/* ========================================================================================== */ /* FMOD Dynamic DLL loading header. Copyright (c), Firelight Technologies Pty, Ltd 1999-2003. */ /* ========================================================================================== */ #ifndef _FMODDYN_H_ #define _FMODDYN_H_ #ifdef WIN32 #include #else #include #include #endif #include #include "fmod.h" typedef struct { void *module; signed char (F_API *FSOUND_SetOutput)(int outputtype); signed char (F_API *FSOUND_SetDriver)(int driver); signed char (F_API *FSOUND_SetMixer)(int mixer); signed char (F_API *FSOUND_SetBufferSize)(int len_ms); signed char (F_API *FSOUND_SetHWND)(void *hwnd); signed char (F_API *FSOUND_SetMinHardwareChannels)(int min); signed char (F_API *FSOUND_SetMaxHardwareChannels)(int max); signed char (F_API *FSOUND_SetMemorySystem)(void *pool, int poollen, FSOUND_ALLOCCALLBACK useralloc, FSOUND_REALLOCCALLBACK userrealloc, FSOUND_FREECALLBACK userfree); signed char (F_API *FSOUND_Init)(int mixrate, int maxsoftwarechannels, unsigned int flags); void (F_API *FSOUND_Close)(); void (F_API *FSOUND_SetSpeakerMode)(unsigned int speakermode); void (F_API *FSOUND_SetSFXMasterVolume)(int volume); void (F_API *FSOUND_SetPanSeperation)(float pansep); void (F_API *FSOUND_File_SetCallbacks)(FSOUND_OPENCALLBACK useropen, FSOUND_CLOSECALLBACK userclose, FSOUND_READCALLBACK userread, FSOUND_SEEKCALLBACK userseek, FSOUND_TELLCALLBACK usertell); int (F_API *FSOUND_GetError)(); float (F_API *FSOUND_GetVersion)(); int (F_API *FSOUND_GetOutput)(); void * (F_API *FSOUND_GetOutputHandle)(); int (F_API *FSOUND_GetDriver)(); int (F_API *FSOUND_GetMixer)(); int (F_API *FSOUND_GetNumDrivers)(); signed char * (F_API *FSOUND_GetDriverName)(int id); signed char (F_API *FSOUND_GetDriverCaps)(int id, unsigned int *caps); int (F_API *FSOUND_GetOutputRate)(); int (F_API *FSOUND_GetMaxChannels)(); int (F_API *FSOUND_GetMaxSamples)(); int (F_API *FSOUND_GetSFXMasterVolume)(); int (F_API *FSOUND_GetNumHardwareChannels)(); int (F_API *FSOUND_GetChannelsPlaying)(); float (F_API *FSOUND_GetCPUUsage)(); void (F_API *FSOUND_GetMemoryStats)(unsigned int *currentalloced, unsigned int *maxalloced); FSOUND_SAMPLE * (F_API *FSOUND_Sample_Load)(int index, const char *name_or_data, unsigned int mode, int offset, int length); FSOUND_SAMPLE * (F_API *FSOUND_Sample_Alloc)(int index, int length, unsigned int mode, int deffreq, int defvol, int defpan, int defpri); void (F_API *FSOUND_Sample_Free)(FSOUND_SAMPLE *sptr); signed char (F_API *FSOUND_Sample_Upload)(FSOUND_SAMPLE *sptr, void *srcdata, unsigned int mode); signed char (F_API *FSOUND_Sample_Lock)(FSOUND_SAMPLE *sptr, int offset, int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); signed char (F_API *FSOUND_Sample_Unlock)(FSOUND_SAMPLE *sptr, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); signed char (F_API *FSOUND_Sample_SetMode)(FSOUND_SAMPLE *sptr, unsigned int mode); signed char (F_API *FSOUND_Sample_SetLoopPoints)(FSOUND_SAMPLE *sptr, int loopstart, int loopend); signed char (F_API *FSOUND_Sample_SetDefaults)(FSOUND_SAMPLE *sptr, int deffreq, int defvol, int defpan, int defpri); signed char (F_API *FSOUND_Sample_SetMinMaxDistance)(FSOUND_SAMPLE *sptr, float min, float max); signed char (F_API *FSOUND_Sample_SetMaxPlaybacks)(FSOUND_SAMPLE *sptr, int max); FSOUND_SAMPLE * (F_API *FSOUND_Sample_Get)(int sampno); char * (F_API *FSOUND_Sample_GetName)(FSOUND_SAMPLE *sptr); unsigned int (F_API *FSOUND_Sample_GetLength)(FSOUND_SAMPLE *sptr); signed char (F_API *FSOUND_Sample_GetLoopPoints)(FSOUND_SAMPLE *sptr, int *loopstart, int *loopend); signed char (F_API *FSOUND_Sample_GetDefaults)(FSOUND_SAMPLE *sptr, int *deffreq, int *defvol, int *defpan, int *defpri); unsigned int (F_API *FSOUND_Sample_GetMode)(FSOUND_SAMPLE *sptr); int (F_API *FSOUND_PlaySound)(int channel, FSOUND_SAMPLE *sptr); int (F_API *FSOUND_PlaySoundEx)(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); signed char (F_API *FSOUND_StopSound)(int channel); signed char (F_API *FSOUND_SetFrequency)(int channel, int freq); signed char (F_API *FSOUND_SetVolume)(int channel, int vol); signed char (F_API *FSOUND_SetVolumeAbsolute)(int channel, int vol); signed char (F_API *FSOUND_SetPan)(int channel, int pan); signed char (F_API *FSOUND_SetSurround)(int channel, signed char surround); signed char (F_API *FSOUND_SetMute)(int channel, signed char mute); signed char (F_API *FSOUND_SetPriority)(int channel, int priority); signed char (F_API *FSOUND_SetReserved)(int channel, signed char reserved); signed char (F_API *FSOUND_SetPaused)(int channel, signed char paused); signed char (F_API *FSOUND_SetLoopMode)(int channel, unsigned int loopmode); signed char (F_API *FSOUND_SetCurrentPosition)(int channel, unsigned int offset); signed char (F_API *FSOUND_IsPlaying)(int channel); int (F_API *FSOUND_GetFrequency)(int channel); int (F_API *FSOUND_GetVolume)(int channel); int (F_API *FSOUND_GetPan)(int channel); signed char (F_API *FSOUND_GetSurround)(int channel); signed char (F_API *FSOUND_GetMute)(int channel); int (F_API *FSOUND_GetPriority)(int channel); signed char (F_API *FSOUND_GetReserved)(int channel); signed char (F_API *FSOUND_GetPaused)(int channel); unsigned int (F_API *FSOUND_GetLoopMode)(int channel); unsigned int (F_API *FSOUND_GetCurrentPosition)(int channel); FSOUND_SAMPLE * (F_API *FSOUND_GetCurrentSample)(int channel); signed char (F_API *FSOUND_GetCurrentLevels)(int channel, float *l, float *r); int (F_API *FSOUND_FX_Enable)(int channel, unsigned int fx); /* See FSOUND_FX_MODES */ signed char (F_API *FSOUND_FX_Disable)(int channel); signed char (F_API *FSOUND_FX_SetChorus)(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase); signed char (F_API *FSOUND_FX_SetCompressor)(int fxid, float Gain, float Attack, float Release, float Threshold, float Ratio, float Predelay); signed char (F_API *FSOUND_FX_SetDistortion)(int fxid, float Gain, float Edge, float PostEQCenterFrequency, float PostEQBandwidth, float PreLowpassCutoff); signed char (F_API *FSOUND_FX_SetEcho)(int fxid, float WetDryMix, float Feedback, float LeftDelay, float RightDelay, int PanDelay); signed char (F_API *FSOUND_FX_SetFlanger)(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase); signed char (F_API *FSOUND_FX_SetGargle)(int fxid, int RateHz, int WaveShape); signed char (F_API *FSOUND_FX_SetI3DL2Reverb)(int fxid, int Room, int RoomHF, float RoomRolloffFactor, float DecayTime, float DecayHFRatio, int Reflections, float ReflectionsDelay, int Reverb, float ReverbDelay, float Diffusion, float Density, float HFReference); signed char (F_API *FSOUND_FX_SetParamEQ)(int fxid, float Center, float Bandwidth, float Gain); signed char (F_API *FSOUND_FX_SetWavesReverb)(int fxid, float InGain, float ReverbMix, float ReverbTime, float HighFreqRTRatio); void (F_API *FSOUND_Update)(); /* you must call this once a frame */ void (F_API *FSOUND_3D_SetDopplerFactor)(float scale); void (F_API *FSOUND_3D_SetDistanceFactor)(float scale); void (F_API *FSOUND_3D_SetRolloffFactor)(float scale); signed char (F_API *FSOUND_3D_SetAttributes)(int channel, float *pos, float *vel); signed char (F_API *FSOUND_3D_GetAttributes)(int channel, float *pos, float *vel); void (F_API *FSOUND_3D_Listener_SetCurrent)(int current, int numlisteners); /* use this if you use multiple listeners / splitscreen */ void (F_API *FSOUND_3D_Listener_SetAttributes)(float *pos, float *vel, float fx, float fy, float fz, float tx, float ty, float tz); void (F_API *FSOUND_3D_Listener_GetAttributes)(float *pos, float *vel, float *fx, float *fy, float *fz, float *tx, float *ty, float *tz); signed char (F_API *FSOUND_Stream_SetBufferSize)(int ms); /* call this before opening streams, not after */ FSOUND_STREAM * (F_API *FSOUND_Stream_Open)(const char *name_or_data, unsigned int mode, int offset, int length); FSOUND_STREAM * (F_API *FSOUND_Stream_Create)(FSOUND_STREAMCALLBACK callback, int length, unsigned int mode, int samplerate, int userdata); signed char (F_API *FSOUND_Stream_Close)(FSOUND_STREAM *stream); int (F_API *FSOUND_Stream_Play)(int channel, FSOUND_STREAM *stream); int (F_API *FSOUND_Stream_PlayEx)(int channel, FSOUND_STREAM *stream, FSOUND_DSPUNIT *dsp, signed char startpaused); signed char (F_API *FSOUND_Stream_Stop)(FSOUND_STREAM *stream); signed char (F_API *FSOUND_Stream_SetPosition)(FSOUND_STREAM *stream, unsigned int position); unsigned int (F_API *FSOUND_Stream_GetPosition)(FSOUND_STREAM *stream); signed char (F_API *FSOUND_Stream_SetTime)(FSOUND_STREAM *stream, int ms); int (F_API *FSOUND_Stream_GetTime)(FSOUND_STREAM *stream); int (F_API *FSOUND_Stream_GetLength)(FSOUND_STREAM *stream); int (F_API *FSOUND_Stream_GetLengthMs)(FSOUND_STREAM *stream); signed char (F_API *FSOUND_Stream_SetMode)(FSOUND_STREAM *stream, unsigned int mode); unsigned int (F_API *FSOUND_Stream_GetMode)(FSOUND_STREAM *stream); signed char (F_API *FSOUND_Stream_SetLoopPoints)(FSOUND_STREAM *stream, unsigned int loopstartpcm, unsigned int loopendpcm); signed char (F_API *FSOUND_Stream_SetLoopCount)(FSOUND_STREAM *stream, int count); int (F_API *FSOUND_Stream_GetOpenState)(FSOUND_STREAM *stream); FSOUND_SAMPLE * (F_API *FSOUND_Stream_GetSample)(FSOUND_STREAM *stream); /* every stream contains a sample to playback on */ FSOUND_DSPUNIT * (F_API *FSOUND_Stream_CreateDSP)(FSOUND_STREAM *stream, FSOUND_DSPCALLBACK callback, int priority, int param); signed char (F_API *FSOUND_Stream_SetEndCallback)(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata); signed char (F_API *FSOUND_Stream_SetSyncCallback)(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata); FSOUND_SYNCPOINT *(F_API *FSOUND_Stream_AddSyncPoint)(FSOUND_STREAM *stream, unsigned int pcmoffset, int userdata); signed char (F_API *FSOUND_Stream_DeleteSyncPoint)(FSOUND_SYNCPOINT *point); int (F_API *FSOUND_Stream_GetNumSyncPoints)(FSOUND_STREAM *stream); FSOUND_SYNCPOINT *(F_API *FSOUND_Stream_GetSyncPoint)(FSOUND_STREAM *stream, int index); char * (F_API *FSOUND_Stream_GetSyncPointInfo)(FSOUND_SYNCPOINT *point, unsigned int *pcmoffset); signed char (F_API *FSOUND_Stream_SetSubStream)(FSOUND_STREAM *stream, int index); int (F_API *FSOUND_Stream_GetNumSubStreams)(FSOUND_STREAM *stream); signed char (F_API *FSOUND_Stream_SetSubStreamSentence)(FSOUND_STREAM *stream, int *sentencelist, int numitems); signed char (F_API *FSOUND_Stream_GetNumTagFields)(FSOUND_STREAM *stream, int *num); signed char (F_API *FSOUND_Stream_GetTagField)(FSOUND_STREAM *stream, int num, int *type, char **name, void **value, int *length); signed char (F_API *FSOUND_Stream_FindTagField)(FSOUND_STREAM *stream, int type, const char *name, void **value, int *length); signed char (F_API *FSOUND_Stream_Net_SetProxy)(const char *proxy); char * (F_API *FSOUND_Stream_Net_GetLastServerStatus)(); signed