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[API function]

FSOUND_DSP_SetActive

Allows the user to toggle a DSP unit on or off.

void F_API FSOUND_DSP_SetActive(
FSOUND_DSPUNIT *unit,
signed char active
);

Parameters

unit Pointer to DSP unit to have its active flag changed.
active Flag to say whether DSP unit should be rendered active or inactive. valid
values are TRUE or FALSE.

Return Value

void

Remarks

It is possible to toggle on and off FSOUNDs internal DSP units, though not recommended.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

See Also

FSOUND_DSP_ClearMixBuffer , FSOUND_DSP_Create , FSOUND_DSP_GetActive , FSOUND_DSP_GetSpectrum

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
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