pos[3];
|
|
float nearestPt[3];
|
|
dtPolyRef ref = findNearestPolyInTile(tile, p, halfExtents, nearestPt);
|
|
if (!ref)
|
|
continue;
|
|
// findNearestPoly may return too optimistic results, further check to make sure.
|
|
if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(targetCon->rad))
|
|
continue;
|
|
// Make sure the location is on current mesh.
|
|
float* v = &target->verts[targetPoly->verts[1]*3];
|
|
dtVcopy(v, nearestPt);
|
|
|
|
// Link off-mesh connection to target poly.
|
|
unsigned int idx = allocLink(target);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &target->links[idx];
|
|
link->ref = ref;
|
|
link->edge = (unsigned char)1;
|
|
link->side = oppositeSide;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = targetPoly->firstLink;
|
|
targetPoly->firstLink = idx;
|
|
}
|
|
|
|
// Link target poly to off-mesh connection.
|
|
if (targetCon->flags & DT_OFFMESH_CON_BIDIR)
|
|
{
|
|
unsigned int tidx = allocLink(tile);
|
|
if (tidx != DT_NULL_LINK)
|
|
{
|
|
const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
|
|
dtPoly* landPoly = &tile->polys[landPolyIdx];
|
|
dtLink* link = &tile->links[tidx];
|
|
link->ref = getPolyRefBase(target) | (dtPolyRef)(targetCon->poly);
|
|
link->edge = 0xff;
|
|
link->side = (unsigned char)(side == -1 ? 0xff : side);
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = landPoly->firstLink;
|
|
landPoly->firstLink = tidx;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void dtNavMesh::connectIntLinks(dtMeshTile* tile)
|
|
{
|
|
if (!tile) return;
|
|
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* poly = &tile->polys[i];
|
|
poly->firstLink = DT_NULL_LINK;
|
|
|
|
if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
|
continue;
|
|
|
|
// Build edge links backwards so that the links will be
|
|
// in the linked list from lowest index to highest.
|
|
for (int j = poly->vertCount-1; j >= 0; --j)
|
|
{
|
|
// Skip hard and non-internal edges.
|
|
if (poly->neis[j] == 0 || (poly->neis[j] & DT_EXT_LINK)) continue;
|
|
|
|
unsigned int idx = allocLink(tile);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &tile->links[idx];
|
|
link->ref = base | (dtPolyRef)(poly->neis[j]-1);
|
|
link->edge = (unsigned char)j;
|
|
link->side = 0xff;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = poly->firstLink;
|
|
poly->firstLink = idx;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dtNavMesh::baseOffMeshLinks(dtOffMeshConnection* con)
|
|
{
|
|
if (!con) return;
|
|
|
|
dtMeshTile* tile = getTileAt(con->FromTileX, con->FromTileY, con->FromTileLayer);
|
|
|
|
if (!tile) { return; }
|
|
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
|
|
dtPoly* poly = &tile->polys[con->poly];
|
|
|
|
const float halfExtents[3] = { con->rad, tile->header->walkableClimb, con->rad };
|
|
|
|
// Find polygon to connect to.
|
|
const float* p = &con->pos[0]; // First vertex
|
|
float nearestPt[3];
|
|
dtPolyRef ref = findNearestPolyInTile(tile, p, halfExtents, nearestPt);
|
|
if (!ref) return;
|
|
// findNearestPoly may return too optimistic results, further check to make sure.
|
|
if (dtSqr(nearestPt[0] - p[0]) + dtSqr(nearestPt[2] - p[2]) > dtSqr(con->rad))
|
|
return;
|
|
// Make sure the location is on current mesh.
|
|
float* v = &tile->verts[poly->verts[0] * 3];
|
|
dtVcopy(v, nearestPt);
|
|
|
|
// Link off-mesh connection to target poly.
|
|
unsigned int idx = allocLink(tile);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &tile->links[idx];
|
|
link->OffMeshID = -1;
|
|
link->ref = ref;
|
|
link->edge = (unsigned char)0;
|
|
link->side = 0xff;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = poly->firstLink;
|
|
poly->firstLink = idx;
|
|
}
|
|
|
|
// Start end-point is always connect back to off-mesh connection.
|
|
unsigned int tidx = allocLink(tile);
|
|
if (tidx != DT_NULL_LINK)
|
|
{
|
|
const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
|
|
dtPoly* landPoly = &tile->polys[landPolyIdx];
|
|
dtLink* link = &tile->links[tidx];
|
|
link->OffMeshID = -1;
|
|
link->ref = base | (dtPolyRef)(con->poly);
|
|
link->edge = 0xff;
|
|
link->side = 0xff;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = landPoly->firstLink;
|
|
landPoly->firstLink = tidx;
|
|
}
|
|
|
|
con->bBased = true;
|
|
}
|
|
|
|
void dtNavMesh::baseOffMeshLinks(dtMeshTile* tile)
|
|
{
|
|
if (!tile) return;
|
|
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
|
|
// Base off-mesh connection start points.
