//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_BUILDGROUP_H #define VGUI_BUILDGROUP_H #include #include namespace vgui { enum KeyCode; enum MouseCode; class Panel; class Cursor; class ChangeSignal; class VGUIAPI BuildGroup { private: bool _enabled; int _snapX; int _snapY; Cursor* _cursor_sizenwse; Cursor* _cursor_sizenesw; Cursor* _cursor_sizewe; Cursor* _cursor_sizens; Cursor* _cursor_sizeall; bool _dragging; MouseCode _dragMouseCode; int _dragStartPanelPos[2]; int _dragStartCursorPos[2]; Panel* _currentPanel; Dar _currentPanelChangeSignalDar; Dar _panelDar; Dar _panelNameDar; public: BuildGroup(); public: virtual void setEnabled(bool state); virtual bool isEnabled(); virtual void addCurrentPanelChangeSignal(ChangeSignal* s); virtual Panel* getCurrentPanel(); virtual void copyPropertiesToClipboard(); private: virtual void applySnap(Panel* panel); virtual void fireCurrentPanelChangeSignal(); protected: friend class Panel; virtual void panelAdded(Panel* panel,const char* panelName); virtual void cursorMoved(int x,int y,Panel* panel); virtual void mousePressed(MouseCode code,Panel* panel); virtual void mouseReleased(MouseCode code,Panel* panel); virtual void mouseDoublePressed(MouseCode code,Panel* panel); virtual void keyTyped(KeyCode code,Panel* panel); virtual Cursor* getCursor(Panel* panel); }; } #endif