// Stored modelname (without quotes): "C:\3DMAX31\Scenes\natural_selection\spike\spike.mdl" $modelname "spike.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "spike_ref" } $flags 0 $hbox 0 "Cylinder01" -3.94 -3.41 -12.5 3.94 3.41 12.5 $sequence "idle" { "spike_anims\idle" fps 20 }