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<html><head><META http-equiv="Content-Type" content="text/html; charset=iso-8859-1"><title>STLport: Note For Visual C++ Users</title><link href="doc.css" type="text/css" rel="stylesheet"></head><body marginwidth="0" marginheight="0" leftmargin="0" topmargin="0" vlink="#314A30" link="#314A30" text="black" bgcolor="white"><table border="0" cellspacing="0" cellpadding="0"><tr valign="top" align="left"><td width="24"><img src="images/trans.gif" border="0" height="1" width="24"></td><td width="776"><img border="0" height="14" width="1" src="images/trans.gif"><br><a href="../index.html"><img src="images/stl_logo_doc.gif" border="0" height="80" width="80"></a><a href="http://www.stlport.com"><img border="0" height="80" width="461" src="images/t_doc2.gif"></a><br><img src="images/trans.gif" border="0" height="24" width="1"><br><img src="images/black.gif" border="0" height="1" width="776"><br><img src="images/trans.gif" border="0" height="24" width="1"></td></tr><tr valign="top" align="left"><td width="24"><img src="images/trans.gif" border="0" height="1" width="24"></td><td width="776"><img src="images/trans.gif" border="0" height="10" width="776"></td></tr><tr valign="top" align="left"><td width="24"><img src="images/trans.gif" border="0" height="1" width="24"></td><td width="776">
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<span class="heading">Note For Visual C++ Users</span>
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<hr>
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<h2>Known problems</h2>
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<h4>Compiling</h4>
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<ul>
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<li>If your program is multi-threaded, make sure you defined macro <b><tt>_REENTRANT
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</tt></b>to enable proper synchronization (if you are <i>using SGI
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node allocator. If you are using new_alloc or malloc_alloc, you
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won't need that)</i>.</li>
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<li>You may encounter problems using <b><tt><iostream> </tt></b>in
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mix with SGI STL <b><tt><string>, <stdexcept> </tt></b>without
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defining <b>_STLP_USE_OWN_NAMESPACE.</b> Using <b>_STLP_USE_OWN_NAMESPACE
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</b>is the most safe way to cooperate with new I/O<br>
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library and is definitely recommended unless you recompile the whole
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C++ std library with STLport installed.</li>
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<li><b><tt>_STLP_USE_EXCEPTIONS</tt></b> is being defined
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automatically if the compiler defined <b><tt>_CPPUNWIND</tt></b>
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macro ("<b><tt>/GX</tt></b>" option). So you should not
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worry about it.</li>
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<li>There were reports that Visual C++ 4.0 have problems with
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namespaces in certain cases. Due to that, <b><tt>_STLP_NO_NAMESPACES</tt></b>
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defined for it in <b><stlcomp.h></b>.</li>
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<li>You may encounter problems with too long symbols when compiling
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with debug information. To handle this, try defining <b><tt>_STLP_USE_ABBREVS</tt></b>
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in <tt>stlcomp.h</tt>.</li>
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<li>You may experience problems with default SGI node allocator. I had
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no such problems, though. Default node allocator is quite fast, so I
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wouldn't recommend disabling it without serious reason. However, if
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it causes problems, define <b><tt>_STLP_USE_MALLOC</tt></b> or <b><tt>_STLP_USE_NEWALLOC</tt></b>
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to get bare malloc()-based or new()-based default allocator.</li>
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<li>If your program is multi-threaded, make sure you defined macro <b><tt>_REENTRANT
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</tt></b>to enable proper synchronization.</li>
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<li><b>[ VC++ 4.2 and higher] </b>This version allows use of new-style
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<b><iostream>, <string></b> with STLport , as well as
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the old-style <iostream.h> . The default is new <iostream>
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usage.</li>
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<br>
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If you want to use old-style <b><iostream.h></b> in your
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project:
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<ul>
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<li>define macro <b>_STLP_NO_NEW_IOSTREAMS</b> in <b><stl_user_config.h></b>
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or at the command line.</li>
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</ul>
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If you are going to use new-style <b><iostream></b> without
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defining _STLP_USE_OWN_NAMESPACE:
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<ul>
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<li>You may have to edit relative (or set full) path to VC++
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native headers<b><tt> </tt></b>in <stl_user_config.h>. Using
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native versions is necessary to avoid clashes with compiled code
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in C++ runtime library.</li>
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<li>In the whole project, use coherent set of headers : <b>all
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new-style.</b></li>
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<br>
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<b> </b>
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</ul>
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<li>You may also try <a href="http://www.sirius.com/~ouchida">SGI STL
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adapted for MSVC++ 5.0 only,</a> by Wayne Ouchida. (Note : looks
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like it's out of date and discontinued. It doesn't provide
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debug support and other extensions of this adaptation).</li>
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</ul>
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<hr>
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<h2>Migration notes</h2>
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You should experience no other problems migrating from VC++ STL to SGI
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STL. Default <b><tt>allocator<T></tt></b> in this adaptation is
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fully functional.
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<p> </p>
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<hr>
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<h4>Versions prior to 4.0</h4>
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Visual C++ older than 4.0 won't compile STL. You have to upgrade.
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<p> </p>
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<hr>
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</td></tr><tr valign="top" align="left"><td width="24"><img src="images/trans.gif" border="0" height="1" width="24"></td><td width="776"><img src="images/trans.gif" border="0" height="20" width="50"><br><a href="index.html">Table of Contents</a><br></td></tr><tr valign="top" align="left"><td width="24"><img src="images/trans.gif" border="0" height="1" width="24"></td><td width="776"><img src="images/trans.gif" border="0" height="40" width="80"><br><img src="images/black.gif" border="0" height="1" width="776"></td></tr><tr valign="top" align="left"><td width="24"><img src="images/trans.gif" border="0" height="1" width="24"></td><td width="776"><img src="images/black.gif" border="0" height="1" width="776"></td></tr><tr valign="top" align="left"><td width="24"><img src="images/trans.gif" border="0" height="1" width="24"></td><td width="776"><img src="images/trans.gif" border="0" height="5" width="50"><br><span class="copyright">Copyright 2001 by STLport</span><br><img src="images/trans.gif" border="0" height="50" width="80"></td></tr></table></body></html> |