NS/main/source/mod/AvHNetworkMessages.cpp
Gerhard Klassen ba163d233e Minimap update
+ Colored Players
+ Colored Structures / Different colors for unbuild/build structures
2020-03-29 17:47:47 +02:00

2299 lines
No EOL
64 KiB
C++

#include "AvHNetworkMessages.h"
#include "NetworkMeter.h"
#include "../util/MathUtil.h" //for WrapFloat
#include "../util/STLUtil.h" //for MakeBytesFromHexPairs
#include "../cl_dll/parsemsg.h"
#ifndef AVH_SERVER
#include "../cl_dll/chudmisc.h"
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MESSAGE CODES - NEED TO BE INITIALIZED BEFORE CLIENT CONNECTION, OR THEY'D
// BE LOCAL STATICS INSIDE OF THE FUNCTIONS USING LAZY INSTANTIATION
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifdef AVH_SERVER
int g_msgAmmoPickup = 0, g_msgAmmoX, g_msgBattery, g_msgCurWeapon, g_msgDamage, //5
g_msgDeathMsg, g_msgFade, g_msgFlashlight, g_msgGeigerRange, g_msgHealth, //10
g_msgHideWeapon, g_msgHudText, g_msgHudText2, g_msgInitHUD, g_msgItemPickup,
g_msgMOTD, g_msgResetHUD, g_msgSayText, g_msgScoreInfo, g_msgServerName,
g_msgSetFOV, g_msgShake, g_msgShowGameTitle, g_msgShowMenu, g_msgStatusText,
g_msgStatusValue, g_msgTeamInfo, g_msgTeamNames, g_msgTeamScore, g_msgTextMsg,
g_msgTrain, g_msgWeaponList, g_msgWeapPickup, g_msgAlienInfo, g_msgBalanceVar,
g_msgBlipList, g_msgBuildMiniMap, g_msgClientScripts, g_msgDebugCSP, g_msgEditPS,
g_msgFog, g_msgGameStatus, g_msgListPS, g_msgPlayHUDNotification, g_msgProgressBar,
g_msgServerVar, g_msgSetGammaRamp, g_msgSetOrder, g_msgSetParticleTemplates, g_msgDelParts,
g_msgSetSelect, g_msgSetRequest, g_msgSetSoundNames, g_msgSetTechNodes, g_msgSetTechSlots,
g_msgSetTopDown, g_msgSetupMap, g_msgUpdateCountdown, g_msgUpdateEntityHierarchy, g_msgDelEntityHierarchy,
g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder, g_msgHUDSetUpgrades;
void Net_InitializeMessages(void)
{
if (g_msgAmmoPickup != 0) { return; }
g_msgAmmoPickup = REG_USER_MSG("AmmoPickup", 2);
g_msgAmmoX = REG_USER_MSG("AmmoX", 2);
g_msgBattery = REG_USER_MSG("Battery", 2);
g_msgCurWeapon = REG_USER_MSG("CurWeapon", 3);
g_msgDamage = REG_USER_MSG("Damage", 12);
g_msgDeathMsg = REG_USER_MSG("DeathMsg", -1);
g_msgFade = REG_USER_MSG("ScreenFade", sizeof(ScreenFade));
g_msgFlashlight = REG_USER_MSG("FLashlight", 2);
g_msgGeigerRange = REG_USER_MSG("Geiger", 1);
g_msgHealth = REG_USER_MSG("Health", 2);
g_msgHideWeapon = REG_USER_MSG("HideWeapon", 1);
g_msgHudText = REG_USER_MSG("HudText", -1);
g_msgHudText2 = REG_USER_MSG("HudText2", -1);
g_msgInitHUD = REG_USER_MSG("InitHUD", 0);
g_msgItemPickup = REG_USER_MSG("ItemPickup", -1);
g_msgMOTD = REG_USER_MSG("MOTD", -1);
g_msgResetHUD = REG_USER_MSG("ResetHUD", 0);
g_msgSayText = REG_USER_MSG("SayText", -1);
// : 0001073
g_msgScoreInfo = REG_USER_MSG("ScoreInfo", -1);
g_msgServerName = REG_USER_MSG("ServerName", -1);
g_msgSetFOV = REG_USER_MSG("SetFOV", 1);
g_msgShake = REG_USER_MSG("ScreenShake", 6);
g_msgShowGameTitle = REG_USER_MSG("GameTitle", 1);
g_msgShowMenu = REG_USER_MSG("ShowMenu", -1);
g_msgStatusText = REG_USER_MSG("StatusText", -1);
g_msgStatusValue = REG_USER_MSG("StatusValue", 3);
g_msgTeamInfo = REG_USER_MSG("TeamInfo", -1);
g_msgTeamNames = REG_USER_MSG("TeamNames", -1);
g_msgTeamScore = REG_USER_MSG("TeamScore", -1);
g_msgTextMsg = REG_USER_MSG("TextMsg", -1);
g_msgTrain = REG_USER_MSG("Train", 1);
g_msgWeaponList = REG_USER_MSG("WeaponList", -1);
g_msgWeapPickup = REG_USER_MSG("WeapPickup", 1);
g_msgAlienInfo = REG_USER_MSG("AlienInfo", -1);
g_msgBalanceVar = REG_USER_MSG("BalanceVar", -1);
g_msgBlipList = REG_USER_MSG("BlipList", -1);
g_msgBuildMiniMap = REG_USER_MSG("MiniMap", -1);
g_msgClientScripts = REG_USER_MSG("ClScript", -1);
g_msgDebugCSP = REG_USER_MSG("DebugCSP", 14);
g_msgEditPS = REG_USER_MSG("EditPS", 2);
g_msgFog = REG_USER_MSG("Fog", -1);
g_msgGameStatus = REG_USER_MSG("GameStatus", -1);
g_msgListPS = REG_USER_MSG("ListPS", -1);
g_msgPlayHUDNotification = REG_USER_MSG("PlayHUDNot", 6);
g_msgHUDSetUpgrades = REG_USER_MSG("SetUpgrades", 1);
g_msgProgressBar = REG_USER_MSG("Progress", -1);
g_msgServerVar = REG_USER_MSG("ServerVar", -1);
g_msgSetGammaRamp = REG_USER_MSG("SetGmma", 1);
g_msgSetOrder = REG_USER_MSG("SetOrder", -1);
g_msgSetParticleTemplates = REG_USER_MSG("Particles", -1);
g_msgDelParts = REG_USER_MSG("DelParts", 0);
g_msgSetSelect = REG_USER_MSG("SetSelect", -1);
g_msgSetRequest = REG_USER_MSG("SetRequest", 2);
g_msgSetSoundNames = REG_USER_MSG("SoundNames", -1);
g_msgSetTechNodes = REG_USER_MSG("SetTech", 9);
g_msgSetTechSlots = REG_USER_MSG("TechSlots", 1 + kNumTechSlots);
g_msgSetTopDown = REG_USER_MSG("SetTopDown", -1);
g_msgSetupMap = REG_USER_MSG("SetupMap", -1);
g_msgUpdateCountdown = REG_USER_MSG("Countdown", 1);
g_msgUpdateEntityHierarchy = REG_USER_MSG("EntHier", -1);
g_msgDelEntityHierarchy = REG_USER_MSG("DelEntHier", 0);
g_msgProfileInfo = REG_USER_MSG("ProfileInfo", 8);
g_msgNexusBytes = REG_USER_MSG("NexusBytes", -1);
// : 0000971
g_msgIssueOrder = REG_USER_MSG("IssueOrder", 9);
// :
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MESSAGE FUNCTIONS - READ/WRITE PAIRS FOR NETWORK MESSAGES
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define END_READ() ;
#ifndef AVH_SERVER
void NetMsg_AmmoPickup(void* const buffer, const int size, int& index, int& count)
{
BEGIN_READ(buffer, size);
index = READ_BYTE();
count = READ_BYTE();
END_READ();
}
#else
void NetMsg_AmmoPickup(entvars_t* const pev, const int index, const int count)
{
MESSAGE_BEGIN(MSG_ONE, g_msgAmmoPickup, NULL, pev);
WRITE_BYTE(index);
WRITE_BYTE(count);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_AmmoX(void* const buffer, const int size, int& index, int& count)
{
BEGIN_READ(buffer, size);
index = READ_BYTE();
count = READ_BYTE();
END_READ();
}
#else
void NetMsg_AmmoX(entvars_t* pev, const int index, const int count)
{
MESSAGE_BEGIN(MSG_ONE, g_msgAmmoX, NULL, pev);
WRITE_BYTE(index);
WRITE_BYTE(count);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Battery(void* const buffer, const int size, int& armor_amount)
{
BEGIN_READ(buffer, size);
armor_amount = READ_SHORT();
END_READ();
}
#else
void NetMsg_Battery(entvars_t* const pev, const int armor_amount)
{
MESSAGE_BEGIN(MSG_ONE, g_msgBattery, NULL, pev);
WRITE_SHORT(armor_amount);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_CurWeapon(void* const buffer, const int size, int& state, int& id, int& clip)
{
BEGIN_READ(buffer, size);
state = READ_BYTE();
id = READ_BYTE();
clip = READ_BYTE();
END_READ();
}
#else
void NetMsg_CurWeapon(entvars_t* const pev, const int state, const int id, const int clip)
{
MESSAGE_BEGIN(MSG_ONE, g_msgCurWeapon, NULL, pev);
WRITE_BYTE(state);
WRITE_BYTE(id);
WRITE_BYTE(clip);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Damage(void* const buffer, const int size, int& dmg_save, int& dmg_take, long& bits, float* origin)
