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4f13237895
Change CRLF to LF in repo.
360 lines
8.3 KiB
C++
360 lines
8.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: Contains all script bindings for testing functionality
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//
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// $Workfile: AvHAvHScriptManager.cpp $
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// $Date: 2002/11/22 21:24:27 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHScriptManager.cpp,v $
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// Revision 1.3 2002/11/22 21:24:27 Flayra
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// - Changed AVH_DEVELOPER_BUILD to DEBUG
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//
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// Revision 1.2 2002/06/25 18:15:52 Flayra
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// - Some enhancements and bugfixes for tutorial
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//
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// Revision 1.1 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#include "../util/nowarnings.h"
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#include "AvHScriptManager.h"
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#include "../util/Checksum.h"
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#include "../util/STLUtil.h"
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#include "AvHConstants.h"
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#ifdef USE_LUA
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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#endif
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AvHScriptInstance* gRunningScript = NULL;
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AvHScriptInstance::AvHScriptInstance(string inScriptName)
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{
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#ifdef USE_LUA
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this->mState = NULL;
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#endif
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this->Init();
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// Assumes that filenames are relative to the ns/scripts directory
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//this->mScriptName = kModDirectory + string("/") + kScriptsDirectory + string("/") + inScriptName;
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this->mScriptName = inScriptName;
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}
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void AvHScriptInstance::AddCallback(string& inCallbackName, float inTime)
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{
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CallbackType theCallback(inCallbackName, inTime);
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this->mCallbacksQueuedForAdd.push_back(theCallback);
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}
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bool AvHScriptInstance::CallbacksPending() const
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{
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bool theCallbacksPending = false;
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if((this->mCallbackList.size() > 0) || (this->mCallbacksQueuedForAdd.size() > 0))
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{
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theCallbacksPending = true;
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}
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return theCallbacksPending;
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}
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void AvHScriptInstance::CallSimpleFunction(const string& inFunctionName)
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{
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gRunningScript = this;
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#ifdef USE_LUA
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// Execute callback
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lua_getglobal(this->mState, inFunctionName.c_str());
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//lua_pushstring(this->mState, inFunctionName.c_str());
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lua_call(this->mState, 0, 0);
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#endif
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gRunningScript = NULL;
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}
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void AvHScriptInstance::Cleanup()
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{
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ASSERT(!this->CallbacksPending());
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ASSERT(this->mState);
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#ifdef USE_LUA
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lua_close(this->mState);
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#endif
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}
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#ifdef USE_LUA
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lua_State* AvHScriptInstance::GetState()
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{
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return this->mState;
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}
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#endif
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void AvHScriptInstance::Init()
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{
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#ifdef USE_LUA
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this->mState = lua_open();
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lua_baselibopen(this->mState);
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lua_strlibopen(this->mState);
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lua_mathlibopen(this->mState);
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//lua_iolibopen(this->mState);
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this->InitShared();
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#ifdef AVH_SERVER
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this->InitServer();
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#else
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this->InitClient();
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#endif
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#endif
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}
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void AvHScriptInstance::Reset()
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{
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// Delete callbacks
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this->mCallbackList.clear();
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this->mCallbacksQueuedForAdd.clear();
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// Cleanup
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this->Cleanup();
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}
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void AvHScriptInstance::Run()
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{
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ASSERT(this->mState);
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ASSERT(this->mScriptName != "");
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// Set global current script so it's accessible statically (needed for setting callbacks)
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gRunningScript = this;
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#ifdef USE_LUA
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lua_dofile(this->mState, this->mScriptName.c_str());
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#endif
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gRunningScript = NULL;
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}
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void AvHScriptInstance::Update(float inTime)
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{
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// First add any queued callback onto our list
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for(CallbackListType::iterator theQueuedIter = this->mCallbacksQueuedForAdd.begin(); theQueuedIter != this->mCallbacksQueuedForAdd.end(); theQueuedIter++)
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{
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this->mCallbackList.push_back(*theQueuedIter);
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}
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// Clear queued list
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this->mCallbacksQueuedForAdd.clear();
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// Update callbacks
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for(CallbackListType::iterator theIter = this->mCallbackList.begin(); theIter != this->mCallbackList.end(); /* no increment*/)
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{
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CallbackType& theCallback = *theIter;
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if(inTime >= theCallback.second)
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{
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this->CallSimpleFunction(theCallback.first.c_str());
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// Remove callback from list
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theIter = this->mCallbackList.erase(theIter);
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}
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else
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{
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theIter++;
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}
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}
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}
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AvHScriptManager* AvHScriptManager::sSingleton = NULL;
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AvHScriptManager* AvHScriptManager::Instance()
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{
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if(!sSingleton)
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{
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sSingleton = new AvHScriptManager();
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}