char (F_API *FSOUND_Stream_Net_SetBufferProperties)(int buffersize, int prebuffer_percent, int rebuffer_percent); signed char (F_API *FSOUND_Stream_Net_GetBufferProperties)(int *buffersize, int *prebuffer_percent, int *rebuffer_percent); signed char (F_API *FSOUND_Stream_Net_SetMetadataCallback)(FSOUND_STREAM *stream, FSOUND_METADATACALLBACK callback, int userdata); signed char (F_API *FSOUND_Stream_Net_GetStatus)(FSOUND_STREAM *stream, int *status, int *bufferpercentused, int *bitrate, unsigned int *flags); signed char (F_API *FSOUND_CD_Play)(char drive, int track); void (F_API *FSOUND_CD_SetPlayMode)(char drive, signed char mode); signed char (F_API *FSOUND_CD_Stop)(char drive); signed char (F_API *FSOUND_CD_SetPaused)(char drive, signed char paused); signed char (F_API *FSOUND_CD_SetVolume)(char drive, int volume); signed char (F_API *FSOUND_CD_SetTrackTime)(char drive, unsigned int ms); signed char (F_API *FSOUND_CD_Eject)(char drive); signed char (F_API *FSOUND_CD_GetPaused)(char drive); int (F_API *FSOUND_CD_GetTrack)(char drive); int (F_API *FSOUND_CD_GetNumTracks)(char drive); int (F_API *FSOUND_CD_GetVolume)(char drive); int (F_API *FSOUND_CD_GetTrackLength)(char drive, int track); int (F_API *FSOUND_CD_GetTrackTime)(char drive); FSOUND_DSPUNIT * (F_API *FSOUND_DSP_Create)(FSOUND_DSPCALLBACK callback, int priority, int param); void (F_API *FSOUND_DSP_Free)(FSOUND_DSPUNIT *unit); void (F_API *FSOUND_DSP_SetPriority)(FSOUND_DSPUNIT *unit, int priority); int (F_API *FSOUND_DSP_GetPriority)(FSOUND_DSPUNIT *unit); void (F_API *FSOUND_DSP_SetActive)(FSOUND_DSPUNIT *unit, signed char active); signed char (F_API *FSOUND_DSP_GetActive)(FSOUND_DSPUNIT *unit); FSOUND_DSPUNIT * (F_API *FSOUND_DSP_GetClearUnit)(); FSOUND_DSPUNIT * (F_API *FSOUND_DSP_GetSFXUnit)(); FSOUND_DSPUNIT * (F_API *FSOUND_DSP_GetMusicUnit)(); FSOUND_DSPUNIT * (F_API *FSOUND_DSP_GetFFTUnit)(); FSOUND_DSPUNIT * (F_API *FSOUND_DSP_GetClipAndCopyUnit)(); signed char (F_API *FSOUND_DSP_MixBuffers)(void *destbuffer, void *srcbuffer, int len, int freq, int vol, int pan, unsigned int mode); void (F_API *FSOUND_DSP_ClearMixBuffer)(); int (F_API *FSOUND_DSP_GetBufferLength)(); /* Length of each DSP update */ int (F_API *FSOUND_DSP_GetBufferLengthTotal)(); /* Total buffer length due to FSOUND_SetBufferSize */ float * (F_API *FSOUND_DSP_GetSpectrum)(); /* Array of 512 floats - call FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE)) for this to work. */ signed char (F_API *FSOUND_Reverb_SetProperties)(FSOUND_REVERB_PROPERTIES *prop); signed char (F_API *FSOUND_Reverb_GetProperties)(FSOUND_REVERB_PROPERTIES *prop); signed char (F_API *FSOUND_Reverb_SetChannelProperties)(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop); signed char (F_API *FSOUND_Reverb_GetChannelProperties)(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop); signed char (F_API *FSOUND_Record_SetDriver)(int outputtype); int (F_API *FSOUND_Record_GetNumDrivers)(); signed char * (F_API *FSOUND_Record_GetDriverName)(int id); int (F_API *FSOUND_Record_GetDriver)(); signed char (F_API *FSOUND_Record_StartSample)(FSOUND_SAMPLE *sptr, signed char loop); signed char (F_API *FSOUND_Record_Stop)(); int (F_API *FSOUND_Record_GetPosition)(); FMUSIC_MODULE * (F_API *FMUSIC_LoadSong)(const char *name); FMUSIC_MODULE * (F_API *FMUSIC_LoadSongEx)(const char *name_or_data, int offset, int length, unsigned int mode, int *samplelist, int samplelistnum); int (F_API *FMUSIC_GetOpenState)(FMUSIC_MODULE *mod); signed char (F_API *FMUSIC_FreeSong)(FMUSIC_MODULE *mod); signed char (F_API *FMUSIC_PlaySong)(FMUSIC_MODULE *mod); signed