{
BEGIN_READ(buffer, size);
dmg_save = READ_BYTE();
dmg_take = READ_BYTE();
bits = READ_LONG();
origin[0] = READ_COORD();
origin[1] = READ_COORD();
origin[2] = READ_COORD();
END_READ();
}
#else
void NetMsg_Damage(entvars_t* const pev, const int dmg_save, const int dmg_take, const long bits, const float* origin)
{
MESSAGE_BEGIN(MSG_ONE, g_msgDamage, NULL, pev);
WRITE_BYTE(dmg_save);
WRITE_BYTE(dmg_take);
WRITE_LONG(bits);
WRITE_COORD(origin[0]);
WRITE_COORD(origin[1]);
WRITE_COORD(origin[2]);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_DeathMsg(void* const buffer, const int size, int& killer_index, int& victim_index, string& weapon_name)
{
BEGIN_READ(buffer, size);
killer_index = READ_BYTE();
victim_index = READ_BYTE();
weapon_name = READ_STRING();
END_READ();
}
#else
void NetMsg_DeathMsg(const int killer_index, const int victim_index, string& weapon_name)
{
MESSAGE_BEGIN(MSG_ALL, g_msgDeathMsg);
WRITE_BYTE(killer_index);
WRITE_BYTE(victim_index);
WRITE_STRING(weapon_name.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Fade(void* const buffer, const int size, ScreenFade& fade)
{
BEGIN_READ(buffer, size);
fade.duration = READ_SHORT();
fade.holdTime = READ_SHORT();
fade.fadeFlags = READ_SHORT();
fade.r = READ_BYTE();
fade.g = READ_BYTE();
fade.b = READ_BYTE();
fade.a = READ_BYTE();
END_READ();
}
#else
void NetMsg_Fade(entvars_t* const pev, const ScreenFade& fade)
{
MESSAGE_BEGIN(MSG_ONE, g_msgFade, NULL, pev); // use the magic #1 for "one client"
WRITE_SHORT(fade.duration);
WRITE_SHORT(fade.holdTime);
WRITE_SHORT(fade.fadeFlags);
WRITE_BYTE(fade.r);
WRITE_BYTE(fade.g);
WRITE_BYTE(fade.b);
WRITE_BYTE(fade.a);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Flashlight(void* const buffer, const int size, int& is_on, int& flash_battery)
{
BEGIN_READ(buffer, size);
is_on = READ_BYTE();
flash_battery = READ_BYTE();
END_READ();
}
#else
void NetMsg_Flashlight(entvars_t* const pev, const int is_on, const int flash_battery)
{
MESSAGE_BEGIN(MSG_ONE, g_msgFlashlight, NULL, pev);
WRITE_BYTE(is_on);
WRITE_BYTE(flash_battery);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_GeigerRange(void* const buffer, const int size, int& range)
{
BEGIN_READ(buffer, size);
range = READ_BYTE();
END_READ();
}
#else
void NetMsg_GeigerRange(entvars_t* const pev, const int range)
{
MESSAGE_BEGIN(MSG_ONE, g_msgGeigerRange, NULL, pev);
WRITE_BYTE(range);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Health(void* const buffer, const int size, int& health)
{
BEGIN_READ(buffer, size);
health = READ_SHORT();
END_READ();
}
#else
void NetMsg_Health(entvars_t* const pev, const int health)
{
MESSAGE_BEGIN(MSG_ONE, g_msgHealth, NULL, pev);
WRITE_SHORT(health);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_HideWeapon(void* const buffer, const int size, int& hide)
{
BEGIN_READ(buffer, size);
hide = READ_BYTE();
END_READ();
}
#else
void NetMsg_HideWeapon(entvars_t* const pev, const int hide)
{
MESSAGE_BEGIN(MSG_ONE, g_msgHideWeapon, NULL, pev);
WRITE_BYTE(hide);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_HudText(void* const buffer, const int size, string& text)
{
BEGIN_READ(buffer, size);
text = READ_STRING();
END_READ();
}
#else
void NetMsg_HudText(entvars_t* const pev, const string& text)
{
MESSAGE_BEGIN(MSG_ONE, g_msgHudText, NULL, pev);
WRITE_STRING(text.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_HudText2(void* const buffer, const int size, string& text, int& flags)
{
BEGIN_READ(buffer, size);
text = READ_STRING();
flags = READ_BYTE();
END_READ();
}
#else
void NetMsg_HudText2(entvars_t* const pev, const string& text, const int flags)
{
MESSAGE_BEGIN(MSG_ONE, g_msgHudText2, NULL, pev);
WRITE_STRING(text.c_str());
WRITE_BYTE(flags);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_InitHUD(void* const buffer, const int size)
{
BEGIN_READ(buffer, size);
END_READ();
}
#else
void NetMsg_InitHUD(entvars_t* const pev)
{
MESSAGE_BEGIN(MSG_ONE, g_msgInitHUD, NULL, pev);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ItemPickup(void* const buffer, const int size, string& item_name)
{
BEGIN_READ(buffer, size);
item_name = READ_STRING();
END_READ();
}
#else
void NetMsg_ItemPickup(entvars_t* const pev, const string& item_name)
{
MESSAGE_BEGIN(MSG_ONE, g_msgItemPickup, NULL, pev);
WRITE_STRING(item_name.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_MOTD(void* const buffer, const int size, bool& is_finished, string& MOTD)
{
BEGIN_READ(buffer, size);
is_finished = (READ_BYTE() == 1);
MOTD = READ_STRING();
END_READ();
}
#else
void NetMsg_MOTD(entvars_t* const pev, const bool is_finished, const string& MOTD)
{
MESSAGE_BEGIN(MSG_ONE, g_msgMOTD, NULL, pev);
WRITE_BYTE(is_finished ? 1 : 0);
WRITE_STRING(MOTD.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ResetHUD(void* const buffer, const int size)
{
BEGIN_READ(buffer, size);
END_READ();
}
#else
void NetMsg_ResetHUD(entvars_t* const pev)
{
MESSAGE_BEGIN(MSG_ONE, g_msgResetHUD, NULL, pev);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SayText(void* const buffer, const int size, int& entity_index, string& text, string& location)
{
BEGIN_READ(buffer, size);
entity_index = READ_BYTE();
text = READ_STRING();
location = READ_STRING();
END_READ();
}
#else
//MESSAGE TO EVERYBODY
void NetMsg_SayText(const int entity_index, const string& text, const string& location)
{
MESSAGE_BEGIN(MSG_ALL, g_msgSayText, NULL);
WRITE_BYTE(entity_index);
WRITE_STRING(text.c_str());
WRITE_STRING(location.c_str());
MESSAGE_END();
}
//MESSAGE TO ONE PERSON
void NetMsg_SayText(entvars_t* const pev, const int entity_index, const string& text, const string& location)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSayText, NULL, pev);
WRITE_BYTE(entity_index);
WRITE_STRING(text.c_str());
WRITE_STRING(location.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// : 0001073
#ifndef AVH_SERVER
void NetMsg_ScoreInfo(void* const buffer, const int size, ScoreInfo& info)
{
BEGIN_READ(buffer, size);
info.player_index = READ_BYTE();
info.score = READ_SHORT();
info.frags = READ_SHORT();
info.deaths = READ_SHORT();
info.extra = READ_SHORT();
info.player_class = READ_BYTE();
info.auth = READ_SHORT();
info.team = READ_SHORT();
info.health = READ_SHORT();
char* theString = READ_STRING();
#ifdef USE_OLDAUTH
if (info.auth & PLAYERAUTH_CUSTOM)
{
//clear the string (I dont think this array is reset anywhere else (since everything is set when the score info message is sent anyways)
//so just memset it here to prevent any possible problems.
memset(&g_PlayerExtraInfo[info.player_index].customicon, 0, sizeof(g_PlayerExtraInfo[info.player_index].customicon));
// Read custom icon
if (theString && strlen(theString) >= 4 && strlen(theString) <= CUSTOM_ICON_LENGTH + 2)//make sure the string is within the right size.
