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78 lines
2.9 KiB
HTML
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<A HREF="FMUSIC.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FMUSIC_LoadSong">FMUSIC_LoadSong</A></H2>
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To load a module or bank with a given filename. FMUSIC Supports loading of <BR>
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- .MOD (protracker/fasttracker modules)<BR>
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- .S3M (screamtracker 3 modules)<BR>
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- .XM (fasttracker 2 modules)<BR>
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- .IT (impulse tracker modules)<BR>
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- .MID (MIDI files)<BR>
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- .RMI (MIDI files)<BR>
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- .SGT (DirectMusic segment files)<BR>
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- .FSB (FMOD Sample Bank files)<BR>
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<P>
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<B>FMUSIC_MODULE * F_API </B><B> </B><B>FMUSIC_LoadSong</B><B>(</B><BR>
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<B>const char *</B><I>name</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TABLE>
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<TR VALIGN=top><TD><I>name</I></TD>
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<TD>Filename of module to load.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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On success, a pointer to a FMUSIC_MODULE handle is returned.<BR>
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On failure, NULL is returned.<BR>
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<H3>Remarks</H3>
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This function autodetects the format type, regardless of filename.<BR>
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The MIDI loader does not support user file callbacks. For WAD type data structures with embedded MIDI files FMUSIC_LoadSongEx will have to be used with memory loading.<BR>
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Various other functionality is not provided in MIDI. See relevant FMUSIC functions to see if a feature<BR>
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is supported or not.<BR>
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___________________<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
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<H3>See Also</H3>
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<A HREF="FMUSIC_FreeSong.html">FMUSIC_FreeSong</A>
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,
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<A HREF="FMUSIC_LoadSong.html">FMUSIC_LoadSong</A>
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,
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<A HREF="FMUSIC_LoadSongEx.html">FMUSIC_LoadSongEx</A>
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,
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<A HREF="FSOUND_File_SetCallbacks.html">FSOUND_File_SetCallbacks</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:26 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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