// Stored modelname (without quotes): "C:\3DMAX31\Scenes\natural_selection\welder\v_welder_hv.mdl" $modelname "v_welder_hv.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "welder_ref_hv" } $flags 0 $attachment 0 "Bone52" 0 -5 0 // Clipping box or view bounding box. $cbox 0 0 0 0 0 0 // Bounding box or hull. Used for collision with a world object. $bbox 0 0 0 0 0 0 $hbox 0 "Bone26" -14.244369 -2.14 -4.632631 1.82 1.173586 1.17 $hbox 0 "Bone27" -2.14 -1.72 -0.4 0 0 1.27 $hbox 0 "Bone25" -2.97 -4.59 -2.4 3.32 10.49 2.6 $hbox 0 "Bone02" -9.506847 -13.94 -2.82 2.2 6.58 2.57 $hbox 0 "Bone51" -0.98 -12.1 -1.11 0.92 0.08 0.72 $hbox 0 "Bone52" -0.63 -3.44 -0.91 0.83 0 0.53 $hbox 0 "Bone49" -0.42 -10.34 -2.79 3.76 2.72 2.38 $hbox 0 "Bone50" 0 0 -15.946157 5.350159 10.759996 0 $hbox 0 "Bone03" -1.8 -2.14 -1.18 1.83 1.174229 0.46 $hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0 0.16 $hbox 0 "Bone47" -2.98 -4.59 -2.61 3.32 10.49 2.4 $sequence "idle" { "v_welder_hv_anims\idle" fps 20 } $sequence "idle2" { "v_welder_hv_anims\idle2" fps 8 } $sequence "weld" { "v_welder_hv_anims\weld" { event 5002 0 "2" } fps 20 } $sequence "draw" { "v_welder_hv_anims\draw" fps 25 }