strncpy(g_PlayerExtraInfo[info.player_index].customicon, theString, sizeof(g_PlayerExtraInfo[info.player_index].customicon) - 1);
}
#endif
END_READ();
}
#else
void NetMsg_ScoreInfo(const ScoreInfo& info)
{
MESSAGE_BEGIN(MSG_ALL, g_msgScoreInfo);
WRITE_BYTE(info.player_index);
WRITE_SHORT(info.score);
WRITE_SHORT(info.frags);
WRITE_SHORT(info.deaths);
WRITE_SHORT(info.extra);
WRITE_BYTE(info.player_class);
WRITE_SHORT(info.auth);
WRITE_SHORT(info.team);
WRITE_SHORT(info.health);
WRITE_STRING("0");
MESSAGE_END();
}
void NetMsgSpec_ScoreInfo(const ScoreInfo& info)
{
MESSAGE_BEGIN(MSG_SPEC, g_msgScoreInfo);
WRITE_BYTE(info.player_index);
WRITE_SHORT(info.score);
WRITE_SHORT(info.frags);
WRITE_SHORT(info.deaths);
WRITE_SHORT(info.extra);
WRITE_BYTE(info.player_class);
WRITE_SHORT(info.auth);
WRITE_SHORT(info.team);
WRITE_SHORT(info.health);
WRITE_STRING("0");
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ServerName(void* const buffer, const int size, string& name)
{
BEGIN_READ(buffer, size);
name = READ_STRING();
END_READ();
}
#else
void NetMsg_ServerName(entvars_t* const pev, const string& name)
{
MESSAGE_BEGIN(MSG_ONE, g_msgServerName, NULL, pev);
WRITE_STRING(name.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetFOV(void* const buffer, const int size, int& fov)
{
BEGIN_READ(buffer, size);
fov = READ_BYTE();
END_READ();
}
#else
void NetMsg_SetFOV(entvars_t* const pev, const int fov)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetFOV, NULL, pev);
WRITE_BYTE(fov);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Shake(void* const buffer, const int size, ScreenShake& shake)
{
BEGIN_READ(buffer, size);
shake.amplitude = READ_SHORT();
shake.duration = READ_SHORT();
shake.frequency = READ_SHORT();
END_READ();
}
#else
void NetMsg_Shake(entvars_t* const pev, const ScreenShake& shake)
{
MESSAGE_BEGIN(MSG_ONE, g_msgShake, NULL, pev);
WRITE_SHORT(shake.amplitude);
WRITE_SHORT(shake.duration);
WRITE_SHORT(shake.frequency);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ShowGameTitle(void* const buffer, const int size)
{
BEGIN_READ(buffer, size);
END_READ();
}
#else
void NetMsg_ShowGameTitle(entvars_t* const pev)
{
MESSAGE_BEGIN(MSG_ONE, g_msgShowGameTitle, NULL, pev);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ShowMenu(void* const buffer, const int size, int& valid_slots, int& display_time, int& flags, string& content)
{
BEGIN_READ(buffer, size);
valid_slots = READ_SHORT();
display_time = READ_CHAR();
flags = READ_BYTE();
content = READ_STRING();
END_READ();
}
#else
void NetMsg_ShowMenu(entvars_t* const pev, const int valid_slots, const int display_time, const int flags, const string& content)
{
MESSAGE_BEGIN(MSG_ONE, g_msgShowMenu, NULL, pev);
WRITE_SHORT(valid_slots);
WRITE_CHAR(display_time);
WRITE_BYTE(flags);
WRITE_STRING(content.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_StatusText(void* const buffer, const int size, int& location, string& content)
{
BEGIN_READ(buffer, size);
location = READ_BYTE();
content = READ_STRING();
END_READ();
}
#else
void NetMsg_StatusText(entvars_t* const pev, const int location, const string& content)
{
MESSAGE_BEGIN(MSG_ONE, g_msgStatusText, NULL, pev);
WRITE_BYTE(location);
WRITE_STRING(content.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_StatusValue(void* const buffer, const int size, int& location, int& state)
{
BEGIN_READ(buffer, size);
location = READ_BYTE();
state = READ_SHORT();
END_READ();
}
#else
void NetMsg_StatusValue(entvars_t* const pev, const int location, const int state)
{
MESSAGE_BEGIN(MSG_ONE, g_msgStatusValue, NULL, pev);
WRITE_BYTE(location);
WRITE_SHORT(state);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_TeamInfo(void* const buffer, const int size, int& player_index, string& team_id)
{
BEGIN_READ(buffer, size);
player_index = READ_BYTE();
team_id = READ_STRING();
END_READ();
}
#else
//MESSAGE TO EVERYBODY
void NetMsg_TeamInfo(const int player_index, const string& team_id)
{
MESSAGE_BEGIN(MSG_ALL, g_msgTeamInfo);
WRITE_BYTE(player_index);
WRITE_STRING(team_id.c_str());
MESSAGE_END();
}
//MESSAGE TO SPECTATORS
void NetMsgSpec_TeamInfo(const int player_index, const string& team_id)
{
MESSAGE_BEGIN(MSG_SPEC, g_msgTeamInfo);
WRITE_BYTE(player_index);
WRITE_STRING(team_id.c_str());
MESSAGE_END();
}
//MESSAGE TO ONE PERSON
void NetMsg_TeamInfo(entvars_t* const pev, const int player_index, const string& team_id)
{
MESSAGE_BEGIN(MSG_ONE, g_msgTeamInfo, NULL, pev);
WRITE_BYTE(player_index);
WRITE_STRING(team_id.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_TeamNames(void* const buffer, const int size, StringList& team_names)
{
team_names.clear();
BEGIN_READ(buffer, size);
int num_teams = READ_BYTE();
for (int counter = 0; counter < num_teams; counter++)
{
string name(READ_STRING());
team_names.push_back(name);
}
END_READ();
}
#else
void NetMsg_TeamNames(entvars_t* const pev, const StringList& team_names)
{
MESSAGE_BEGIN(MSG_ONE, g_msgTeamNames, NULL, pev);
WRITE_BYTE(team_names.size());
for (int counter = 0; counter < team_names.size(); counter++)
{
WRITE_STRING(team_names[counter].c_str());
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_TeamScore(void* const buffer, const int size, string& team_name, int& score, int& reset)
{
BEGIN_READ(buffer, size);
team_name = READ_STRING();
score = READ_SHORT();
reset = READ_SHORT();
END_READ();
}
#else
void NetMsg_TeamScore(entvars_t* const pev, const string& team_name, const int score, const int reset)
{
MESSAGE_BEGIN(MSG_ONE, g_msgTeamScore, NULL, pev);
WRITE_STRING(team_name.c_str());
WRITE_SHORT(score);
WRITE_SHORT(reset);
MESSAGE_END();
}
void NetMsg_TeamScore(const string& team_name, const int score, const int reset)
{
MESSAGE_BEGIN(MSG_ALL, g_msgTeamScore);
WRITE_STRING(team_name.c_str());
WRITE_SHORT(score);
WRITE_SHORT(reset);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_TextMsg(void* const buffer, const int size, int& destination, StringList& message)
{
message.clear();
BEGIN_READ(buffer, size);
destination = READ_BYTE();
message.push_back(string(READ_STRING()));
message.push_back(string(READ_STRING()));
message.push_back(string(READ_STRING()));
message.push_back(string(READ_STRING()));
message.push_back(string(READ_STRING()));
END_READ();
}
#else
//MESSAGE TO EVERYBODY
void NetMsg_TextMsg(const int destination, const StringList& message)
{
MESSAGE_BEGIN(MSG_ALL, g_msgTextMsg);
WRITE_BYTE(destination);
WRITE_STRING(message[0].c_str());
if (message.size() > 1)
WRITE_STRING(message[1].c_str());
if (message.size() > 2)
WRITE_STRING(message[2].c_str());
if (message.size() > 3)
WRITE_STRING(message[3].c_str());
if (message.size() > 4)
WRITE_STRING(message[4].c_str());
MESSAGE_END();
}
//MESSAGE TO SPECTATORS
void NetMsgSpec_TextMsg(const int destination, const StringList& message)
{
MESSAGE_BEGIN(MSG_SPEC, g_msgTextMsg);
WRITE_BYTE(destination);
WRITE_STRING(message[0].c_str());
if (message.size() > 1)
WRITE_STRING(message[1].c_str());