|
|
for (int i = 0; i < tile->header->offMeshConCount; ++i)
|
|
{
|
|
dtOffMeshConnection* con = tile->offMeshCons[i];
|
|
dtPoly* poly = &tile->polys[con->poly];
|
|
|
|
const float halfExtents[3] = { con->rad, tile->header->walkableClimb, con->rad };
|
|
|
|
// Find polygon to connect to.
|
|
const float* p = &con->pos[0]; // First vertex
|
|
float nearestPt[3];
|
|
dtPolyRef ref = findNearestPolyInTile(tile, p, halfExtents, nearestPt);
|
|
if (!ref) continue;
|
|
// findNearestPoly may return too optimistic results, further check to make sure.
|
|
if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(con->rad))
|
|
continue;
|
|
// Make sure the location is on current mesh.
|
|
float* v = &tile->verts[poly->verts[0]*3];
|
|
dtVcopy(v, nearestPt);
|
|
|
|
// Link off-mesh connection to target poly.
|
|
unsigned int idx = allocLink(tile);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &tile->links[idx];
|
|
link->ref = ref;
|
|
link->edge = (unsigned char)0;
|
|
link->side = 0xff;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = poly->firstLink;
|
|
poly->firstLink = idx;
|
|
}
|
|
|
|
// Start end-point is always connect back to off-mesh connection.
|
|
unsigned int tidx = allocLink(tile);
|
|
if (tidx != DT_NULL_LINK)
|
|
{
|
|
const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
|
|
dtPoly* landPoly = &tile->polys[landPolyIdx];
|
|
dtLink* link = &tile->links[tidx];
|
|
link->ref = base | (dtPolyRef)(con->poly);
|
|
link->edge = 0xff;
|
|
link->side = 0xff;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = landPoly->firstLink;
|
|
landPoly->firstLink = tidx;
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace
|
|
{
|
|
template<bool onlyBoundary>
|
|
void closestPointOnDetailEdges(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* closest)
|
|
{
|
|
const unsigned int ip = (unsigned int)(poly - tile->polys);
|
|
const dtPolyDetail* pd = &tile->detailMeshes[ip];
|
|
|
|
float dmin = FLT_MAX;
|
|
float tmin = 0;
|
|
const float* pmin = 0;
|
|
const float* pmax = 0;
|
|
|
|
for (int i = 0; i < pd->triCount; i++)
|
|
{
|
|
const unsigned char* tris = &tile->detailTris[(pd->triBase + i) * 4];
|
|
const int ANY_BOUNDARY_EDGE =
|
|
(DT_DETAIL_EDGE_BOUNDARY << 0) |
|
|
(DT_DETAIL_EDGE_BOUNDARY << 2) |
|
|
(DT_DETAIL_EDGE_BOUNDARY << 4);
|
|
if (onlyBoundary && (tris[3] & ANY_BOUNDARY_EDGE) == 0)
|
|
continue;
|
|
|
|
const float* v[3];
|
|
for (int j = 0; j < 3; ++j)
|
|
{
|
|
if (tris[j] < poly->vertCount)
|
|
v[j] = &tile->verts[poly->verts[tris[j]] * 3];
|
|
else
|
|
v[j] = &tile->detailVerts[(pd->vertBase + (tris[j] - poly->vertCount)) * 3];
|
|
}
|
|
|
|
for (int k = 0, j = 2; k < 3; j = k++)
|
|
{
|
|
if ((dtGetDetailTriEdgeFlags(tris[3], j) & DT_DETAIL_EDGE_BOUNDARY) == 0 &&
|
|
(onlyBoundary || tris[j] < tris[k]))
|
|
{
|
|
// Only looking at boundary edges and this is internal, or
|
|
// this is an inner edge that we will see again or have already seen.
|
|
continue;
|
|
}
|
|
|
|
float t;
|
|
float d = dtDistancePtSegSqr2D(pos, v[j], v[k], t);
|
|
if (d < dmin)
|
|
{
|
|
dmin = d;
|
|
tmin = t;
|
|
pmin = v[j];
|
|
pmax = v[k];
|
|
}
|
|
}
|
|
}
|
|
|
|
dtVlerp(closest, pmin, pmax, tmin);
|
|
}
|
|
}
|
|
|
|
bool dtNavMesh::getPolyHeight(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* height) const
|
|
{
|
|
// Off-mesh connections do not have detail polys and getting height
|
|
// over them does not make sense.
|
|
if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
|
return false;
|
|
|
|
const unsigned int ip = (unsigned int)(poly - tile->polys);
|
|
const dtPolyDetail* pd = &tile->detailMeshes[ip];
|
|
|
|
float verts[DT_VERTS_PER_POLYGON*3];
|
|
const int nv = poly->vertCount;
|
|
for (int i = 0; i < nv; ++i)
|
|
dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
|
|
|
|
if (!dtPointInPolygon(pos, verts, nv))
|
|
return false;
|
|
|
|
if (!height)
|
|
return true;
|
|
|
|
// Find height at the location.
