signed char F_API FSOUND_GetNumHWChannels(
int *num2d,
int *num3d,
int *total
);
num2d | Pointer to integer to store the number of available hardware mixed 2d channels. |
num3d | Pointer to integer to store the number of available hardware mixed 3d channels. |
total | Usually num2d + num3d, but on some platforms like PS2 and GameCube, this will be the same as num2d and num3d (and not the sum) because 2d and 3d voices share the same pool. |