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[API function]

FSOUND_Reverb_SetProperties

Sets hardware reverb parameters for advanced tuning.
The best way to modify these is to set everything to use pre-defined presets given in the header, and then start modifying values.

signed char F_API FSOUND_Reverb_SetProperties(
const FSOUND_REVERB_PROPERTIES *props
);

Parameters

prop A pointer to a FSOUND_REVERB_PROPERTIES struct. The definition for this structure is given in the link below.

Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

Remarks

You must be using FSOUND_OUTPUT_DSOUND as the output mode for this to work.
In dsound, the reverb will only work if you have an EAX compatible soundcard such as the SBLive, and your sample/stream was created with the FSOUND_HW3D flag.
For GameCube, use FSOUND_AUXFX_xxx api.
___________________
Supported on the following platforms : Win32, XBox, PlayStation 2

See Also

FSOUND_Reverb_GetChannelProperties , FSOUND_Reverb_GetProperties , FSOUND_REVERB_PROPERTIES , FSOUND_Reverb_SetChannelProperties

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
Generated Thu Dec 15 17:31:31 2005 by SourceDoc v0.10, the automated source code documenter.