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88 lines
1.6 KiB
C++
88 lines
1.6 KiB
C++
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$modelname "b_armory.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "studio"
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{
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studio "armory_ref"
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}
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$flags 0
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$externaltextures
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$attachment 0 "Bone02" 20 15 15
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$hbox 0 "Bone02" -25.034986 -24.537804 -9.938429 24.468674 23.996393 30.00993
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$hbox 0 "INTERFACE A04" 0 -8.45 0 38.470001 8.45 26.4
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$hbox 0 "INTERFACE A02" -38.470001 -8.45 0 0 8.45 26.4
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$hbox 0 "INTERFACE A03" -8.45 -38.470001 0 8.45 0 26.4
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$hbox 0 "INTERFACE A01" -8.45 0 0 8.45 38.470001 26.4
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$hbox 0 "TOP" -20.4 -20.4 0 20.4 20.4 26.1
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$hbox 0 "ADVANCED CORE03" -6.49 -32.330002 -7.14 6.59 0 8.7
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$hbox 0 "ADVANCED CORE01" -6.59 0 -7.14 6.49 32.330002 8.7
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$hbox 0 "ADVANCED CORE04" 0 -6.49 -7.14 32.330002 6.59 8.7
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$hbox 0 "ADVANCED CORE02" -32.330002 -6.59 -7.14 0 6.49 8.7
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$hbox 0 "BASE" -24.42 -24.42 0 24.42 24.42 36.139999
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$sequence "spawn" {
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"b_armory_anims\spawn"
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fps 5
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loop
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}
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$sequence "deploy" {
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"b_armory_anims\deploy"
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fps 8
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}
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$sequence "idle_basic" {
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"b_armory_anims\idle_basic"
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fps 5
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loop
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}
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$sequence "idle_adv" {
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"b_armory_anims\idle_adv"
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fps 5
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loop
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}
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$sequence "adv_upg" {
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"b_armory_anims\adv_upg"
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fps 8
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}
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$sequence "active_basic" {
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"b_armory_anims\active_basic"
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fps 25
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loop
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}
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$sequence "dummy_fire" {
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"b_armory_anims\dummy_fire"
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fps 1
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}
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$sequence "take_damage_dummy" {
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"b_armory_anims\take_damage_dummy"
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fps 1
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}
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$sequence "die_forward" {
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"b_armory_anims\die_forward"
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fps 17
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}
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$sequence "die_left" {
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"b_armory_anims\die_left"
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fps 17
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}
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$sequence "die_backward" {
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"b_armory_anims\die_backward"
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fps 17
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}
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$sequence "die_right" {
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"b_armory_anims\die_right"
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fps 17
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}
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$sequence "active_adv" {
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"b_armory_anims\active_adv"
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fps 25
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loop
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}
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