[API function]
Allows the user to toggle a DSP unit on or off.
void F_API FSOUND_DSP_SetActive(
FSOUND_DSPUNIT *unit,
signed char active
);
Parameters
unit |
Pointer to DSP unit to have its active flag changed.
|
active |
Flag to say whether DSP unit should be rendered active or inactive. valid
values are TRUE or FALSE.
|
Return Value
void
Remarks
It is possible to toggle on and off FSOUNDs internal DSP units, though not recommended.
___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube
See Also
FSOUND_DSP_ClearMixBuffer
,
FSOUND_DSP_Create
,
FSOUND_DSP_GetActive
,
FSOUND_DSP_GetSpectrum
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