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8ab1a69972
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp - clear framebuffer between frames to fix visual bugs outside map - remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader - additional visual preset config updates
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: MarqueeComponent.h $
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// $Date: 2002/08/16 02:28:55 $
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//
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//-------------------------------------------------------------------------------
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// $Log: MarqueeComponent.h,v $
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// Revision 1.3 2002/08/16 02:28:55 Flayra
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// - Added document headers
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//
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//===============================================================================
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#ifndef MARQUEECOMPONENT_H
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#define MARQUEECOMPONENT_H
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#include "VGUI_Panel.h"
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//#include "GammaAwareComponent.h"
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class MarqueeComponent : public vgui::Panel//, public GammaAwareComponent
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{
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public:
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MarqueeComponent();
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//virtual void NotifyGammaChange(float inGammaSlope);
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void SetStartPos(int inX, int inY);
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void SetEndPos(int inX, int inY);
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protected:
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virtual void paint();
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virtual void paintBackground();
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private:
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void ResetDimensions();
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int mX0, mY0;
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int mX1, mY1;
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//float mGammaSlope;
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};
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#endif
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