signed char F_API FSOUND_Reverb_GetProperties( FSOUND_REVERB_PROPERTIES *props );
Parameters
props
Pointer to a FSOUND_REVERB_PROPERTIES structure definition. The definiotion for this structure is given in the link below.
Return Value
On success, TRUE is returned.
On failure, FALSE is returned.
Remarks
These values are only relevant if you are in DSOUND mode with an EAX3 compatible soundcard, or XBOX and PS2.
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Supported on the following platforms : Win32, XBox, PlayStation 2