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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@15 67975925-1194-0748-b3d5-c16f83f1a3a1
309 lines
8 KiB
C
309 lines
8 KiB
C
//
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// HPB_bot - botman's High Ping Bastard bot
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//
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// (http://planethalflife.com/botman/)
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//
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// bot.h
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//
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#ifndef BOT_H
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#define BOT_H
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// stuff for Win32 vs. Linux builds
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#ifndef __linux__
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typedef int (FAR *GETENTITYAPI)(DLL_FUNCTIONS *, int);
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typedef int (FAR *GETNEWDLLFUNCTIONS)(NEW_DLL_FUNCTIONS *, int *);
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typedef void (DLLEXPORT *GIVEFNPTRSTODLL)(enginefuncs_t *, globalvars_t *);
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typedef void (FAR *LINK_ENTITY_FUNC)(entvars_t *);
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#else
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#include <dlfcn.h>
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#define GetProcAddress dlsym
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typedef int BOOL;
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typedef int (*GETENTITYAPI)(DLL_FUNCTIONS *, int);
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typedef int (*GETNEWDLLFUNCTIONS)(NEW_DLL_FUNCTIONS *, int *);
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typedef void (*GIVEFNPTRSTODLL)(enginefuncs_t *, globalvars_t *);
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typedef void (*LINK_ENTITY_FUNC)(entvars_t *);
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#endif
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// define constants used to identify the MOD we are playing...
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#define VALVE_DLL 1
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#define TFC_DLL 2
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#define CSTRIKE_DLL 3
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#define GEARBOX_DLL 4
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#define FRONTLINE_DLL 5
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#define AVH_DLL 6
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// define some function prototypes...
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BOOL ClientConnect( edict_t *pEntity, const char *pszName,
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const char *pszAddress, char szRejectReason[ 128 ] );
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void ClientPutInServer( edict_t *pEntity );
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void ClientCommand( edict_t *pEntity );
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void FakeClientCommand(edict_t *pBot, char *arg1, char *arg2, char *arg3);
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const char *Cmd_Args( void );
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const char *Cmd_Argv( int argc );
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int Cmd_Argc( void );
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#define LADDER_UNKNOWN 0
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#define LADDER_UP 1
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#define LADDER_DOWN 2
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#define WANDER_LEFT 1
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#define WANDER_RIGHT 2
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#define BOT_PITCH_SPEED 20
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#define BOT_YAW_SPEED 20
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#define RESPAWN_IDLE 1
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#define RESPAWN_NEED_TO_RESPAWN 2
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#define RESPAWN_IS_RESPAWNING 3
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// game start messages for TFC...
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#define MSG_TFC_IDLE 1
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#define MSG_TFC_TEAM_SELECT 2
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#define MSG_TFC_CLASS_SELECT 3
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// game start messages for CS...
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#define MSG_CS_IDLE 1
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#define MSG_CS_TEAM_SELECT 2
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#define MSG_CS_CT_SELECT 3
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#define MSG_CS_T_SELECT 4
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// game start messages for OpFor...
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#define MSG_OPFOR_IDLE 1
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#define MSG_OPFOR_TEAM_SELECT 2
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#define MSG_OPFOR_CLASS_SELECT 3
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// game start messages for FrontLineForce...
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#define MSG_FLF_IDLE 1
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#define MSG_FLF_TEAM_SELECT 2
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#define MSG_FLF_CLASS_SELECT 3
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#define MSG_FLF_PISTOL_SELECT 4
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#define MSG_FLF_WEAPON_SELECT 5
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#define MSG_FLF_RIFLE_SELECT 6
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#define MSG_FLF_SHOTGUN_SELECT 7
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#define MSG_FLF_SUBMACHINE_SELECT 8
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#define MSG_FLF_HEAVYWEAPONS_SELECT 9
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// game start messages for Aliens vs. Humans...
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#define MSG_AVH_IDLE 1
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#define TFC_CLASS_CIVILIAN 0
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#define TFC_CLASS_SCOUT 1
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#define TFC_CLASS_SNIPER 2
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#define TFC_CLASS_SOLDIER 3
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#define TFC_CLASS_DEMOMAN 4
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#define TFC_CLASS_MEDIC 5
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#define TFC_CLASS_HWGUY 6
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#define TFC_CLASS_PYRO 7
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#define TFC_CLASS_SPY 8
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#define TFC_CLASS_ENGINEER 9
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#define BOT_SKIN_LEN 32
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#define BOT_NAME_LEN 32
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#define MAX_BOT_WHINE 100
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#include "mod/AvHConstants.h"
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#include "mod/AvHSpecials.h"
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typedef struct
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{
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int iId; // weapon ID
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int iClip; // amount of ammo in the clip
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int iAmmo1; // amount of ammo in primary reserve
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int iAmmo2; // amount of ammo in secondary reserve
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} bot_current_weapon_t;
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typedef struct
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{
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bool is_used;
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int respawn_state;
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edict_t *pEdict;
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bool need_to_initialize;
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char name[BOT_NAME_LEN+1];
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char skin[BOT_SKIN_LEN+1];
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int bot_skill;
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int not_started;
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int start_action;
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float kick_time;
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float create_time;
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// TheFatal - START
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int msecnum;
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float msecdel;
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float msecval;
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// TheFatal - END
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// things from pev in CBasePlayer...
