mirror of
https://github.com/ENSL/NS.git
synced 2024-11-30 08:20:56 +00:00
99c40ae09e
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server. -- Shotgun reload can now be interrupted with a pump animation -- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency - Networked ammo - Client and server dll consistency checks added - Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand) - Players can change lifeform and use popupmenu in pregame warmup - Fixed guns getting stuck in the air - Reverted max speed to not be client cvar adjustable, fixing walk speed issues - Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode - Removed default_fov as it did nothing but change sensitivty - Fixed commander view scrolling keybinds - cl_showspeed now works in readyroom and spectate
254 lines
4.7 KiB
C++
254 lines
4.7 KiB
C++
#include "AvHScrollHandler.h"
|
|
#include "cl_dll/hud.h"
|
|
#include "cl_dll/cl_util.h"
|
|
#include "VGUI_MouseCode.h"
|
|
#include "ui/ColoredPanel.h"
|
|
#include "AvHScrollPanel.h"
|
|
#include "AvHActionButtons.h"
|
|
#include "ui/UIUtil.h"
|
|
|
|
int AvHScrollHandler::sScrollX = 0;
|
|
int AvHScrollHandler::sScrollY = 0;
|
|
int AvHScrollHandler::sScrollZ = 0;
|
|
int AvHScrollHandler::sLastMouseX = 0;
|
|
int AvHScrollHandler::sLastMouseY = 0;
|
|
int AvHScrollHandler::sLastMouseDownX = 0;
|
|
int AvHScrollHandler::sLastMouseDownY = 0;
|
|
int AvHScrollHandler::sLastMouseUpX = 0;
|
|
int AvHScrollHandler::sLastMouseUpY = 0;
|
|
bool AvHScrollHandler::sMouseOneDown = false;
|
|
bool AvHScrollHandler::sMouseTwoDown = false;
|
|
int AvHScrollHandler::sKeyDown = 0;
|
|
|
|
AvHScrollHandler::AvHScrollHandler()
|
|
{
|
|
sKeyDown = 0;
|
|
}
|
|
|
|
bool AvHScrollHandler::GetMouseOneDown() const
|
|
{
|
|
return sMouseOneDown;
|
|
}
|
|
|
|
bool AvHScrollHandler::GetMouseTwoDown() const
|
|
{
|
|
return sMouseTwoDown;
|
|
}
|
|
|
|
int AvHScrollHandler::GetMouseX() const
|
|
{
|
|
return sLastMouseX;
|
|
}
|
|
|
|
int AvHScrollHandler::GetMouseY() const
|
|
{
|
|
return sLastMouseY;
|
|
}
|
|
|
|
int AvHScrollHandler::GetXScroll() const
|
|
{
|
|
return (sMouseOneDown | sMouseTwoDown) ? 0 : sScrollX;
|
|
}
|
|
|
|
int AvHScrollHandler::GetYScroll() const
|
|
{
|
|
return (sMouseOneDown | sMouseTwoDown) ? 0 : sScrollY;
|
|
}
|
|
|
|
int AvHScrollHandler::GetZScroll() const
|
|
{
|
|
return sScrollZ;
|
|
}
|
|
|
|
void AvHScrollHandler::ClearScrollHeight()
|
|
{
|
|
sScrollZ = 0;
|
|
}
|
|
|
|
////Key scrolling now handled in input.cpp
|
|
//void AvHScrollHandler::KeyScrollLeft()
|
|
//{
|
|
// if ( sKeyDown < 0 ) sKeyDown=0;
|
|
// sKeyDown++;
|
|
// ScrollLeft();
|
|
//}
|
|
//
|
|
//void AvHScrollHandler::KeyScrollRight()
|
|
//{
|
|
// if ( sKeyDown < 0 ) sKeyDown=0;
|
|
// sKeyDown++;
|
|
// ScrollRight();
|
|
//}
|
|
//
|
|
//void AvHScrollHandler::KeyScrollUp()
|
|
//{
|
|
// if ( sKeyDown < 0 ) sKeyDown=0;
|
|
// sKeyDown++;
|
|
// ScrollUp();
|
|
//}
|
|
//
|
|
//void AvHScrollHandler::KeyScrollDown()
|
|
//{
|
|
// if ( sKeyDown < 0 ) sKeyDown=0;
|
|
// sKeyDown++;
|
|
// ScrollDown();
|
|
//}
|
|
//
|
|
//void AvHScrollHandler::KeyScrollUpStop()
|
|
//{
|
|
// sKeyDown--;
|
|
// if ( sKeyDown < 0 ) sKeyDown=0;
|
|
// sScrollY=0;
|
|
//}
|
|
//
|
|
//void AvHScrollHandler::KeyScrollDownStop()