if (message.size() > 2)
WRITE_STRING(message[2].c_str());
if (message.size() > 3)
WRITE_STRING(message[3].c_str());
if (message.size() > 4)
WRITE_STRING(message[4].c_str());
MESSAGE_END();
}
//MESSAGE TO ONE PERSON
void NetMsg_TextMsg(entvars_t* const pev, const int destination, const StringList& message)
{
MESSAGE_BEGIN(MSG_ONE, g_msgTextMsg, NULL, pev);
WRITE_BYTE(destination);
WRITE_STRING(message[0].c_str());
if (message.size() > 1)
WRITE_STRING(message[1].c_str());
if (message.size() > 2)
WRITE_STRING(message[2].c_str());
if (message.size() > 3)
WRITE_STRING(message[3].c_str());
if (message.size() > 4)
WRITE_STRING(message[4].c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Train(void* const buffer, const int size, int& state)
{
BEGIN_READ(buffer, size);
state = READ_BYTE();
END_READ();
}
#else
void NetMsg_Train(entvars_t* const pev, const int state)
{
MESSAGE_BEGIN(MSG_ONE, g_msgTrain, NULL, pev);
WRITE_BYTE(state);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_WeaponList(void* const buffer, const int size, WeaponList& weapon)
{
BEGIN_READ(buffer, size);
weapon.weapon_name = READ_STRING();
weapon.ammo1_type = READ_CHAR();
weapon.ammo1_max_amnt = READ_BYTE();
weapon.ammo2_type = READ_CHAR();
weapon.ammo2_max_amnt = READ_BYTE();
weapon.bucket = READ_CHAR();
weapon.bucket_pos = READ_CHAR();
weapon.bit_index = READ_CHAR();
weapon.flags = READ_BYTE();
END_READ();
}
#else
void NetMsg_WeaponList(entvars_t* const pev, const WeaponList& weapon)
{
MESSAGE_BEGIN(MSG_ONE, g_msgWeaponList, NULL, pev);
WRITE_STRING(weapon.weapon_name.c_str());
WRITE_CHAR(weapon.ammo1_type);
WRITE_BYTE(weapon.ammo1_max_amnt);
WRITE_CHAR(weapon.ammo2_type);
WRITE_BYTE(weapon.ammo2_max_amnt);
WRITE_CHAR(weapon.bucket);
WRITE_CHAR(weapon.bucket_pos);
WRITE_CHAR(weapon.bit_index);
WRITE_BYTE(weapon.flags);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_WeapPickup(void* const buffer, const int size, int& weapon_id)
{
BEGIN_READ(buffer, size);
weapon_id = READ_BYTE();
END_READ();
}
#else
void NetMsg_WeapPickup(entvars_t* const pev, const int weapon_id)
{
MESSAGE_BEGIN(MSG_ONE, g_msgWeapPickup, NULL, pev);
WRITE_BYTE(weapon_id);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
enum AlienInfo_ChangeFlags
{
NO_CHANGE = 0,
COORDS_CHANGED = 1,
STATUS_CHANGED = 2,
HEALTH_CHANGED = 4
};
#ifndef AVH_SERVER
void NetMsg_AlienInfo(void* const buffer, const int size, bool& was_hive_info, AvHAlienUpgradeListType& upgrades, HiveInfoListType& hives)
{
BEGIN_READ(buffer, size);
int status, type, header = READ_BYTE();
was_hive_info = (header & 0x80) == 0;
if (was_hive_info)
{
int num_hives = header;
AlienInfo_ChangeFlags changes;
for (int counter = 0; counter < num_hives; counter++)
{
if (hives.size() <= counter)
{
AvHHiveInfo hive;
hives.push_back(hive);
}
changes = (AlienInfo_ChangeFlags)READ_BYTE();
if (changes & COORDS_CHANGED)
{
hives[counter].mPosX = READ_COORD();
hives[counter].mPosY = READ_COORD();
hives[counter].mPosZ = READ_COORD();
}
if (changes & STATUS_CHANGED)
{
status = READ_BYTE();
type = (status >> 3) & 0x03;
hives[counter].mUnderAttack = (status & 0x80) != 0;
hives[counter].mStatus = status & 0x07;
switch (type)
{
case 0: hives[counter].mTechnology = MESSAGE_NULL; break;
case 1: hives[counter].mTechnology = ALIEN_BUILD_DEFENSE_CHAMBER; break;
case 2: hives[counter].mTechnology = ALIEN_BUILD_SENSORY_CHAMBER; break;
case 3: hives[counter].mTechnology = ALIEN_BUILD_MOVEMENT_CHAMBER; break;
}
}
if (changes & HEALTH_CHANGED)
{
hives[counter].mHealthPercentage = READ_BYTE();
}
}
}
else
{
int num_upgrades = READ_BYTE();
upgrades.clear();
for (int counter = 0; counter < num_upgrades; counter++)
{
AvHAlienUpgradeCategory theUpgradeCategory = AvHAlienUpgradeCategory(READ_BYTE());
upgrades.push_back(theUpgradeCategory);
}
}
END_READ();
}
#else
void NetMsg_AlienInfo_Upgrades(entvars_t* const pev, const AvHAlienUpgradeListType& upgrades)
{
MESSAGE_BEGIN(MSG_ONE, g_msgAlienInfo, NULL, pev);
WRITE_BYTE(0x80); //magic number for hive size field, upgrade info
WRITE_BYTE(upgrades.size());
AvHAlienUpgradeListType::const_iterator current, end = upgrades.end();
for (current = upgrades.begin(); current != end; ++current)
{
WRITE_BYTE(*current);
}
MESSAGE_END();
}
void NetMsg_AlienInfo_Hives(entvars_t* const pev, const HiveInfoListType& hives, const HiveInfoListType& client_hives)
{
if (pev == NULL)
MESSAGE_BEGIN(MSG_SPEC, g_msgAlienInfo);
else
MESSAGE_BEGIN(MSG_ONE, g_msgAlienInfo, NULL, pev);
WRITE_BYTE(hives.size());
HiveInfoListType::const_iterator current, end = hives.end();
int status, tech, index = 0;
int change_flags = NO_CHANGE;
for (current = hives.begin(); current != end; ++current, ++index)
{
//put together change bitfield
if (client_hives.size() <= index || client_hives[index].mPosX != current->mPosX ||
client_hives[index].mPosY != current->mPosY || client_hives[index].mPosZ != current->mPosZ)
{
change_flags |= COORDS_CHANGED;
}
if (client_hives.size() <= index || client_hives[index].mStatus != current->mStatus ||
client_hives[index].mUnderAttack != current->mUnderAttack || client_hives[index].mTechnology != current->mTechnology)
{
change_flags |= STATUS_CHANGED;
}
if (client_hives.size() <= index || client_hives[index].mHealthPercentage != current->mHealthPercentage)
{
change_flags |= HEALTH_CHANGED;
}
WRITE_BYTE(change_flags);
//send change data
if (change_flags & COORDS_CHANGED)
{
WRITE_COORD(current->mPosX);
WRITE_COORD(current->mPosY);
WRITE_COORD(current->mPosZ);
}
if (change_flags & STATUS_CHANGED)
{
status = current->mStatus & 0x07; // 3 bits
switch (current->mTechnology) // 2 bits
{
case MESSAGE_NULL: tech = 0; break;
case ALIEN_BUILD_DEFENSE_CHAMBER: tech = 1; break;
case ALIEN_BUILD_SENSORY_CHAMBER: tech = 2; break;
case ALIEN_BUILD_MOVEMENT_CHAMBER: tech = 3; break;
default: tech = 0; break;
}
status |= tech << 3;
status |= current->mUnderAttack ? 0x80 : 0x00; // 1 bit
WRITE_BYTE(status);
}
if (change_flags & HEALTH_CHANGED)
{
WRITE_BYTE(current->mHealthPercentage);
}
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//TODO: sub rapid conversion as described in Game Programming Gems...
union float_converter
{
float f;
long l;
};
#ifndef AVH_SERVER
void NetMsg_BalanceVar(void* const buffer, const int size, string& name, BalanceMessageAction& action, int& ivalue, float& fvalue, string& svalue)
{
BEGIN_READ(buffer, size);
action = static_cast<BalanceMessageAction>(READ_BYTE());
switch (action)
{
case BALANCE_ACTION_INSERT_INT:
{
name = READ_STRING();
ivalue = READ_LONG();
break;
}
case BALANCE_ACTION_INSERT_FLOAT:
{
float_converter c;
name = READ_STRING();
c.l = READ_LONG();
fvalue = c.f;
break;
}
case BALANCE_ACTION_INSERT_STRING:
{
name = READ_STRING();
svalue = READ_STRING();
break;
}
case BALANCE_ACTION_REMOVE:
{
name = READ_STRING();
break;
}
case BALANCE_ACTION_CLEAR:
case BALANCE_ACTION_NOTIFY_PENDING:
case BALANCE_ACTION_NOTIFY_FINISHED:
{
break;
}
default:
break;
//todo: error condition here?
