#include #include "dlls/extdll.h" #include "dlls/util.h" #include "dlls/cbase.h" #include "common/const.h" #include "common/com_model.h" #include "pm_defs.h" #include "common/vector_util.h" #include "mod/AvHHulls.h" #include "types.h" #include "util/MathUtil.h" #include "CollisionChecker.h" const int CollisionChecker::IGNORE_NONE = 0; const int CollisionChecker::IGNORE_INVISIBLE = 1; const int CollisionChecker::IGNORE_INTANGIBLE = 2; void CollisionChecker::UpdateNumEntities() const { switch(ignore_entity_class_) { case IGNORE_NONE: memset(&local_ent,0,sizeof(local_ent)); entity_count_ = gpGlobals->maxEntities; break; case IGNORE_INVISIBLE: entity_count_ = pmove_ ? pmove_->numvisent : 0; break; case IGNORE_INTANGIBLE: entity_count_ = pmove_ ? pmove_->numphysent : 0; break; default: ASSERT(0 && "Unknown ignore entity class"); }; } const physent_t* CollisionChecker::GetPhysentForIndex(int entity_index) const { switch(ignore_entity_class_) { case IGNORE_NONE: { edict_t* entity = INDEXENT(entity_index); if(entity) { local_ent.info = entity_index; local_ent.player = entity_index && entity_index <= gpGlobals->maxClients ? 1 : 0; local_ent.origin = entity->v.origin; local_ent.angles = entity->v.angles; local_ent.mins = entity->v.mins; local_ent.maxs = entity->v.maxs; local_ent.solid = entity->v.solid; if(local_ent.solid != SOLID_BBOX) { for(int counter = 0; counter < pmove_->numvisent; ++counter) { if(local_ent.info == pmove_->visents[counter].info) { local_ent.model = pmove_->visents[counter].model; break; } } } return &local_ent; } return NULL; } case IGNORE_INVISIBLE: return pmove_ ? &pmove_->visents[entity_index] : NULL; case IGNORE_INTANGIBLE: return pmove_ ? &pmove_->physents[entity_index] : NULL; } ASSERT(0 && "Unknown ignore entity class"); return NULL; }