NS/dev/3.2-movements/manual/front_comhud.html
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext">
::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
<span class="sectionlink"><a href="front_comduties.html"> Command
Duties</a></span>: <font color="#FF6600">Command HUD</font></span></td>
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<p>The interface that the commander uses to watch
over his squad is called the command HUD (heads
up display). When plugged into a <a href="structures_cc.html">Command
Console</a>, the HUD replaces the commander's
field of vision, and basic controls allow him
to manipulate and control the display. </p>
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<p>The three most important components of the HUD
are the <a href="front_comhud_minimap.html">mini-map</a>,
the <a href="front_comhud_menu.html">menu</a>,
and the <a href="front_comhud_view.html">view</a>.</p>
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