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int bot_team;
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int bot_class;
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int bot_health;
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int bot_armor;
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int bot_weapons; // bit map of weapons the bot is carrying
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int bot_money; // for Counter-Strike
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int primary_weapon; // for Front Line Force
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int secondary_weapon; // for Front Line Force
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int defender; // for Front Line Force
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int warmup; // for Front Line Force
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float idle_angle;
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float idle_angle_time; // for Front Line Force
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int round_end; // round has ended (in round based games)
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float blinded_time;
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// For AvH
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AvHPlayMode mBotPlayMode;
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int mOrderState;
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int mOrderNumPlayers;
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AvHOrderType mOrderType;
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AvHOrderTargetType mOrderTargetType;
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float mOrderLocation[3];
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int mOrderTargetIndex;
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bool mOrderCompleted;
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float mTimeOfNextTaunt;
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float mTimeOfNextAmmoRequest;
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float mTimeOfNextOrderRequest;
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float mTimeOfNextAcknowledge;
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float mTimeOfNextRandomSaying;
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AvHUser3 mGestateUser3;
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int mResources;
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// end for AvH
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float f_max_speed;
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float prev_speed;
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float prev_time;
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Vector v_prev_origin;
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float f_find_item;
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edict_t *pBotPickupItem;
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int ladder_dir;
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float f_start_use_ladder_time;
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float f_end_use_ladder_time;
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bool waypoint_top_of_ladder;
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float f_wall_check_time;
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float f_wall_on_right;
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float f_wall_on_left;
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float f_dont_avoid_wall_time;
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float f_look_for_waypoint_time;
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float f_jump_time;
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float f_dont_check_stuck;
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int wander_dir;
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float f_exit_water_time;
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Vector waypoint_origin;
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float f_waypoint_time;
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int curr_waypoint_index;
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int prev_waypoint_index[5];
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float f_random_waypoint_time;
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int waypoint_goal;
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float f_waypoint_goal_time;
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bool waypoint_near_flag;
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Vector waypoint_flag_origin;
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float prev_waypoint_distance;
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edict_t *pBotEnemy;
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float f_bot_see_enemy_time;
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float f_bot_find_enemy_time;
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edict_t *pBotUser;
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float f_bot_use_time;
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float f_bot_spawn_time;
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edict_t *killer_edict;
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bool b_bot_say_killed;
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float f_bot_say_killed;
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float f_sniper_aim_time;
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float f_shoot_time;
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float f_primary_charging;
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float f_secondary_charging;
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int charging_weapon_id;
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float f_move_speed;
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float f_pause_time;
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float f_sound_update_time;
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bool bot_has_flag;
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bool b_see_tripmine;
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bool b_shoot_tripmine;
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Vector v_tripmine;
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bool b_use_health_station;
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float f_use_health_time;
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bool b_use_HEV_station;
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float f_use_HEV_time;
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bool b_use_button;
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float f_use_button_time;
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bool b_lift_moving;
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bool b_use_capture;
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float f_use_capture_time;
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edict_t *pCaptureEdict;
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bot_current_weapon_t current_weapon; // one current weapon for each bot
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int m_rgAmmo[MAX_AMMO_SLOTS]; // total ammo amounts (1 array for each bot)
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} bot_t;
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//#define MAX_TEAMS 32
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//#define MAX_TEAMNAME_LENGTH 16
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#include "game_shared/teamconst.h"
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#define MAX_FLAGS 5
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typedef struct {
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bool mdl_match;
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int team_no;
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edict_t *edict;
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} FLAG_S;
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// new UTIL.CPP functions...
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edict_t *UTIL_FindEntityInSphere( edict_t *pentStart, const Vector &vecCenter, float flRadius );
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edict_t *UTIL_FindEntityByString( edict_t *pentStart, const char *szKeyword, const char *szValue );
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edict_t *UTIL_FindEntityByClassname( edict_t *pentStart, const char *szName );
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edict_t *UTIL_FindEntityByTargetname( edict_t *pentStart, const char *szName );
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void ClientPrint( edict_t *pEdict, int msg_dest, const char *msg_name);
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void UTIL_SayText( const char *pText, edict_t *pEdict );
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void UTIL_HostSay( edict_t *pEntity, int teamonly, char *message );
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int UTIL_GetTeam(edict_t *pEntity);
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int UTIL_GetClass(edict_t *pEntity);
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int UTIL_GetBotIndex(edict_t *pEdict);
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bot_t *UTIL_GetBotPointer(edict_t *pEdict);
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bool IsAlive(edict_t *pEdict);
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bool FInViewCone(Vector *pOrigin, edict_t *pEdict);
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bool FVisible( const Vector &vecOrigin, edict_t *pEdict );
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Vector Center(edict_t *pEdict);
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Vector GetGunPosition(edict_t *pEdict);
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void UTIL_SelectItem(edict_t *pEdict, char *item_name);
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Vector VecBModelOrigin(edict_t *pEdict);
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bool UpdateSounds(edict_t *pEdict, edict_t *pPlayer);
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void UTIL_ShowMenu( edict_t *pEdict, int slots, int displaytime, bool needmore, char *pText );
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void UTIL_BuildFileName(char *filename, char *arg1, char *arg2);
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#endif // BOT_H
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