|
|
for (int j = 0; j < pd->triCount; ++j)
|
|
{
|
|
const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
|
|
const float* v[3];
|
|
for (int k = 0; k < 3; ++k)
|
|
{
|
|
if (t[k] < poly->vertCount)
|
|
v[k] = &tile->verts[poly->verts[t[k]]*3];
|
|
else
|
|
v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
|
|
}
|
|
float h;
|
|
if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
|
|
{
|
|
*height = h;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// If all triangle checks failed above (can happen with degenerate triangles
|
|
// or larger floating point values) the point is on an edge, so just select
|
|
// closest. This should almost never happen so the extra iteration here is
|
|
// ok.
|
|
float closest[3];
|
|
closestPointOnDetailEdges<false>(tile, poly, pos, closest);
|
|
*height = closest[1];
|
|
return true;
|
|
}
|
|
|
|
void dtNavMesh::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const
|
|
{
|
|
const dtMeshTile* tile = 0;
|
|
const dtPoly* poly = 0;
|
|
getTileAndPolyByRefUnsafe(ref, &tile, &poly);
|
|
|
|
dtVcopy(closest, pos);
|
|
if (getPolyHeight(tile, poly, pos, &closest[1]))
|
|
{
|
|
if (posOverPoly)
|
|
*posOverPoly = true;
|
|
return;
|
|
}
|
|
|
|
if (posOverPoly)
|
|
*posOverPoly = false;
|
|
|
|
// Off-mesh connections don't have detail polygons.
|
|
if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
|
{
|
|
const float* v0 = &tile->verts[poly->verts[0]*3];
|
|
const float* v1 = &tile->verts[poly->verts[1]*3];
|
|
float t;
|
|
dtDistancePtSegSqr2D(pos, v0, v1, t);
|
|
dtVlerp(closest, v0, v1, t);
|
|
return;
|
|
}
|
|
|
|
// Outside poly that is not an offmesh connection.
|
|
closestPointOnDetailEdges<true>(tile, poly, pos, closest);
|
|
}
|
|
|
|
dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile,
|
|
const float* center, const float* halfExtents,
|
|
float* nearestPt) const
|
|
{
|
|
float bmin[3], bmax[3];
|
|
dtVsub(bmin, center, halfExtents);
|
|
dtVadd(bmax, center, halfExtents);
|
|
|
|
// Get nearby polygons from proximity grid.
|
|
dtPolyRef polys[128];
|
|
int polyCount = queryPolygonsInTile(tile, bmin, bmax, polys, 128);
|
|
|
|
// Find nearest polygon amongst the nearby polygons.
|
|
dtPolyRef nearest = 0;
|
|
float nearestDistanceSqr = FLT_MAX;
|
|
for (int i = 0; i < polyCount; ++i)
|
|
{
|
|
dtPolyRef ref = polys[i];
|
|
float closestPtPoly[3];
|
|
float diff[3];
|
|
bool posOverPoly = false;
|
|
float d;
|
|
closestPointOnPoly(ref, center, closestPtPoly, &posOverPoly);
|
|
|
|
// If a point is directly over a polygon and closer than
|
|
// climb height, favor that instead of straight line nearest point.
|
|
dtVsub(diff, center, closestPtPoly);
|
|
if (posOverPoly)
|
|
{
|
|
d = dtAbs(diff[1]) - tile->header->walkableClimb;
|
|
d = d > 0 ? d*d : 0;
|
|
}
|
|
else
|
|
{
|
|
d = dtVlenSqr(diff);
|
|
}
|
|
|
|
if (d < nearestDistanceSqr)
|
|
{
|
|
dtVcopy(nearestPt, closestPtPoly);
|
|
nearestDistanceSqr = d;
|
|
nearest = ref;
|
|
}
|
|
}
|
|
|
|
return nearest;
|
|
}
|
|
|
|
int dtNavMesh::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
|
|
dtPolyRef* polys, const int maxPolys) const
|
|
{
|
|
if (tile->bvTree)
|
|
{
|
|
const dtBVNode* node = &tile->bvTree[0];
|
|
const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount];
|
|
const float* tbmin = tile->header->bmin;
|
|
const float* tbmax = tile->header->bmax;
|
|
const float qfac = tile->header->bvQuantFactor;
|
|
|
|
// Calculate quantized box
|
|
unsigned short bmin[3], bmax[3];
|
|
// dtClamp query box to world box.
|
|
float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0];
|
|
float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1];
|
|
float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2];
|
|
float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0];
|
|
float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1];
|
|
float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2];
|
|
// Quantize
|
|
bmin[0] = (unsigned short)(qfac * minx) & 0xfffe;
|
|
bmin[1] = (unsigned short)(qfac * miny) & 0xfffe;
|
|
bmin[2] = (unsigned short)(qfac * minz) & 0xfffe;
|
|
bmax[0] = (unsigned short)(qfac * maxx + 1) | 1;
|
|
bmax[1] = (unsigned short)(qfac * maxy + 1) | 1;
|
|
bmax[2] = (unsigned short)(qfac * maxz + 1) | 1;
|
|
|
|
// Traverse tree
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
int n = 0;
|
|
while (node < end)
|
|
{
|
|
const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax);
|
|
const bool isLeafNode = node->i >= 0;
|
|
|
|
if (isLeafNode && overlap)
|
|
{
|
|
if (n < maxPolys)
|
|
polys[n++] = base | (dtPolyRef)node->i;
|
|
}
|
|
|
|
if (overlap || isLeafNode)
|
|
node++;
|
|
else
|
|
{
|
|
const int escapeIndex = -node->i;
|
|
node += escapeIndex;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
else
|
|
{
|
|
float bmin[3], bmax[3];
|
|
int n = 0;
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* p = &tile->polys[i];
|
|
// Do not return off-mesh connection polygons.