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ASSERT(sSingleton);
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return sSingleton;
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}
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void AvHScriptManager::Reset()
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{
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for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
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{
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theIter->Reset();
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}
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this->mScriptList.clear();
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}
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void AvHScriptManager::RunScript(const string& inScriptName)
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{
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// Create new AvHScriptInstance, and add it
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AvHScriptInstance theAvHScriptInstance(inScriptName);
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// Run it
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theAvHScriptInstance.Run();
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bool theIsRunningOnClient = false;
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#ifdef AVH_CLIENT
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theIsRunningOnClient = true;
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#endif
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// If it's still running, add it to the list
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if(theAvHScriptInstance.CallbacksPending() || theIsRunningOnClient)
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{
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this->mScriptList.push_back(theAvHScriptInstance);
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}
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}
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void AvHScriptManager::Update(float inTime)
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{
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// Run through list of scripts
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for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); /* no increment */)
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{
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// If callback is pending
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if(theIter->CallbacksPending())
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{
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// Is it time to run any of our callbacks?
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theIter->Update(inTime);
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// Always increment
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theIter++;
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}
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// else
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else
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{
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// Remove it from the list
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theIter = this->mScriptList.erase(theIter);
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}
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}
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}
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#ifdef AVH_CLIENT
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void AvHScriptManager::ClientUpdate(float inTimePassed)
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{
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#ifdef USE_LUA
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// For all scripts
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for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); /* no increment */)
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{
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// Call "clientUpdate(inTimePassed)" function (push function then args)
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lua_getglobal(theIter->GetState(), "clientUpdate");
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// Push time passed
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lua_pushnumber(theIter->GetState(), inTimePassed);
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// Push num args and num return
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lua_call(theIter->GetState(), 1, 1);
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// If function returns false, delete it
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bool theKeepRunning = true;
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int theNumReturned = lua_gettop(theIter->GetState());
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if(theNumReturned > 0)
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{
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string theString = lua_tostring(theIter->GetState(), 1);
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theKeepRunning = lua_tonumber(theIter->GetState(), 1);
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lua_pop(theIter->GetState(), 1);
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}
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if(!theKeepRunning)
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{
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theIter->Reset();
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theIter = this->mScriptList.erase(theIter);
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}
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else
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{
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// else increment
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theIter++;
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}
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}
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#endif
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}
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void AvHScriptManager::DrawNormal()
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{
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// For all scripts
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for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
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{
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theIter->CallSimpleFunction("drawNormal");
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}
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}
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void AvHScriptManager::DrawTransparent()
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{
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// For all scripts
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for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
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{
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theIter->CallSimpleFunction("drawTransparent");
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}
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}
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void AvHScriptManager::DrawNoZBuffering()
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{
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// For all scripts
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for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
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{
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theIter->CallSimpleFunction("drawNoZBuffering");
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}
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}
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bool AvHScriptManager::GetClientMove(int& outButtonBits, int& outImpulse)
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{
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bool theSuccess = false;
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#ifdef USE_LUA
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#ifdef DEBUG
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// For all scripts
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for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
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{
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// Call getClientMove() on script. If it is successful, stop processing. Only one script can control movement at a time
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const int kNumExpectedReturnValues = 2;
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// Execute callback
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lua_getglobal(theIter->GetState(), "getClientMove");
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lua_call(theIter->GetState(), 0, kNumExpectedReturnValues);
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// Check for success
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int theNumReturned = lua_gettop(theIter->GetState());
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if(theNumReturned >= kNumExpectedReturnValues)
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{
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// Populating move structure if possible
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outButtonBits = (int)lua_tonumber(theIter->GetState(), 1);
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outImpulse = (int)lua_tonumber(theIter->GetState(), 2);
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lua_pop(theIter->GetState(), kNumExpectedReturnValues);
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theSuccess = true;
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}
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if(theSuccess)
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{
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break;
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}
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}
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#endif
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#endif
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return theSuccess;
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}
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#endif
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