}
END_READ();
}
#else
void NetMsg_BalanceVarChangesPending(entvars_t* const pev, const bool pending)
{
MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
WRITE_BYTE(pending ? BALANCE_ACTION_NOTIFY_PENDING : BALANCE_ACTION_NOTIFY_FINISHED);
MESSAGE_END();
}
void NetMsg_BalanceVarInsertInt(entvars_t* const pev, const string& name, const int data)
{
MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
WRITE_BYTE(BALANCE_ACTION_INSERT_INT);
WRITE_STRING(name.c_str());
WRITE_LONG(data);
MESSAGE_END();
}
void NetMsg_BalanceVarInsertFloat(entvars_t* const pev, const string& name, const float data)
{
float_converter c;
c.f = data;
MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
WRITE_BYTE(BALANCE_ACTION_INSERT_FLOAT);
WRITE_STRING(name.c_str());
WRITE_LONG(c.l);
MESSAGE_END();
}
void NetMsg_BalanceVarInsertString(entvars_t* const pev, const string& name, const string& data)
{
MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
WRITE_BYTE(BALANCE_ACTION_INSERT_STRING);
WRITE_STRING(name.c_str());
WRITE_STRING(data.c_str());
MESSAGE_END();
}
void NetMsg_BalanceVarRemove(entvars_t* const pev, const string& name)
{
MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
WRITE_BYTE(BALANCE_ACTION_REMOVE);
WRITE_STRING(name.c_str());
MESSAGE_END();
}
void NetMsg_BalanceVarClear(entvars_t* const pev)
{
MESSAGE_BEGIN(MSG_ONE, g_msgBalanceVar, NULL, pev);
WRITE_BYTE(BALANCE_ACTION_CLEAR);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_BlipList(void* const buffer, const int size, bool& friendly_blips, AvHVisibleBlipList& list)
{
int blip_count;
int8 status, info;
float X, Y, Z;
list.Clear();
BEGIN_READ(buffer, size);
int list_info = READ_BYTE();
friendly_blips = (list_info & 0x80) != 0;
blip_count = (list_info & 0x7F);
for (int counter = 0; counter < blip_count; counter++)
{
X = READ_COORD();
Y = READ_COORD();
Z = READ_COORD();
status = READ_BYTE();
info = friendly_blips ? READ_BYTE() : 0;
list.AddBlip(X, Y, Z, status, info);
}
END_READ();
}
#else
void NetMsg_BlipList(entvars_t* const pev, const bool friendly_blips, const AvHVisibleBlipList& list)
{
int maxBlips = friendly_blips ? 20 : 25;
maxBlips = min(list.mNumBlips, maxBlips);
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_msgBlipList, NULL, pev);
//pack header - 7 bits for blip count (doesn't go over 40 in practice), 1 bit for Friend or Foe
unsigned char list_info = maxBlips | (friendly_blips ? 0x80 : 0);
WRITE_BYTE(list_info);
//pack each blip - this could be optimized as follows once bit packer is implemented:
// convert X, Y to integer values ranging from 0 to 2047 (11 bits each) based on map extents
// convert Z to integer value ranging from 0 to 511 (9 bits)
// 4 bits for status (range 0-15, 1-9 currently used)
// 5 bits for info (range 1-32, refers to player number)
// total is 40 bits = 5 bytes for friendly, 35 bits for foe.
// savings would be 37.5% for friendly bytes.
// blip precision would be equal to double large minimap precision, with worst case of 4 unit X,Y separation for MT.
// because maps are much smaller vertically than horizontally as a rule, the worst case of 16 unit Z separation
// will very rarely occur.
for (int counter = 0; counter < maxBlips; counter++)
{
WRITE_COORD(list.mBlipPositions[counter][0]);
WRITE_COORD(list.mBlipPositions[counter][1]);
WRITE_COORD(list.mBlipPositions[counter][2]);
WRITE_BYTE(list.mBlipStatus[counter]);
if (friendly_blips) { WRITE_BYTE(list.mBlipInfo[counter]); }
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_BuildMiniMap(void* const buffer, const int size, string& name, int& num_samples, int& processed_samples, int& width, int& height, uint8** map, bool& finished)
{
BEGIN_READ(buffer, size);
switch (READ_BYTE())
{
case 0:
name = READ_STRING();
num_samples = READ_LONG();
processed_samples = 0;
width = READ_LONG();
height = READ_LONG();
*map = new uint8[num_samples];
finished = false;
break;
case 1:
{
int packet_samples = READ_BYTE();
for (int counter = 0; counter < packet_samples; counter++)
{
(*map)[processed_samples++] = READ_BYTE();
}
finished = false;
break;
}
case 2:
finished = true;
break;
}
END_READ();
}
#else
void NetMsg_BuildMiniMap_Initialize(entvars_t* const pev, const string& name, const int num_samples, const int width, const int height)
{
MESSAGE_BEGIN(MSG_ONE, g_msgBuildMiniMap, NULL, pev);
WRITE_BYTE(0);
WRITE_STRING(name.c_str());
WRITE_LONG(num_samples);
WRITE_LONG(width);
WRITE_LONG(height);
MESSAGE_END();
}
void NetMsg_BuildMiniMap_Update(entvars_t* const pev, const int num_samples, const uint8* const samples)
{
MESSAGE_BEGIN(MSG_ONE, g_msgBuildMiniMap, NULL, pev);
WRITE_BYTE(1);
WRITE_BYTE(num_samples);
for (int counter = 0; counter < num_samples; counter++)
{
WRITE_BYTE(samples[counter]);
}
MESSAGE_END();
}
void NetMsg_BuildMiniMap_Complete(entvars_t* const pev)
{
MESSAGE_BEGIN(MSG_ONE, g_msgBuildMiniMap, NULL, pev);
WRITE_BYTE(2);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ClientScripts(void* const buffer, const int size, StringList& script_names)
{
script_names.clear();
BEGIN_READ(buffer, size);
int num_scripts = READ_BYTE();
while (script_names.size() < num_scripts)
{
script_names.push_back(string(READ_STRING()));
}
END_READ();
}
#else
void NetMsg_ClientScripts(entvars_t* const pev, const StringList& script_names)
{
MESSAGE_BEGIN(MSG_ONE, g_msgClientScripts, NULL, pev);
WRITE_BYTE(script_names.size());
StringList::const_iterator current, end = script_names.end();
for (current = script_names.begin(); current != end; ++current)
{
WRITE_STRING(current->c_str());
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_DebugCSP(void* const buffer, const int size, weapon_data_t& weapon_data, float& next_attack)
{
BEGIN_READ(buffer, size);
weapon_data.m_iId = READ_LONG();
weapon_data.m_iClip = READ_LONG();
weapon_data.m_flNextPrimaryAttack = READ_COORD();
weapon_data.m_flTimeWeaponIdle = READ_COORD();
next_attack = READ_COORD();
END_READ();
}
#else
void NetMsg_DebugCSP(entvars_t* const pev, const weapon_data_t& weapon_data, const float next_attack)
{
MESSAGE_BEGIN(MSG_ONE, g_msgDebugCSP, NULL, pev);
WRITE_LONG(weapon_data.m_iId);
WRITE_LONG(weapon_data.m_iClip);
WRITE_COORD(weapon_data.m_flNextPrimaryAttack);
WRITE_COORD(weapon_data.m_flTimeWeaponIdle);
WRITE_COORD(next_attack);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_EditPS(void* const buffer, const int size, int& particle_index)
{
BEGIN_READ(buffer, size);
particle_index = READ_SHORT();
END_READ();
}
#else
void NetMsg_EditPS(entvars_t* const pev, const int particle_index)
{
MESSAGE_BEGIN(MSG_ONE, g_msgEditPS, NULL, pev);
WRITE_SHORT(particle_index);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Fog(void* const buffer, const int size, bool& enabled, int& R, int& G, int& B, float& start, float& end)
{
BEGIN_READ(buffer, size);
enabled = (READ_BYTE() != 0);
if (enabled)
{
R = READ_BYTE();
G = READ_BYTE();
B = READ_BYTE();
start = READ_COORD();
end = READ_COORD();
}
END_READ();
}
#else
void NetMsg_Fog(entvars_t* const pev, const bool enabled, const int R, const int G, const int B, const float start, const float end)
{
MESSAGE_BEGIN(MSG_ONE, g_msgFog, NULL, pev);
WRITE_BYTE(enabled ? 1 : 0);
if (enabled)
{
WRITE_BYTE(R);
WRITE_BYTE(G);
WRITE_BYTE(B);
WRITE_COORD(start);
WRITE_COORD(end);
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_GameStatus(void* const buffer, const int size, int& status_code, AvHMapMode& map_mode, int& game_time, int& timelimit, int& misc_data)
{
BEGIN_READ(buffer, size);
status_code = READ_BYTE();
map_mode = (AvHMapMode)READ_BYTE();
switch (status_code)
{
case kGameStatusReset:
case kGameStatusResetNewMap:
case kGameStatusEnded:
break;
case kGameStatusGameTime:
game_time = READ_SHORT();
timelimit = READ_SHORT();
misc_data = READ_BYTE();
break;
case kGameStatusUnspentLevels:
misc_data = READ_BYTE();
break;
}
END_READ();
}
#else
void NetMsg_GameStatus_State(const int status_code, const int map_mode)