|
|
if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
|
continue;
|
|
// Calc polygon bounds.
|
|
const float* v = &tile->verts[p->verts[0] * 3];
|
|
dtVcopy(bmin, v);
|
|
dtVcopy(bmax, v);
|
|
for (int j = 1; j < p->vertCount; ++j)
|
|
{
|
|
v = &tile->verts[p->verts[j]*3];
|
|
dtVmin(bmin, v);
|
|
dtVmax(bmax, v);
|
|
}
|
|
if (dtOverlapBounds(qmin,qmax, bmin,bmax))
|
|
{
|
|
if (n < maxPolys)
|
|
polys[n++] = base | (dtPolyRef)i;
|
|
}
|
|
}
|
|
return n;
|
|
}
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// The add operation will fail if the data is in the wrong format, the allocated tile
|
|
/// space is full, or there is a tile already at the specified reference.
|
|
///
|
|
/// The lastRef parameter is used to restore a tile with the same tile
|
|
/// reference it had previously used. In this case the #dtPolyRef's for the
|
|
/// tile will be restored to the same values they were before the tile was
|
|
/// removed.
|
|
///
|
|
/// The nav mesh assumes exclusive access to the data passed and will make
|
|
/// changes to the dynamic portion of the data. For that reason the data
|
|
/// should not be reused in other nav meshes until the tile has been successfully
|
|
/// removed from this nav mesh.
|
|
///
|
|
/// @see dtCreateNavMeshData, #removeTile
|
|
dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
|
|
dtTileRef lastRef, dtTileRef* result)
|
|
{
|
|
// Make sure the data is in right format.
|
|
dtMeshHeader* header = (dtMeshHeader*)data;
|
|
if (header->magic != DT_NAVMESH_MAGIC)
|
|
return DT_FAILURE | DT_WRONG_MAGIC;
|
|
if (header->version != DT_NAVMESH_VERSION)
|
|
return DT_FAILURE | DT_WRONG_VERSION;
|
|
|
|
#ifndef DT_POLYREF64
|
|
// Do not allow adding more polygons than specified in the NavMesh's maxPolys constraint.
|
|
// Otherwise, the poly ID cannot be represented with the given number of bits.
|
|
if (m_polyBits < dtIlog2(dtNextPow2((unsigned int)header->polyCount)))
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
#endif
|
|
|
|
// Make sure the location is free.
|
|
if (getTileAt(header->x, header->y, header->layer))
|
|
return DT_FAILURE | DT_ALREADY_OCCUPIED;
|
|
|
|
// Allocate a tile.
|
|
dtMeshTile* tile = 0;
|
|
if (!lastRef)
|
|
{
|
|
if (m_nextFree)
|
|
{
|
|
tile = m_nextFree;
|
|
m_nextFree = tile->next;
|
|
tile->next = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Try to relocate the tile to specific index with same salt.
|
|
int tileIndex = (int)decodePolyIdTile((dtPolyRef)lastRef);
|
|
if (tileIndex >= m_maxTiles)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
// Try to find the specific tile id from the free list.
|
|
dtMeshTile* target = &m_tiles[tileIndex];
|
|
dtMeshTile* prev = 0;
|
|
tile = m_nextFree;
|
|
while (tile && tile != target)
|
|
{
|
|
prev = tile;
|
|
tile = tile->next;
|
|
}
|
|
// Could not find the correct location.
|
|
if (tile != target)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
// Remove from freelist
|
|
if (!prev)
|
|
m_nextFree = tile->next;
|
|
else
|
|
prev->next = tile->next;
|
|
|
|
// Restore salt.
|
|
tile->salt = decodePolyIdSalt((dtPolyRef)lastRef);
|
|
}
|
|
|
|
// Make sure we could allocate a tile.
|
|
if (!tile)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
|
|
// Insert tile into the position lut.
|
|
int h = computeTileHash(header->x, header->y, m_tileLutMask);
|
|
tile->next = m_posLookup[h];
|
|
m_posLookup[h] = tile;
|
|
|
|
// Patch header pointers.
|
|
const int headerSize = dtAlign4(sizeof(dtMeshHeader));
|
|
const int vertsSize = dtAlign4(sizeof(float) * 3 * header->vertCount);
|
|
const int polysSize = dtAlign4(sizeof(dtPoly) * header->polyCount);
|
|
const int linksSize = dtAlign4(sizeof(dtLink) * (header->maxLinkCount));
|
|
const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail) * header->detailMeshCount);
|
|
const int detailVertsSize = dtAlign4(sizeof(float) * 3 * header->detailVertCount);
|
|
const int detailTrisSize = dtAlign4(sizeof(unsigned char) * 4 * header->detailTriCount);
|
|
const int bvtreeSize = dtAlign4(sizeof(dtBVNode) * header->bvNodeCount);
|
|
const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection) * header->offMeshConCount);
|
|
|
|
unsigned char* d = data + headerSize;
|
|
tile->verts = dtGetThenAdvanceBufferPointer<float>(d, vertsSize);
|
|
tile->polys = dtGetThenAdvanceBufferPointer<dtPoly>(d, polysSize);
|
|
tile->links = dtGetThenAdvanceBufferPointer<dtLink>(d, linksSize);
|
|
tile->detailMeshes = dtGetThenAdvanceBufferPointer<dtPolyDetail>(d, detailMeshesSize);
|
|
tile->detailVerts = dtGetThenAdvanceBufferPointer<float>(d, detailVertsSize);
|
|
tile->detailTris = dtGetThenAdvanceBufferPointer<unsigned char>(d, detailTrisSize);
|
|
tile->bvTree = dtGetThenAdvanceBufferPointer<dtBVNode>(d, bvtreeSize);
|
|
tile->offMeshCons = dtGetThenAdvanceBufferPointer<dtOffMeshConnection*>(d, offMeshLinksSize);
|
|
|
|
// If there are no items in the bvtree, reset the tree pointer.
|
|
if (!bvtreeSize)
|
|
tile->bvTree = 0;
|
|
|
|
// Build links freelist
|
|
tile->linksFreeList = 0;
|
|
tile->links[header->maxLinkCount - 1].next = DT_NULL_LINK;
|
|
for (int i = 0; i < header->maxLinkCount - 1; ++i)
|
|
tile->links[i].next = i + 1;
|
|
|
|
// Init tile.
|
|
tile->header = header;
|
|
tile->data = data;
|
|
tile->dataSize = dataSize;
|
|
tile->flags = flags;
|
|
|
|
connectIntLinks(tile);
|
|
|
|
//for (int i = 0; i < tile->header->offMeshConCount; i++)
|
|
//{
|
|
// baseOffMeshLinks(tile->offMeshCons[i]);
|
|
//}
|
|
|
|
// Create connections with neighbour tiles.
|
|
static const int MAX_NEIS = 32;
|
|
dtMeshTile* neis[MAX_NEIS];
|
|
int nneis;
|
|
|
|
|
|
// Connect with layers in current tile.
|
|
nneis = getTilesAt(header->x, header->y, neis, MAX_NEIS);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
if (neis[j] == tile)
|
|
continue;
|
|
|
|
connectExtLinks(tile, neis[j], -1);
|
|
connectExtLinks(neis[j], tile, -1);
|
|
}
|
|
|
|
// Connect with neighbour tiles.
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
nneis = getNeighbourTilesAt(header->x, header->y, i, neis, MAX_NEIS);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
connectExtLinks(tile, neis[j], i);
|
|
connectExtLinks(neis[j], tile, dtOppositeTile(i));
|
|
}
|
|
}
|
|
|
|
if (result)
|
|
*result = getTileRef(tile);
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
void dtNavMesh::GlobalOffMeshLinks(dtOffMeshConnection* con)
|
|
{
|
|
if (!con)
|
|
return;
|
|
|
|
dtMeshTile* tile = getTileAt(con->FromTileX, con->FromTileY, con->FromTileLayer);
|
|
|
|
if (!tile) { return; }
|
|
|
|
dtPoly* targetPoly = &tile->polys[con->poly];
|
|
// Skip off-mesh connections which start location could not be connected at all.
|
|
if (targetPoly->firstLink == DT_NULL_LINK)
|
|
return;
|
|
|
|
dtMeshTile* TargetTile = this->getTileAt(con->ToTileX, con->ToTileY, con->ToTileLayer);
|
|
|
|
if (!TargetTile) { return; }
|
|
|
|
const float ext[3] = { con->rad, tile->header->walkableClimb, con->rad };
|
|
|
|
// Find polygon to connect to.
|
|
const float* p = &con->pos[3];
|
|
float nearestPt[3];
|
|
dtPolyRef ref = findNearestPolyInTile(TargetTile, p, ext, nearestPt);
|
|
if (!ref)
|
|
return;
|
|
// findNearestPoly may return too optimistic results, further check to make sure.
|
|
if (dtSqr(nearestPt[0] - p[0]) + dtSqr(nearestPt[2] - p[2]) > dtSqr(con->rad))
|
|
return;
|
|
// Make sure the location is on current mesh.
|
|
float* v = &tile->verts[targetPoly->verts[1] * 3];
|
|
dtVcopy(v, nearestPt);
|
|
|
|
// Link off-mesh connection to target poly.
