signed char F_API FSOUND_GetPaused( int channel );
Parameters
channel
The channel number/handle to get the paused status from.
Return Value
TRUE - The channel is currently paused.
FALSE - The channel is running.
Remarks
This function is useful for games that have a pause mode, and you dont want the sounds
to continue playing, but you would like them to continue on from where they left off
when you unpause.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube