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8552ac617c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
115 lines
2.4 KiB
C++
115 lines
2.4 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef SPECTATORPANEL_H
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#define SPECTATORPANEL_H
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#include <VGUI_Panel.h>
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#include <VGUI_Label.h>
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#include <VGUI_Button.h>
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using namespace vgui;
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#define SPECTATOR_PANEL_CMD_NONE 0
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#define SPECTATOR_PANEL_CMD_OPTIONS 1
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#define SPECTATOR_PANEL_CMD_PREVPLAYER 2
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#define SPECTATOR_PANEL_CMD_NEXTPLAYER 3
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#define SPECTATOR_PANEL_CMD_HIDEMENU 4
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#define SPECTATOR_PANEL_CMD_TOGGLE_INSET 5
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#define SPECTATOR_PANEL_CMD_CAMERA 6
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#define SPECTATOR_PANEL_CMD_PLAYERS 7
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#define SPECTATOR_PANEL_HEIGHT 32 // Height of the letter box strips.
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#define TEAM_NUMBER 2
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class AvHOverviewControl;
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class SpectatorPanel : public Panel //, public vgui::CDefaultInputSignal
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{
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public:
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SpectatorPanel(int x,int y,int wide,int tall);
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virtual ~SpectatorPanel();
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void ActionSignal(int cmd);
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void StateChanged(CCheckButton2* pButton);
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// InputSignal overrides.
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public:
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void Initialize();
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void Update();
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public:
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void EnableInsetView(bool isEnabled);
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void ShowMenu(bool isVisible);
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//ColorButton * m_OptionButton;
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ColorButton * m_PrevPlayerButton;
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ColorButton * m_NextPlayerButton;
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//ColorButton * m_CamButton;
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CTransparentPanel * m_TopBorder;
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CTransparentPanel * m_BottomBorder;
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ColorButton *m_BottomMainLabel;
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CImageLabel *m_TimerImage;
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Label *m_CurrentTime;
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Label *m_ExtraInfo;
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Panel *m_Separator;
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Label *m_TeamScores[TEAM_NUMBER];
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CImageLabel *m_TopBanner;
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bool m_menuVisible;
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bool m_insetVisible;
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// Added by mmcguire.
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CCheckButton2* m_overviewButton;
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CCheckButton2* m_autoDirectorButton;
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CCheckButton2* m_firstPersonButton;
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AvHOverviewControl* m_overviewControl;
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};
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class CSpectatorHandler_Command : public ActionSignal
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{
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private:
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SpectatorPanel * m_pFather;
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int m_cmd;
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public:
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CSpectatorHandler_Command( SpectatorPanel * panel, int cmd )
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{
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m_pFather = panel;
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m_cmd = cmd;
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}
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virtual void actionPerformed( Panel * panel )
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{
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m_pFather->ActionSignal(m_cmd);
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}
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};
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#endif // !defined SPECTATORPANEL_H
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