|
|
unsigned int idx = allocLink(tile);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &tile->links[idx];
|
|
link->ref = ref;
|
|
link->edge = (unsigned char)1;
|
|
link->side = (unsigned char)0xff;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = targetPoly->firstLink;
|
|
link->OffMeshID = con->userId;
|
|
targetPoly->firstLink = idx;
|
|
}
|
|
|
|
// Link target poly to off-mesh connection.
|
|
if (con->bBiDir)
|
|
{
|
|
unsigned int tidx = allocLink(TargetTile);
|
|
if (tidx != DT_NULL_LINK)
|
|
{
|
|
const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
|
|
dtPoly* landPoly = &TargetTile->polys[landPolyIdx];
|
|
dtLink* link = &TargetTile->links[tidx];
|
|
link->ref = getPolyRefBase(tile) | (dtPolyRef)(con->poly);
|
|
link->edge = (unsigned char)0xff;
|
|
link->side = (unsigned char)(0xff);
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = landPoly->firstLink;
|
|
link->OffMeshID = con->userId;
|
|
landPoly->firstLink = tidx;
|
|
}
|
|
}
|
|
}
|
|
|
|
const dtMeshTile* dtNavMesh::getTileAtConst(const int x, const int y, const int layer) const
|
|
{
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x, y, m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y &&
|
|
tile->header->layer == layer)
|
|
{
|
|
return tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
dtMeshTile* dtNavMesh::getTileAt(const int x, const int y, const int layer)
|
|
{
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y &&
|
|
tile->header->layer == layer)
|
|
{
|
|
return tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int dtNavMesh::getNeighbourTilesAt(const int x, const int y, const int side, dtMeshTile** tiles, const int maxTiles) const
|
|
{
|
|
int nx = x, ny = y;
|
|
switch (side)
|
|
{
|
|
case 0: nx++; break;
|
|
case 1: nx++; ny++; break;
|
|
case 2: ny++; break;
|
|
case 3: nx--; ny++; break;
|
|
case 4: nx--; break;
|
|
case 5: nx--; ny--; break;
|
|
case 6: ny--; break;
|
|
case 7: nx++; ny--; break;
|
|
};
|
|
|
|
return getTilesAt(nx, ny, tiles, maxTiles);
|
|
}
|
|
|
|
int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile** tiles, const int maxTiles) const
|
|
{
|
|
int n = 0;
|
|
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y)
|
|
{
|
|
if (n < maxTiles)
|
|
tiles[n++] = tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// This function will not fail if the tiles array is too small to hold the
|
|
/// entire result set. It will simply fill the array to capacity.
|
|
int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile const** tiles, const int maxTiles) const
|
|
{
|
|
int n = 0;
|
|
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y)
|
|
{
|
|
if (n < maxTiles)
|
|
tiles[n++] = tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
|
|
dtTileRef dtNavMesh::getTileRefAt(const int x, const int y, const int layer) const
|
|
{
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y &&
|
|
tile->header->layer == layer)
|
|
{
|
|
return getTileRef(tile);
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const dtMeshTile* dtNavMesh::getTileByRef(dtTileRef ref) const
|
|
{
|
|
if (!ref)
|
|
return 0;
|
|
unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
|
|
unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
|
|
if ((int)tileIndex >= m_maxTiles)
|
|
return 0;
|
|
const dtMeshTile* tile = &m_tiles[tileIndex];
|
|
if (tile->salt != tileSalt)
|
|
return 0;
|
|
return tile;
|
|
}
|
|
|
|
int dtNavMesh::getMaxTiles() const
|
|
{
|
|
return m_maxTiles;
|
|
}
|
|
|
|
dtMeshTile* dtNavMesh::getTile(int i)
|
|
{
|
|
return &m_tiles[i];
|
|
}
|
|
|
|
const dtMeshTile* dtNavMesh::getTile(int i) const
|
|
{
|
|
return &m_tiles[i];
|
|
}
|
|
|
|
void dtNavMesh::calcTileLoc(const float* pos, int* tx, int* ty) const
|
|
{
|
|
*tx = (int)floorf((pos[0]-m_orig[0]) / m_tileWidth);
|
|
*ty = (int)floorf((pos[2]-m_orig[2]) / m_tileHeight);
|
|
}
|
|
|
|
dtStatus dtNavMesh::getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (ip >= (unsigned int)m_tiles[it].header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
*tile = &m_tiles[it];
|
|
*poly = &m_tiles[it].polys[ip];
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// @warning Only use this function if it is known that the provided polygon
|
|
/// reference is valid. This function is faster than #getTileAndPolyByRef, but
|
|
/// it does not validate the reference.
|
|
void dtNavMesh::getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
*tile = &m_tiles[it];
|
|
*poly = &m_tiles[it].polys[ip];
|
|
}
|
|
|
|
bool dtNavMesh::isValidPolyRef(dtPolyRef ref) const
|
|
{
|
|
if (!ref) return false;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return false;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
|
|
if (ip >= (unsigned int)m_tiles[it].header->polyCount) return false;
|
|
return true;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// This function returns the data for the tile so that, if desired,
|
|
/// it can be added back to the navigation mesh at a later point.
