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[API function]

FSOUND_Sample_GetMinMaxDistance

Get the minimum and maximum audible distance for a sample.

signed char F_API FSOUND_Sample_GetMinMaxDistance(
FSOUND_SAMPLE *sptr,
F_FLOAT_API *min,
F_FLOAT_API *max
);

Parameters

sptr The sample to get minimum and maximum audible distance information from.
min Pointer to value to be filled with the minimum volume distance for the sample. See remarks for more on units.
max Pointer to value to be filled with the maximum volume distance for the sample. See remarks for more on units.

Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

Remarks

A 'distance unit' is specified by FSOUND_3D_SetDistanceFactor. By default this is set to meters which is a distance scale of 1.0.
See FSOUND_3D_SetDistanceFactor for more on this.
The default units for minimum and maximum distances are 1.0 and 1000000000.0f.
Volume drops off at mindistance / distance.
___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

See Also

FSOUND_3D_SetDistanceFactor , FSOUND_Sample_SetMinMaxDistance

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