Gets the raw SPU2 offset inside the SPU2 memory space from the handle returned from FSOUND_SPU2_Alloc
unsigned int F_API FSOUND_SPU2_GetRawAddress( void *iopptr );
Parameters
iopptr
Pointer to the IOP based sound ram handle.
Return Value
The SPU2 address of the data allocated. This is not directly addressable.
The only way to get data to this address is to DMA it from the EE to the IOP first, then from the IOP to SRAM.
Remarks
___________________
Supported on the following platforms : PlayStation 2