|
|
///
|
|
/// @see #addTile
|
|
dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSize)
|
|
{
|
|
if (!ref)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
|
|
unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
|
|
if ((int)tileIndex >= m_maxTiles)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtMeshTile* tile = &m_tiles[tileIndex];
|
|
if (tile->salt != tileSalt)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
// Remove tile from hash lookup.
|
|
int h = computeTileHash(tile->header->x,tile->header->y,m_tileLutMask);
|
|
dtMeshTile* prev = 0;
|
|
dtMeshTile* cur = m_posLookup[h];
|
|
while (cur)
|
|
{
|
|
if (cur == tile)
|
|
{
|
|
if (prev)
|
|
prev->next = cur->next;
|
|
else
|
|
m_posLookup[h] = cur->next;
|
|
break;
|
|
}
|
|
prev = cur;
|
|
cur = cur->next;
|
|
}
|
|
|
|
// Remove connections to neighbour tiles.
|
|
static const int MAX_NEIS = 32;
|
|
dtMeshTile* neis[MAX_NEIS];
|
|
int nneis;
|
|
|
|
// Disconnect from other layers in current tile.
|
|
nneis = getTilesAt(tile->header->x, tile->header->y, neis, MAX_NEIS);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
if (neis[j] == tile) continue;
|
|
unconnectLinks(neis[j], tile);
|
|
}
|
|
|
|
// Disconnect from neighbour tiles.
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
nneis = getNeighbourTilesAt(tile->header->x, tile->header->y, i, neis, MAX_NEIS);
|
|
for (int j = 0; j < nneis; ++j)
|
|
unconnectLinks(neis[j], tile);
|
|
}
|
|
|
|
// Reset tile.
|
|
if (tile->flags & DT_TILE_FREE_DATA)
|
|
{
|
|
// Owns data
|
|
dtFree(tile->data);
|
|
tile->data = 0;
|
|
tile->dataSize = 0;
|
|
if (data) *data = 0;
|
|
if (dataSize) *dataSize = 0;
|
|
}
|
|
else
|
|
{
|
|
if (data) *data = tile->data;
|
|
if (dataSize) *dataSize = tile->dataSize;
|
|
}
|
|
|
|
tile->header = 0;
|
|
tile->flags = 0;
|
|
tile->linksFreeList = 0;
|
|
tile->polys = 0;
|
|
tile->verts = 0;
|
|
tile->links = 0;
|
|
tile->detailMeshes = 0;
|
|
tile->detailVerts = 0;
|
|
tile->detailTris = 0;
|
|
tile->bvTree = 0;
|
|
tile->offMeshCons = 0;
|
|
|
|
// Update salt, salt should never be zero.
|
|
#ifdef DT_POLYREF64
|
|
tile->salt = (tile->salt+1) & ((1<<DT_SALT_BITS)-1);
|
|
#else
|
|
tile->salt = (tile->salt+1) & ((1<<m_saltBits)-1);
|
|
#endif
|
|
if (tile->salt == 0)
|
|
tile->salt++;
|
|
|
|
// Add to free list.
|
|
tile->next = m_nextFree;
|
|
m_nextFree = tile;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtTileRef dtNavMesh::getTileRef(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const unsigned int it = (unsigned int)(tile - m_tiles);
|
|
return (dtTileRef)encodePolyId(tile->salt, it, 0);
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// Example use case:
|
|
/// @code
|
|
///
|
|
/// const dtPolyRef base = navmesh->getPolyRefBase(tile);
|
|
/// for (int i = 0; i < tile->header->polyCount; ++i)
|
|
/// {
|
|
/// const dtPoly* p = &tile->polys[i];
|
|
/// const dtPolyRef ref = base | (dtPolyRef)i;
|
|
///
|
|
/// // Use the reference to access the polygon data.
|
|
/// }
|
|
/// @endcode
|
|
dtPolyRef dtNavMesh::getPolyRefBase(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const unsigned int it = (unsigned int)(tile - m_tiles);
|
|
return encodePolyId(tile->salt, it, 0);
|
|
}
|
|
|
|
struct dtTileState
|
|
{
|
|
int magic; // Magic number, used to identify the data.
|
|
int version; // Data version number.
|
|
dtTileRef ref; // Tile ref at the time of storing the data.
|
|
};
|
|
|
|
struct dtPolyState
|
|
{
|
|
unsigned int flags; // Flags (see dtPolyFlags).
|
|
unsigned char area; // Area ID of the polygon.
|
|
};
|
|
|
|
/// @see #storeTileState
|
|
int dtNavMesh::getTileStateSize(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const int headerSize = dtAlign4(sizeof(dtTileState));
|
|
const int polyStateSize = dtAlign4(sizeof(dtPolyState) * tile->header->polyCount);
|
|
return headerSize + polyStateSize;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// Tile state includes non-structural data such as polygon flags, area ids, etc.
|
|
/// @note The state data is only valid until the tile reference changes.
|
|
/// @see #getTileStateSize, #restoreTileState
|
|
dtStatus dtNavMesh::storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const
|
|
{
|
|
// Make sure there is enough space to store the state.
