//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ======== // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $Workfile: $ // $Date: 2001/09/13 22:28:00 $ // //----------------------------------------------------------------------------- // $Log: soundsystem.cpp,v $ // Revision 1.2 2001/09/13 22:28:00 Charlie // - Updated NS with new Half-life 1108 patch in preparation for voice support and spectator mode // // Revision 1.1.2.1 2001/09/13 14:42:29 Charlie // - HL1108 // // // $NoKeywords: $ //============================================================================= #include #include #include #include "r_studioint.h" extern engine_studio_api_t IEngineStudio; #define RENDERTYPE_UNDEFINED 0 #define RENDERTYPE_SOFTWARE 1 #define RENDERTYPE_HARDWARE 2 #define ENGINE_LAUNCHER_API_VERSION 1 LPDIRECTSOUND lpDS = NULL; LPDIRECTSOUNDBUFFER lpDSBuf = NULL; LPHWAVEOUT lpHW = NULL; static HMODULE hEngine = 0; typedef struct engine_api_s { int version; int rendertype; int size; // Functions void ( *unused1 ) ( void ); void ( *unused2 ) ( void ); void ( *unused3 ) ( void ); void ( *unused4 ) ( void ); void ( *unused5 ) ( void ); void ( *unused6 ) ( void ); void ( *unused7 ) ( void ); void ( *unused8 ) ( void ); void ( *unused9 ) ( void ); void ( *unused10 ) ( void ); void ( *unused11 ) ( void ); void ( *unused12 ) ( void ); void ( *unused13 ) ( void ); void ( *unused14 ) ( void ); void ( *unused15 ) ( void ); void ( *unused16 ) ( void ); void ( *unused17 ) ( void ); void ( *unused18 ) ( void ); void ( *unused19 ) ( void ); void ( *unused20 ) ( void ); void ( *unused21 ) ( void ); void ( *unused22 ) ( void ); void ( *unused23 ) ( void ); void ( *unused24 ) ( void ); void ( *unused25 ) ( void ); void ( *unused26 ) ( void ); void ( *unused27 ) ( void ); void ( *unused28 ) ( void ); void ( *unused29 ) ( void ); void ( *unused30 ) ( void ); void ( *unused31 ) ( void ); void ( *unused32 ) ( void ); void ( *unused33 ) ( void ); void ( *unused34 ) ( void ); void ( *S_GetDSPointer ) ( struct IDirectSound **lpDS, struct IDirectSoundBuffer **lpDSBuf ); void *( *S_GetWAVPointer ) ( void ); void ( *unused35 ) ( void ); void ( *unused36 ) ( void ); void ( *unused37 ) ( void ); void ( *unused38 ) ( void ); void ( *unused39 ) ( void ); void ( *unused40 ) ( void ); void ( *unused41 ) ( void ); void ( *unused42 ) ( void ); void ( *unused43 ) ( void ); void ( *unused44 ) ( void ); void ( *unused45 ) ( void ); void ( *unused46 ) ( void ); void ( *unused47 ) ( void ); void ( *unused48 ) ( void ); void ( *unused49 ) ( void ); void ( *unused50 ) ( void ); void ( *unused51 ) ( void ); void ( *unused52 ) ( void ); void ( *unused53 ) ( void ); void ( *unused54 ) ( void ); void ( *unused55 ) ( void ); } engine_api_t; static engine_api_t engineapi; typedef int (*engine_api_func)( int version, int size, struct engine_api_s *api ); //----------------------------------------------------------------------------- // Purpose: Get launcher/engine interface from engine module // Input : hMod - // Output : int //----------------------------------------------------------------------------- int Eng_LoadFunctions( HMODULE hMod ) { engine_api_func pfnEngineAPI; pfnEngineAPI = ( engine_api_func )GetProcAddress( hMod, "Sys_EngineAPI" ); if ( !pfnEngineAPI ) return 0; if ( !(*pfnEngineAPI)( ENGINE_LAUNCHER_API_VERSION, sizeof( engine_api_t ), &engineapi ) ) return 0; // All is okay return 1; } //----------------------------------------------------------------------------- // Purpose: Load proper engine .dll and get pointer to either DSound and primary buffer or HWAVEOUT ( NT 4.0, e.g. ) //----------------------------------------------------------------------------- void LoadSoundAPIs( void ) { hEngine = ::LoadLibrary( IEngineStudio.IsHardware() ? "hw.dll" : "sw.dll" ); if ( hEngine ) { if ( Eng_LoadFunctions( hEngine ) ) { if ( engineapi.S_GetDSPointer && engineapi.S_GetWAVPointer ) { engineapi.S_GetDSPointer(&lpDS, &lpDSBuf); lpHW = (HWAVEOUT FAR *)engineapi.S_GetWAVPointer(); } } } } //----------------------------------------------------------------------------- // Purpose: Close engine library, release sound pointers //----------------------------------------------------------------------------- void ShutdownSoundAPIs( void ) { if( hEngine ) { FreeLibrary( hEngine ); hEngine = 0; } lpDS = 0; lpDSBuf = 0; lpHW = 0; }