{
MESSAGE_BEGIN(MSG_ALL, g_msgGameStatus);
WRITE_BYTE(status_code);
WRITE_BYTE(map_mode);
MESSAGE_END();
}
void NetMsg_GameStatus_State(entvars_t* const pev, const int status_code, const int map_mode)
{
MESSAGE_BEGIN(MSG_ONE, g_msgGameStatus, NULL, pev);
WRITE_BYTE(status_code);
WRITE_BYTE(map_mode);
MESSAGE_END();
}
void NetMsg_GameStatus_Time(const int status_code, const int map_mode, const int game_time, const int timelimit, const int attacking_team_number, const bool is_reliable)
{
int message_type = is_reliable ? MSG_ALL : MSG_BROADCAST;
MESSAGE_BEGIN(message_type, g_msgGameStatus);
WRITE_BYTE(status_code);
WRITE_BYTE(map_mode);
WRITE_SHORT(game_time);
WRITE_SHORT(timelimit);
WRITE_BYTE(attacking_team_number);
MESSAGE_END();
}
void NetMsg_GameStatus_UnspentLevels(entvars_t* const pev, const int status_code, const int map_mode, const int unspent_levels)
{
MESSAGE_BEGIN(MSG_ONE, g_msgGameStatus, NULL, pev);
WRITE_BYTE(status_code);
WRITE_BYTE(map_mode);
WRITE_BYTE(unspent_levels);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ListPS(void* const buffer, const int size, string& system_name)
{
BEGIN_READ(buffer, size);
system_name = READ_STRING();
END_READ();
}
#else
void NetMsg_ListPS(entvars_t* const pev, const string& system_name)
{
MESSAGE_BEGIN(MSG_ONE, g_msgListPS, NULL, pev);
WRITE_STRING(system_name.c_str());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_HUDSetUpgrades(void* const buffer, const int size, int& upgradeMask)
{
BEGIN_READ(buffer, size);
upgradeMask = READ_BYTE();
END_READ();
}
#else
void NetMsg_HUDSetUpgrades(int upgradeMask)
{
MESSAGE_BEGIN(MSG_ALL, g_msgHUDSetUpgrades);
WRITE_BYTE(upgradeMask);
MESSAGE_END();
}
void NetMsg_HUDSetUpgrades(entvars_t* const pev, int upgradeMask)
{
MESSAGE_BEGIN(MSG_ONE, g_msgHUDSetUpgrades, NULL, pev);
WRITE_BYTE(upgradeMask);
MESSAGE_END();
}
#endif
#ifndef AVH_SERVER
void NetMsg_PlayHUDNotification(void* const buffer, const int size, int& flags, int& sound, float& location_x, float& location_y)
{
BEGIN_READ(buffer, size);
flags = READ_BYTE();
sound = READ_BYTE();
location_x = READ_COORD();
location_y = READ_COORD();
END_READ();
}
#else
void NetMsg_PlayHUDNotification(entvars_t* const pev, const int flags, const int sound, const float location_x, const float location_y)
{
MESSAGE_BEGIN(MSG_ONE, g_msgPlayHUDNotification, NULL, pev);
WRITE_BYTE(flags);
WRITE_BYTE(sound);
WRITE_COORD(location_x);
WRITE_COORD(location_y);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ProgressBar(void* const buffer, const int size, int& entity_number, int& progress, int& seconds)
{
BEGIN_READ(buffer, size);
entity_number = READ_SHORT();
progress = READ_BYTE();
if (progress == 5)
seconds = READ_BYTE();
END_READ();
}
#else
void NetMsg_ProgressBar(entvars_t* const pev, const int entity_number, const int progress, int seconds)
{
MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, g_msgProgressBar, NULL, pev);
WRITE_SHORT(entity_number);
WRITE_BYTE(progress);
if (progress == 5)
WRITE_BYTE(seconds);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ServerVar(void* const buffer, const int size, string& name, int& value)
{
BEGIN_READ(buffer, size);
name = READ_STRING();
value = READ_SHORT();
END_READ();
}
#else
void NetMsg_ServerVar(entvars_t* const pev, const string& name, const int& value)
{
MESSAGE_BEGIN(MSG_ONE, g_msgServerVar, NULL, pev);
WRITE_STRING(name.c_str());
WRITE_SHORT(value);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetGammaRamp(void* const buffer, const int size, float& gamma)
{
BEGIN_READ(buffer, size);
gamma = READ_BYTE() / 128.0f;
END_READ();
}
#else
void NetMsg_SetGammaRamp(entvars_t* const pev, const float gamma)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetGammaRamp, NULL, pev);
WRITE_BYTE(floor(min(max(gamma, 0.0f), 1.992f) * 128.0f));
MESSAGE_END();
}
void NetMsgSpec_SetGammaRamp(const float gamma)
{
MESSAGE_BEGIN(MSG_SPEC, g_msgSetGammaRamp);
WRITE_BYTE(floor(min(max(gamma, 0.0f), 1.992f) * 128.0f));
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetOrder(void* const buffer, const int size, AvHOrder& order)
{
EntityListType players;
BEGIN_READ(buffer, size);
order.SetReceiver(READ_BYTE());
order.SetOrderType((AvHOrderType)READ_BYTE());
//order.SetOrderTargetType((AvHOrderTargetType)READ_BYTE()); //this is a redundant byte because SetOrderType automatically sets the target type as well.
switch (order.GetOrderTargetType())
{
case ORDERTARGETTYPE_LOCATION:
{
vec3_t location;
location.x = READ_COORD();
location.y = READ_COORD();
location.z = READ_COORD();
order.SetLocation(location);
break;
}
case ORDERTARGETTYPE_TARGET:
order.SetTargetIndex(READ_SHORT());
break;
}
order.SetUser3TargetType((AvHUser3)READ_BYTE());
order.SetOrderCompleted(READ_BYTE());
// : 1050
// Need to sync the order status as it is only manipulated by the serverside state machine
order.SetOrderStatus(READ_BYTE());
END_READ();
}
#else
void NetMsg_SetOrder(entvars_t* const pev, const AvHOrder& order)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetOrder, NULL, pev);
WRITE_BYTE(order.GetReceiver());
WRITE_BYTE(order.GetOrderType());
//WRITE_BYTE( order.GetOrderTargetType() ); //this is a redundant byte because SetOrderType automatically sets the target type as well.
switch (order.GetOrderTargetType())
{
case ORDERTARGETTYPE_LOCATION:
{
vec3_t location;
order.GetLocation(location);
WRITE_COORD(location.x);
WRITE_COORD(location.y);
WRITE_COORD(location.z);
break;
}
case ORDERTARGETTYPE_TARGET:
WRITE_SHORT(order.GetTargetIndex());
break;
}
WRITE_BYTE(order.GetTargetUser3Type());
WRITE_BYTE(order.GetOrderCompleted());
// : 1050
// Need to sync the order status as it is only manipulated by the serverside state machine
WRITE_BYTE(order.GetOrderStatus());
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_DelParts(void* const buffer, const int size)
{
BEGIN_READ(buffer, size);
READ_BYTE();
END_READ();
}
void NetMsg_SetParticleTemplate(void* const buffer, const int size, int& index, AvHParticleTemplate& particle_template)
{
ParticleParams gen_params, vel_params;
PSVector gravity;
BEGIN_READ(buffer, size);
index = READ_SHORT();
particle_template.SetName(string(READ_STRING()));
particle_template.SetMaxParticles(READ_LONG());
particle_template.SetParticleSize(READ_COORD());
particle_template.SetSprite(string(READ_STRING()));
particle_template.SetParticleSystemLifetime(READ_COORD());
particle_template.SetParticleLifetime(READ_COORD());
particle_template.SetAnimationSpeed(READ_COORD());
particle_template.SetNumSpriteFrames(READ_BYTE());
particle_template.SetParticleScaling(READ_COORD());
particle_template.SetRenderMode(READ_BYTE());
particle_template.SetGenerationRate(READ_LONG());
particle_template.SetGenerationShape(READ_BYTE());
for (int counter = 0; counter < 8; counter++) { gen_params[counter] = READ_LONG(); }
particle_template.SetGenerationParams(gen_params);
particle_template.SetGenerationEntityIndex(READ_LONG());
particle_template.SetGenerationEntityParameter(READ_COORD());
particle_template.SetStartingVelocityShape(READ_BYTE());
for (int counter = 0; counter < 8; counter++) { vel_params[counter] = READ_LONG(); }
particle_template.SetStartingVelocityParams(vel_params);
for (int counter = 0; counter < 3; counter++) { gravity[counter] = READ_COORD(); }
particle_template.SetGravity(gravity);
particle_template.SetMaxAlpha(READ_COORD());
particle_template.SetParticleSystemIndexToGenerate(READ_LONG());
particle_template.SetFlags(READ_LONG());
END_READ();
}
#else
void NetMsg_SetParticleTemplate(entvars_t* const pev, const int index, const AvHParticleTemplate& particle_template)
{
ParticleParams gen_params, vel_params;
PSVector gravity;
if (pev)
MESSAGE_BEGIN(MSG_ONE, g_msgSetParticleTemplates, NULL, pev);
else
MESSAGE_BEGIN(MSG_SPEC, g_msgSetParticleTemplates);
WRITE_SHORT(index);
WRITE_STRING(particle_template.GetName().c_str());