|
|
const int sizeReq = getTileStateSize(tile);
|
|
if (maxDataSize < sizeReq)
|
|
return DT_FAILURE | DT_BUFFER_TOO_SMALL;
|
|
|
|
dtTileState* tileState = dtGetThenAdvanceBufferPointer<dtTileState>(data, dtAlign4(sizeof(dtTileState)));
|
|
dtPolyState* polyStates = dtGetThenAdvanceBufferPointer<dtPolyState>(data, dtAlign4(sizeof(dtPolyState) * tile->header->polyCount));
|
|
|
|
// Store tile state.
|
|
tileState->magic = DT_NAVMESH_STATE_MAGIC;
|
|
tileState->version = DT_NAVMESH_STATE_VERSION;
|
|
tileState->ref = getTileRef(tile);
|
|
|
|
// Store per poly state.
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
const dtPoly* p = &tile->polys[i];
|
|
dtPolyState* s = &polyStates[i];
|
|
s->flags = p->flags;
|
|
s->area = p->getArea();
|
|
}
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// Tile state includes non-structural data such as polygon flags, area ids, etc.
|
|
/// @note This function does not impact the tile's #dtTileRef and #dtPolyRef's.
|
|
/// @see #storeTileState
|
|
dtStatus dtNavMesh::restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize)
|
|
{
|
|
// Make sure there is enough space to store the state.
|
|
const int sizeReq = getTileStateSize(tile);
|
|
if (maxDataSize < sizeReq)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
const dtTileState* tileState = dtGetThenAdvanceBufferPointer<const dtTileState>(data, dtAlign4(sizeof(dtTileState)));
|
|
const dtPolyState* polyStates = dtGetThenAdvanceBufferPointer<const dtPolyState>(data, dtAlign4(sizeof(dtPolyState) * tile->header->polyCount));
|
|
|
|
// Check that the restore is possible.
|
|
if (tileState->magic != DT_NAVMESH_STATE_MAGIC)
|
|
return DT_FAILURE | DT_WRONG_MAGIC;
|
|
if (tileState->version != DT_NAVMESH_STATE_VERSION)
|
|
return DT_FAILURE | DT_WRONG_VERSION;
|
|
if (tileState->ref != getTileRef(tile))
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
// Restore per poly state.
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* p = &tile->polys[i];
|
|
const dtPolyState* s = &polyStates[i];
|
|
p->flags = s->flags;
|
|
p->setArea(s->area);
|
|
}
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
/// @par
|
|
///
|
|
/// Off-mesh connections are stored in the navigation mesh as special 2-vertex
|
|
/// polygons with a single edge. At least one of the vertices is expected to be
|
|
/// inside a normal polygon. So an off-mesh connection is "entered" from a
|
|
/// normal polygon at one of its endpoints. This is the polygon identified by
|
|
/// the prevRef parameter.
|
|
dtStatus dtNavMesh::getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
|
|
if (!polyRef)
|
|
return DT_FAILURE;
|
|
|
|
// Get current polygon
|
|
decodePolyId(polyRef, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
// Make sure that the current poly is indeed off-mesh link.
|
|
if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION)
|
|
return DT_FAILURE;
|
|
|
|
// Figure out which way to hand out the vertices.
|
|
int idx0 = 0, idx1 = 1;
|
|
|
|
// Find link that points to first vertex.
|
|
for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next)
|
|
{
|
|
if (tile->links[i].edge == 0)
|
|
{
|
|
if (tile->links[i].ref != prevRef)
|
|
{
|
|
idx0 = 1;
|
|
idx1 = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
dtVcopy(startPos, &tile->verts[poly->verts[idx0]*3]);
|
|
dtVcopy(endPos, &tile->verts[poly->verts[idx1]*3]);
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
|
|
const dtOffMeshConnection* dtNavMesh::getOffMeshConnectionByRef(dtPolyRef ref) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
|
|
if (!ref)
|
|
return 0;
|
|
|
|
// Get current polygon
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return 0;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return 0;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
// Make sure that the current poly is indeed off-mesh link.
|
|
if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION)
|
|
return 0;
|
|
|
|
const unsigned int idx = ip - tile->header->offMeshBase;
|
|
dtAssert(idx < (unsigned int)tile->header->offMeshConCount);
|
|
return tile->offMeshCons[idx];
|
|
}
|
|
|
|
|
|
dtStatus dtNavMesh::setPolyFlags(dtPolyRef ref, unsigned int flags)
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtPoly* poly = &tile->polys[ip];
|
|
|
|
// Change flags.
|
|
poly->flags = flags;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::getPolyFlags(dtPolyRef ref, unsigned int* resultFlags) const
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
*resultFlags = poly->flags;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::setPolyArea(dtPolyRef ref, unsigned char area)
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtPoly* poly = &tile->polys[ip];
|
|
|
|
poly->setArea(area);
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::getPolyArea(dtPolyRef ref, unsigned char* resultArea) const
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
*resultArea = poly->getArea();
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|