[API function]
Sets the current position of the sound in SAMPLES not bytes.
signed char F_API FSOUND_SetCurrentPosition(
int channel,
unsigned int pos
);
Parameters
channel |
The channel number/handle to have its offset or position set.
|
offset |
The offset in SAMPLES from the start of the sound for the position to be set to.
|
Return Value
On success, TRUE is returned.
On failure, FALSE is returned.
Remarks
FSOUND_ALL is supported. Passing this set the current position for the sound on ALL channels available.
On XBOX, GameCube and Playstation 2 hardware voices using compressed data (ie XADPCM, VAG or GCADPCM),
this value will not be sample accurate, but will be rounded to the nearest compression block size.
___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube
See Also
FSOUND_GetCurrentPosition
,
FSOUND_SetFrequency
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