WRITE_LONG(particle_template.GetMaxParticles());
WRITE_COORD(particle_template.GetParticleSize());
WRITE_STRING(particle_template.GetSprite().c_str());
WRITE_COORD(particle_template.GetParticleSystemLifetime());
WRITE_COORD(particle_template.GetParticleLifetime());
WRITE_COORD(particle_template.GetAnimationSpeed());
WRITE_BYTE(particle_template.GetNumSpriteFrames());
WRITE_COORD(particle_template.GetParticleScaling());
WRITE_BYTE(particle_template.GetRenderMode());
WRITE_LONG(particle_template.GetGenerationRate());
WRITE_BYTE(particle_template.GetGenerationShape());
particle_template.GetGenerationParams(gen_params);
for (int counter = 0; counter < 8; counter++) { WRITE_LONG(gen_params[counter]); }
WRITE_LONG(particle_template.GetGenerationEntityIndex());
WRITE_COORD(particle_template.GetGenerationEntityParameter());
WRITE_BYTE(particle_template.GetStartingVelocityShape());
particle_template.GetStartingVelocityParams(vel_params);
for (int counter = 0; counter < 8; counter++) { WRITE_LONG(vel_params[counter]); }
particle_template.GetGravity(gravity);
for (int counter = 0; counter < 3; counter++) { WRITE_COORD(gravity[counter]); }
WRITE_COORD(particle_template.GetMaxAlpha());
WRITE_LONG(particle_template.GetParticleSystemIndexToGenerate());
WRITE_LONG(particle_template.GetFlags());
MESSAGE_END();
}
void NetMsg_DelParts(entvars_t* const pev)
{
if (pev)
MESSAGE_BEGIN(MSG_ONE, g_msgDelParts, NULL, pev);
else
MESSAGE_BEGIN(MSG_SPEC, g_msgDelParts);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetSelect(void* const buffer, const int size, Selection& selection)
{
selection.selected_entities.clear();
BEGIN_READ(buffer, size);
selection.group_number = READ_BYTE();
int num_entities = READ_BYTE();
for (int counter = 0; counter < num_entities; counter++)
{
selection.selected_entities.push_back(READ_SHORT());
}
switch (selection.group_number)
{
case 0:
selection.tracking_entity = (READ_BYTE() == 0) ? 0 : READ_SHORT();
break;
case kSelectAllHotGroup:
break;
default:
selection.group_type = (AvHUser3)READ_BYTE();
selection.group_alert = (AvHAlertType)READ_BYTE();
break;
}
END_READ();
}
#else
void NetMsg_SetSelect(entvars_t* const pev, Selection& selection)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetSelect, NULL, pev);
WRITE_BYTE(selection.group_number);
WRITE_BYTE(selection.selected_entities.size());
EntityListType::const_iterator current, end = selection.selected_entities.end();
for (current = selection.selected_entities.begin(); current != end; ++current)
{
WRITE_SHORT(*current);
}
switch (selection.group_number)
{
case 0:
if (selection.tracking_entity != 0)
{
WRITE_BYTE(1);
WRITE_SHORT(selection.tracking_entity);
}
else
{
WRITE_BYTE(0);
}
break;
case kSelectAllHotGroup:
break;
default:
WRITE_BYTE(selection.group_type);
WRITE_BYTE(selection.group_alert);
break;
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetRequest(void* const buffer, const int size, int& request_type, int& request_count)
{
BEGIN_READ(buffer, size);
request_type = READ_BYTE();
request_count = READ_BYTE();
END_READ();
}
#else
void NetMsg_SetRequest(entvars_t* pev, const int request_type, const int request_count)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetRequest, NULL, pev);
WRITE_BYTE(request_type);
WRITE_BYTE(request_count);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetSoundNames(void* const buffer, const int size, bool& reset, string& sound_name)
{
BEGIN_READ(buffer, size);
reset = (READ_BYTE() != 0) ? true : false;
if (!reset)
{
sound_name = READ_STRING();
}
END_READ();
}
#else
void NetMsg_SetSoundNames(entvars_t* pev, const bool reset, const string& sound_name)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetSoundNames, NULL, pev);
WRITE_BYTE(reset ? 1 : 0);
if (!reset)
{
WRITE_STRING(sound_name.c_str());
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetTechNode(void* const buffer, const int size, AvHTechNode*& node)
{
BEGIN_READ(buffer, size);
node = new AvHTechNode((AvHMessageID)READ_BYTE());
node->setTechID((AvHTechID)READ_BYTE());
node->setPrereqTechID1((AvHTechID)READ_BYTE());
node->setPrereqTechID2((AvHTechID)READ_BYTE());
node->setCost(READ_SHORT());
node->setBuildTime(READ_SHORT());
int flags = READ_BYTE();
node->setAllowMultiples((flags & 0x01) != 0);
node->setResearchState((flags & 0x04) != 0);
node->setResearchable((flags & 0x02) != 0);
END_READ();
}
#else
void NetMsg_SetTechNode(entvars_t* pev, const AvHTechNode* node)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetTechNodes, NULL, pev);
WRITE_BYTE(node->getMessageID());
WRITE_BYTE(node->getTechID());
WRITE_BYTE(node->getPrereqTechID1());
WRITE_BYTE(node->getPrereqTechID2());
WRITE_SHORT(node->getCost());
WRITE_SHORT(node->getBuildTime());
int flags = 0;
if (node->getAllowMultiples()) { flags |= 0x01; }
if (node->getIsResearchable()) { flags |= 0x02; }
if (node->getIsResearched()) { flags |= 0x04; }
WRITE_BYTE(flags);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetTechSlots(void* const buffer, const int size, AvHTechSlots& tech_slots)
{
BEGIN_READ(buffer, size);
tech_slots.mUser3 = (AvHUser3)READ_BYTE();
for (int counter = 0; counter < kNumTechSlots; counter++)
{
tech_slots.mTechSlots[counter] = (AvHMessageID)READ_BYTE();
}
END_READ();
}
#else
void NetMsg_SetTechSlots(entvars_t* pev, const AvHTechSlots& tech_slots)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetTechSlots, NULL, pev);
WRITE_BYTE(tech_slots.mUser3);
for (int counter = 0; counter < kNumTechSlots; counter++)
{
WRITE_BYTE(tech_slots.mTechSlots[counter]);
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetTopDown(void* const buffer, const int size, bool& is_menu_tech, bool& is_top_down, float* position, int& tech_slots)
{
BEGIN_READ(buffer, size);
is_menu_tech = (READ_BYTE() != 0);
if (is_menu_tech)
{
tech_slots = READ_LONG();
}
else
{
is_top_down = (READ_BYTE() != 0);
position[0] = READ_COORD();
position[1] = READ_COORD();
position[2] = READ_COORD();
}
END_READ();
}
#else
void NetMsg_SetTopDown_Position(entvars_t* const pev, const bool is_top_down, const float* const position)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetTopDown, NULL, pev);
WRITE_BYTE(0);
WRITE_BYTE(is_top_down ? 1 : 0);
WRITE_COORD(position[0]);
WRITE_COORD(position[1]);
WRITE_COORD(position[2]);
MESSAGE_END();
}
void NetMsg_SetTopDown_TechSlots(entvars_t* const pev, const int tech_slots)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetTopDown, NULL, pev);
WRITE_BYTE(1);
WRITE_LONG(tech_slots);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetupMap(void* const buffer, const int size, bool& is_location, string& name, float* min_extents, float* max_extents, bool& draw_background)
{
BEGIN_READ(buffer, size);
is_location = (READ_BYTE() != 0);
name = READ_STRING();
if (is_location)
{
max_extents[0] = READ_COORD();
max_extents[1] = READ_COORD();
min_extents[0] = READ_COORD();
min_extents[1] = READ_COORD();
}
else
{
min_extents[2] = READ_COORD();
max_extents[2] = READ_COORD();
min_extents[0] = READ_COORD();
min_extents[1] = READ_COORD();
max_extents[0] = READ_COORD();
max_extents[1] = READ_COORD();
draw_background = (READ_BYTE() != 0);
}
}
#else
void NetMsg_SetupMap_Extents(entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents, const bool draw_background)
{
if (pev)
MESSAGE_BEGIN(MSG_ONE, g_msgSetupMap, NULL, pev);
else
MESSAGE_BEGIN(MSG_SPEC, g_msgSetupMap);
WRITE_BYTE(0);
WRITE_STRING(name.c_str());
WRITE_COORD(min_extents[2]);
WRITE_COORD(max_extents[2]);
WRITE_COORD(min_extents[0]);
WRITE_COORD(min_extents[1]);
WRITE_COORD(max_extents[0]);
WRITE_COORD(max_extents[1]);
WRITE_BYTE(draw_background ? 1 : 0);
MESSAGE_END();
}
void NetMsg_SetupMap_Location(entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents)
{
MESSAGE_BEGIN(MSG_ONE, g_msgSetupMap, NULL, pev);
WRITE_BYTE(1);
WRITE_STRING(name.c_str());
WRITE_COORD(max_extents[0]);