|
|
//{
|
|
// sKeyDown--;
|
|
// if ( sKeyDown < 0 ) sKeyDown=0;
|
|
// sScrollY=0;
|
|
//}
|
|
//
|
|
//void AvHScrollHandler::KeyScrollLeftStop()
|
|
//{
|
|
// sKeyDown--;
|
|
// if ( sKeyDown < 0 ) sKeyDown=0;
|
|
// sScrollX=0;
|
|
//}
|
|
//
|
|
//void AvHScrollHandler::KeyScrollRightStop()
|
|
//{
|
|
// sKeyDown--;
|
|
// if ( sKeyDown < 0 ) sKeyDown=0;
|
|
// sScrollX=0;
|
|
//}
|
|
|
|
|
|
void AvHScrollHandler::ScrollLeft()
|
|
{
|
|
sScrollX = -1;
|
|
}
|
|
|
|
void AvHScrollHandler::ScrollRight()
|
|
{
|
|
sScrollX = 1;
|
|
}
|
|
|
|
void AvHScrollHandler::ScrollUp()
|
|
{
|
|
sScrollY = 1;
|
|
}
|
|
|
|
void AvHScrollHandler::ScrollDown()
|
|
{
|
|
sScrollY = -1;
|
|
}
|
|
|
|
void AvHScrollHandler::ScrollHeightUp()
|
|
{
|
|
sScrollZ = -1;
|
|
}
|
|
|
|
void AvHScrollHandler::ScrollHeightDown()
|
|
{
|
|
sScrollZ = 1;
|
|
}
|
|
|
|
void AvHScrollHandler::StopScroll()
|
|
{
|
|
sScrollX = 0;
|
|
sScrollY = 0;
|
|
sScrollZ = 0;
|
|
}
|
|
|
|
void AvHScrollHandler::cursorMoved(int x, int y, Panel* inPanel)
|
|
{
|
|
if ( sKeyDown > 0 )
|
|
return;
|
|
|
|
char theMessage[256];
|
|
int theRandNumber = rand() % 10;
|
|
sprintf(theMessage, "Cursor moved, %d, %d, rand = %d", x, y, theRandNumber);
|
|
|
|
// Uncomment this to make it scroll when you're near the edges of the screen, nice feel but hard to use with UI elements on edge
|
|
//int kPixelScrollTolerance = ScreenWidth/25;
|
|
int kPixelScrollTolerance = 0;
|
|
|
|
// Get screen coordinates of mouse
|
|
ASSERT(inPanel);
|
|
int theX, theY;
|
|
inPanel->getPos(theX, theY);
|
|
|
|
sLastMouseX = theX + x;
|
|
sLastMouseY = theY + y;
|
|
|
|
AvHScrollPanel* theScrollPanel = dynamic_cast<AvHScrollPanel*>(inPanel);
|
|
if(theScrollPanel)
|
|
{
|
|
// Only scroll when moving over colored panel (ie, not when near the edge of another component)
|
|
AvHScrollHandler::StopScroll();
|
|
|
|
if(x <= kPixelScrollTolerance)
|
|
{
|
|
AvHScrollHandler::ScrollLeft();
|
|
sprintf(theMessage, "Scrolling left");
|
|
}
|
|
if(x >= (ScreenWidth() - 1 - kPixelScrollTolerance))
|
|
{
|
|
AvHScrollHandler::ScrollRight();
|
|
sprintf(theMessage, "Scrolling right");
|
|
}
|
|
if(y <= kPixelScrollTolerance)
|
|
{
|
|
AvHScrollHandler::ScrollUp();
|
|
sprintf(theMessage, "Scrolling up");
|
|
}
|
|
if(y >= (ScreenHeight() - 1 - kPixelScrollTolerance))
|
|
{
|
|
AvHScrollHandler::ScrollDown();
|
|
sprintf(theMessage, "Scrolling down");
|
|
}
|
|
//CenterPrint(theMessage);
|
|
}
|
|
}
|
|
|
|
void AvHScrollHandler::keyPressed(KeyCode inKeyCode, Panel* panel)
|
|
{
|
|
}
|
|
|
|
void AvHScrollHandler::mousePressed(MouseCode code, Panel* panel)
|
|
{
|
|
// store this
|
|
if(code == vgui::MOUSE_LEFT)
|
|
{
|
|
sMouseOneDown = true;
|
|
}
|
|
else if(code == vgui::MOUSE_RIGHT)
|
|
{
|
|
sMouseTwoDown = true;
|
|
}
|
|
}
|
|
|
|
void AvHScrollHandler::mouseReleased(MouseCode code, Panel* panel)
|
|
{
|
|
// store this
|
|
if(code == vgui::MOUSE_LEFT)
|
|
{
|
|
sMouseOneDown = false;
|
|
}
|
|
else if(code == vgui::MOUSE_RIGHT)
|
|
{
|
|
sMouseTwoDown = false;
|
|
}
|
|
}
|
|
|
|
void AvHScrollHandler::mouseWheeled(int delta, Panel* panel)
|
|
{
|
|
if(delta > 0)
|
|
{
|
|
this->ScrollHeightUp();
|
|
}
|
|
else if(delta < 0)
|
|
{
|
|
this->ScrollHeightDown();
|
|
}
|
|
}
|