NS/releases/3.1.4/manual/front_equipment.html
2006-04-21 00:51:55 +00:00

217 lines
No EOL
13 KiB
HTML

<HTML>
<HEAD>
<TITLE>Natural Selection Manual</TITLE>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<link rel="stylesheet" href="css/marine.css" type="text/css">
<script language="JavaScript">
<!--
function MM_swapImgRestore() { //v3.0
var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}
function MM_preloadImages() { //v3.0
var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}
function MM_findObj(n, d) { //v4.0
var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
if(!x && document.getElementById) x=document.getElementById(n); return x;
}
function MM_swapImage() { //v3.0
var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}
//-->
</script>
</HEAD>
<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
<tr>
<td> <img src="images/design/spacer.gif" width=40 height=1></td>
<td> <img src="images/design/spacer.gif" width=33 height=1></td>
<td> <img src="images/design/spacer.gif" width=24 height=1></td>
<td> <img src="images/design/spacer.gif" width=375 height=1></td>
<td> <img src="images/design/spacer.gif" width=82 height=1></td>
<td> <img src="images/design/spacer.gif" width=175 height=1></td>
<td> <img src="images/design/spacer.gif" width=39 height=1></td>
</tr>
<tr>
<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
</tr>
<tr>
<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
<td colspan=3 height="103" valign="top">
<table border="0" cellspacing="0" cellpadding="0" height="103">
<tr>
<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
</tr>
<tr>
<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span><span class="sectionlink"><a href="frontiersmen.html"></a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">:
<font color="#FF6600">Equipment and Provisions</font></span></td>
</tr>
</table>
</td>
<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
<td height="103" valign="top">
<table border="0" cellspacing="0" cellpadding="0" height="103">
<tr>
<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
</tr>
<tr>
<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
</tr>
<tr>
<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
</tr>
<tr>
<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
</tr>
</table>
</td>
<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
</tr>
<tr>
<td height="103" valign="top" colspan="7">
<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
<tr>
<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
<td width="472" background="images/design/background.gif" valign="top">
<p><img src="images/design/background_n.gif" width="689" height="16"></p>
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
<tr>
<td align="center" valign="top">
<table width="100" border="0" cellspacing="0" cellpadding="0">
<tr>
<td><img src="images/titles/front_equipment.gif" width="628" height="25" hspace="25"></td>
</tr>
<tr>
<td>
<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
<tr>
<td>
<p><b>Summary:</b> A Frontiersman relies upon his
<a href="front_commander.html">commander</a>,
or <a href="structures.html">structures</a> his
commander has the squad <a href="front_building.html">build</a>,
for all equipment and provisions. <a href="front_communicating.html">Communication</a>
between commander and squad is critical. </p>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
<tr>
<td>
<p> <img src="images/images/10_data.gif" width="13" height="10">The
following are primary marine needs, and how to
address them.</p>
<blockquote>
<p><font color="#0B7BEE"><img src="images/tech_10/healthpack.gif" width="15" height="15">
<b>Health:</b></font> watch your <a href="alien_hivesight.html">HUD</a>
to monitor your health. Health can only be restored
by <a href="items_medkit.html">Medkits</a>,
dropped by the commander. Maximum health is
100 points.</p>
</blockquote>
<p><font color="#0B7BEE"><img src="images/tech_10/armor2.gif" width="15" height="15">
<b>Armor:</b></font> marines begin with 50 points
of armor. Defensive nano-arrays absorb 30% of
damage, the rest of which effects your health.
<a href="front_upgrades_armor.html">Upgrades</a>
to armor, and the equipment <a href="weapons_ha.html">heavy
armor</a>, can dramatically improve this protection.
Armor can only be repaired by a <a href="weapons_welders.html">welder</a>.<br>
</p>
<blockquote>
<p><font color="#0B7BEE"><img src="images/tech_10/ammopack.gif" width="15" height="15">
<b>Ammo:</b></font> watch your <a href="alien_hivesight.html">HUD</a>
to monitor ammo. Ammo can be gotten automatically
from an <a href="structures_armory.html">armory</a>,
or dropped as <a href="items_ammo.html">ammo
packs</a> by the commander (critical when away
from base). While an armory upgrading to an
<a href="structures_advarmory.html">advanced
armory</a>, it will be unable to supply ammo.</p>
</blockquote>
<p><font color="#0B7BEE"><img src="images/tech_10/hmg.gif" width="15" height="15">
<b>Weapons:</b></font> all new weapons (besides
starting equipment) must be purchased and <a href="items_main.html">dropped</a>
by the commander. A marine can carry one primary
weapon (LMG, shotgun, HMG or grenade launcher),
a pistol, and knife. He can also carry a welder
or mines (which replace the pistol), if these
items are made available. See the <a href="weapons_main.html">weaponry</a>
section for more information. <br>
</p>
<blockquote>
<p><font color="#0B7BEE"><img src="images/tech_10/weapon2.gif" width="15" height="15">
<b>Upgrades:</b></font> upgrades to armor and
weapon strength, plus the motion tracking ability,
can be researched by the commander. See the
<a href="front_upgrades.html">upgrades</a> section
for more information. </p>
</blockquote>
<p><font color="#0B7BEE"><img src="images/tech_10/heavya.gif" width="15" height="15">
<b>Advanced Equipment:</b></font> <a href="weapons_jetpack.html">jet
packs</a> and <a href="weapons_ha.html">heavy
armor</a> can be researched by the commander,
and then purchased for each marine.<br>
</p>
<blockquote>
<p><font color="#0B7BEE"><img src="images/tech_10/turret.gif" width="15" height="15">
<b>Support Artillery:</b></font> the commander
can create <a href="weapons_turrets.html">turrets</a>
and <a href="weapons_siege.html">siege turrets</a>
to defend a base, or support a forward position.
These defenses must be built by marines.</p>
</blockquote> </td>
</tr>
</table>
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
<tr>
<td align="center" valign="top">
<div align="center"> </div>
</td>
</tr>
</table>
</td>
</tr>
</table>
</td>
<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
</tr>
<tr>
<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
</tr>
</table>
</td>
</tr>
</table>
</BODY>
</HTML>