WRITE_COORD(max_extents[1]);
WRITE_COORD(min_extents[0]);
WRITE_COORD(min_extents[1]);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_UpdateCountdown(void* const buffer, const int size, int& countdown)
{
BEGIN_READ(buffer, size);
countdown = READ_BYTE();
END_READ();
}
#else
void NetMsg_UpdateCountdown(const int countdown)
{
MESSAGE_BEGIN(MSG_ALL, g_msgUpdateCountdown);
WRITE_BYTE(countdown);
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
const int kNumStatusBits = 6;
const int kStatusMask = 0x3F;
const int kNumTeamBits = 2;
const int kTeamMask = 0x03;
const int kNumPositionCoordinateBits = 12;
const int kPositionCoordinateMask = 0xFFF;
const int kPositionCoordinateOffset = 4096;
const float kPositionCoordinateScale = 0.5f;
const int kNumPositionBits = kNumPositionCoordinateBits * 2;
const int kNumSquadBits = 3;
const int kSquadMask = 0x07;
const int kNumAngleBits = 4;
const int kAngleMask = 0x0F;
const int kNumPlayerIndexBits = 6;
const int kPlayerIndexMask = 0x3F;
const int kNumIndexBits = 14;
const int kIndexMask = 0x3FFF;
const int kNumFlagBits = 3;
const int kFlagMask = 0x07;
const int kEntHierFlagPlayer = 0x01;
const int kEntHierFlagDeletion = 0x02;
const int kEntHierFlagUnderAttack = 0x04;
#ifndef AVH_SERVER
//TODO : replace OldItems with vector<int>
void ReadEntHier(MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data);
float UnpackageCoord(const int packaged_coord);
void NetMsg_DelEntityHierarchy(void* const buffer, const int size) {
BEGIN_READ(buffer, size);
END_READ();
}
void NetMsg_UpdateEntityHierarchy(void* const buffer, const int size, MapEntityMap& NewItems, EntityListType& OldItems)
{
NewItems.clear();
OldItems.clear();
int amnt_read = 0;
int short_data, long_data = 0;
BEGIN_READ(buffer, size);
while (amnt_read < size)
{
short_data = READ_SHORT();
amnt_read += 2;
if ((short_data & kEntHierFlagDeletion) == 0)
{
long_data = READ_LONG();
amnt_read += 4;
}
ReadEntHier(NewItems, OldItems, short_data, long_data);
}
END_READ();
}
void ReadEntHier(MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data)
{
int flags = short_data & kFlagMask;
short_data >>= kNumFlagBits;
if ((flags & kEntHierFlagDeletion) == kEntHierFlagDeletion) // Deletion (player or otherwise)
{
OldItems.push_back(short_data & kIndexMask);
return;
}
MapEntity ent;
int index = 0;
ent.mUnderAttack = ((flags & kEntHierFlagUnderAttack) == kEntHierFlagUnderAttack);
ent.mUser3 = (AvHUser3)(long_data & kStatusMask);
long_data >>= kNumStatusBits;
ent.mTeam = (AvHTeamNumber)(long_data & kTeamMask);
long_data >>= kNumTeamBits;
ent.mY = UnpackageCoord(long_data & kPositionCoordinateMask);
long_data >>= kNumPositionCoordinateBits;
ent.mX = UnpackageCoord(long_data & kPositionCoordinateMask);
if ((flags & kEntHierFlagPlayer) == kEntHierFlagPlayer) // Player added/changed
{
index = short_data & kPlayerIndexMask;
short_data >>= kNumPlayerIndexBits;
ent.mAngle = (short_data & kAngleMask) * 22.5f;
short_data >>= kNumAngleBits;
ent.mSquadNumber = short_data & kSquadMask;
}
else // Other item added/changed
{
index = short_data & kIndexMask;
short_data >>= kNumIndexBits;
ent.mSquadNumber = 0;
ent.mAngle = 0;
}
NewItems.insert(MapEntityMap::value_type(index, ent));
}
float UnpackageCoord(const int packaged_coord)
{
float returnVal = packaged_coord;
returnVal /= kPositionCoordinateScale;
returnVal -= kPositionCoordinateOffset;
return returnVal;
}
#else
void WriteEntHier(const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data);
int PackageCoord(const float coord);
void NetMsg_DelEntityHierarchy(entvars_t* const pev)
{
if (pev == NULL) {
MESSAGE_BEGIN(MSG_SPEC, g_msgDelEntityHierarchy);
}
else {
MESSAGE_BEGIN(MSG_ONE, g_msgDelEntityHierarchy, NULL, pev);
}
MESSAGE_END();
}
void NetMsg_UpdateEntityHierarchy(entvars_t* const pev, const MapEntityMap& NewItems, const EntityListType& OldItems, bool specMsg)
{
const int kMaxUpdatesPerPacket = 30;
if (NewItems.empty() && OldItems.empty()) { return; } //nothing to send!
MapEntityMap::const_iterator new_current, new_end = NewItems.end();
MapEntity temp;
EntityListType::const_iterator old_current, old_end = OldItems.end();
int short_data, long_data, count = 1;
if (specMsg) {
MESSAGE_BEGIN(MSG_SPEC, g_msgUpdateEntityHierarchy);
}
else {
MESSAGE_BEGIN(MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev);
}
for (new_current = NewItems.begin(); new_current != new_end; ++new_current, ++count)
{
if (count % kMaxUpdatesPerPacket == 0)
{
MESSAGE_END();
if (specMsg) {
MESSAGE_BEGIN(MSG_SPEC, g_msgUpdateEntityHierarchy);
}
else
MESSAGE_BEGIN(MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev);
}
WriteEntHier(new_current->first, new_current->second, false, short_data, long_data);
WRITE_SHORT(short_data);
WRITE_LONG(long_data);
}
for (old_current = OldItems.begin(); old_current != old_end; ++old_current, ++count)
{
if (count % kMaxUpdatesPerPacket == 0)
{
MESSAGE_END();
if (specMsg) {
MESSAGE_BEGIN(MSG_SPEC, g_msgUpdateEntityHierarchy);
}
else
MESSAGE_BEGIN(MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev);
}
WriteEntHier(*old_current, temp, true, short_data, long_data);
WRITE_SHORT(short_data);
}
MESSAGE_END();
}
void WriteEntHier(const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data)
{
if (delete_flag)
{
ASSERT((index & ~kIndexMask) == 0);
short_data = index;
short_data <<= kNumFlagBits;
ASSERT((short_data & kFlagMask) == 0);
short_data |= kEntHierFlagDeletion;
return;
}
long_data = PackageCoord(ent.mX);
long_data <<= kNumPositionCoordinateBits;
ASSERT((long_data & kPositionCoordinateMask) == 0);
long_data |= PackageCoord(ent.mY);
long_data <<= kNumTeamBits;
ASSERT((long_data & kTeamMask) == 0);
ASSERT((ent.mTeam & ~kTeamMask) == 0);
long_data |= ent.mTeam & kTeamMask;
long_data <<= kNumStatusBits;
ASSERT((long_data & kStatusMask) == 0);
ASSERT((ent.mUser3 & ~kStatusMask) == 0);
long_data |= ent.mUser3 & kStatusMask;
switch (ent.mUser3)
{
case AVH_USER3_MARINE_PLAYER: case AVH_USER3_COMMANDER_PLAYER:
case AVH_USER3_ALIEN_PLAYER1: case AVH_USER3_ALIEN_PLAYER2:
case AVH_USER3_ALIEN_PLAYER3: case AVH_USER3_ALIEN_PLAYER4:
case AVH_USER3_ALIEN_PLAYER5: case AVH_USER3_ALIEN_EMBRYO:
case AVH_USER3_HEAVY:
{
ASSERT((ent.mSquadNumber & ~kSquadMask) == 0);
short_data = ent.mSquadNumber;
short_data <<= kNumAngleBits;
int angle = WrapFloat(ent.mAngle, 0, 360);
angle /= 22.5f;
ASSERT((short_data & kAngleMask) == 0);
ASSERT((angle & ~kAngleMask) == 0);
short_data |= angle & kAngleMask;
short_data <<= kNumPlayerIndexBits;
ASSERT((short_data & kPlayerIndexMask) == 0);
ASSERT((index & ~kPlayerIndexMask) == 0);
short_data |= index & kIndexMask;
short_data <<= kNumFlagBits;
ASSERT((short_data & kFlagMask) == 0);
short_data |= kEntHierFlagPlayer;
if (ent.mUnderAttack) short_data |= kEntHierFlagUnderAttack;
break;
}
default:
ASSERT((index & ~kIndexMask) == 0);
short_data = index & kIndexMask;
short_data <<= kNumFlagBits;
ASSERT((short_data & kFlagMask) == 0);
if (ent.mUnderAttack) {
short_data |= kEntHierFlagUnderAttack;
}
}
}
int PackageCoord(const float coord)
{
float adjustedCoord = coord;
adjustedCoord += kPositionCoordinateOffset;
adjustedCoord *= kPositionCoordinateScale;
int returnVal = adjustedCoord;
ASSERT((returnVal & ~kPositionCoordinateMask) == 0);
returnVal &= kPositionCoordinateMask;
return returnVal;
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// : 0000971
#ifndef AVH_SERVER
void NetMsg_IssueOrder(void* const buffer, const int size, int& ordertype, int& ordersource, int& ordertarget)
{
BEGIN_READ(buffer, size);
ordertype = READ_BYTE();
ordersource = READ_LONG();
ordertarget = READ_LONG();
END_READ();
}
#else
void NetMsg_IssueOrder(entvars_t* const pev, const int ordertype, const int ordersource, const int ordertarget)
{
MESSAGE_BEGIN(MSG_ONE, g_msgIssueOrder, NULL, pev);
WRITE_BYTE(ordertype);
WRITE_LONG(ordersource);
WRITE_LONG(ordertarget);
MESSAGE_END();
}
#endif
// :