NS/main/source/ui/MarqueeComponent.h
pierow 8ab1a69972 add postprocessing
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp
- clear framebuffer between frames to fix visual bugs outside map
- remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader
- additional visual preset config updates
2024-02-28 22:36:49 -05:00

45 lines
1.3 KiB
C++

//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: MarqueeComponent.h $
// $Date: 2002/08/16 02:28:55 $
//
//-------------------------------------------------------------------------------
// $Log: MarqueeComponent.h,v $
// Revision 1.3 2002/08/16 02:28:55 Flayra
// - Added document headers
//
//===============================================================================
#ifndef MARQUEECOMPONENT_H
#define MARQUEECOMPONENT_H
#include "VGUI_Panel.h"
//#include "GammaAwareComponent.h"
class MarqueeComponent : public vgui::Panel//, public GammaAwareComponent
{
public:
MarqueeComponent();
//virtual void NotifyGammaChange(float inGammaSlope);
void SetStartPos(int inX, int inY);
void SetEndPos(int inX, int inY);
protected:
virtual void paint();
virtual void paintBackground();
private:
void ResetDimensions();
int mX0, mY0;
int mX1, mY1;
//float mGammaSlope;
};
#endif