NS/releases/3.1.4/manual/front_comhud_menu.html
2006-04-21 00:51:55 +00:00

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext">
::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
<span class="sectionlink"><a href="front_comduties.html"> Command
Duties</a></span> <span class="sectiontext"><span class="sectiontext">::</span>
<span class="sectionlink"><a href="front_comhud.html"> Command HUD</a></span></span>:
<font color="#FF6600">Menu</font></span></td>
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<p>The interface that the commander uses to watch over
his squad is called the command HUD (heads up display).
When plugged into a <a href="structures_cc.html">Command
Console</a>, the HUD replaces the commander's field
of vision, and basic controls allow him to manipulate
and control the display. </p>
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<p>The three most important components of the HUD are
the <a href="front_comhud_minimap.html">mini-map</a>,
the <a href="front_comhud_menu.html">menu</a>, and the
<a href="front_comhud_view.html">view</a>.</p>
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<p><b>Menu</b><br>
On the lower right, the command menu contains
icons for all marine structures and equipment.
Clicking on an icon selects it, and placing it
on the <a href="front_comhud_view.html">view</a>
tells the nano-network to create it at that location.
If structure is selected on the <a href="front_comhud_view.html">view</a>,
any upgrades it makes available are displayed
on the menu.</p>
<p align="center"><img src="images/images/commenu.gif" width="187" height="184"></p>
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<blockquote>&nbsp;</blockquote>
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