#include class HudGL { public: HudGL(); ~HudGL(); void color(float r, float g, float b, float a) const; void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) const; void line_width(float width) const; void line(const Vector2D& start, const Vector2D& end) const; #ifdef __APPLE__ //Remove when OSX builds with c++11 #else void circle(const Vector2D& center, const std::vector& points) const; #endif void rectangle(const Vector2D& corner_a, const Vector2D& corner_b) const; #ifdef __APPLE__ //Remove when OSX builds with c++11 #else static std::vector compute_circle(float radius); #endif };