char (F_API *FMUSIC_StopSong)(FMUSIC_MODULE *mod); void (F_API *FMUSIC_StopAllSongs)(); signed char (F_API *FMUSIC_SetZxxCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback); signed char (F_API *FMUSIC_SetRowCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int rowstep); signed char (F_API *FMUSIC_SetOrderCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int orderstep); signed char (F_API *FMUSIC_SetInstCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int instrument); signed char (F_API *FMUSIC_SetSample)(FMUSIC_MODULE *mod, int sampno, FSOUND_SAMPLE *sptr); signed char (F_API *FMUSIC_SetUserData)(FMUSIC_MODULE *mod, unsigned int userdata); signed char (F_API *FMUSIC_OptimizeChannels)(FMUSIC_MODULE *mod, int maxchannels, int minvolume); signed char (F_API *FMUSIC_SetReverb)(signed char reverb); /* MIDI only */ signed char (F_API *FMUSIC_SetLooping)(FMUSIC_MODULE *mod, signed char looping); signed char (F_API *FMUSIC_SetOrder)(FMUSIC_MODULE *mod, int order); signed char (F_API *FMUSIC_SetPaused)(FMUSIC_MODULE *mod, signed char pause); signed char (F_API *FMUSIC_SetMasterVolume)(FMUSIC_MODULE *mod, int volume); signed char (F_API *FMUSIC_SetMasterSpeed)(FMUSIC_MODULE *mode, float speed); signed char (F_API *FMUSIC_SetPanSeperation)(FMUSIC_MODULE *mod, float pansep); char * (F_API *FMUSIC_GetName)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetType)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetNumOrders)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetNumPatterns)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetNumInstruments)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetNumSamples)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetNumChannels)(FMUSIC_MODULE *mod); FSOUND_SAMPLE * (F_API *FMUSIC_GetSample)(FMUSIC_MODULE *mod, int sampno); int (F_API *FMUSIC_GetPatternLength)(FMUSIC_MODULE *mod, int orderno); signed char (F_API *FMUSIC_IsFinished)(FMUSIC_MODULE *mod); signed char (F_API *FMUSIC_IsPlaying)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetMasterVolume)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetGlobalVolume)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetOrder)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetPattern)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetSpeed)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetBPM)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetRow)(FMUSIC_MODULE *mod); signed char (F_API *FMUSIC_GetPaused)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetTime)(FMUSIC_MODULE *mod); int (F_API *FMUSIC_GetRealChannel)(FMUSIC_MODULE *mod, int modchannel); unsigned int (F_API *FMUSIC_GetUserData)(FMUSIC_MODULE *mod); } FMOD_INSTANCE; static FMOD_INSTANCE *FMOD_CreateInstance(char *dllName) { FMOD_INSTANCE *instance; instance = (FMOD_INSTANCE *)calloc(sizeof(FMOD_INSTANCE), 1); if (!instance) { return NULL; } #ifdef WIN32 instance->module = LoadLibrary(dllName); #else instance->module = dlopen(dllName, RTLD_LAZY); #endif if (!instance->module) { free(instance); return NULL; } #ifdef WIN32 #define F_GETPROC(_x, _y) \ { \ *((unsigned int *)&instance->_x) = (unsigned int)GetProcAddress((HMODULE)instance->module, _y); \ if (!instance->_x) \ { \ FreeLibrary((HMODULE)instance->module); \ free(instance); \ return NULL; \ } \ } #else #define F_GETPROC(_x, _y) \ { \ char tmp[] = _y; \ *(strchr(tmp, '@')) = 0; \ *((unsigned int *)&instance->_x) = (unsigned int)dlsym(instance->module, &tmp[1]); \ if (!instance->_x) \ { \ dlclose(instance->module); \ free(instance); \ return NULL; \ } \ } #endif F_GETPROC(FSOUND_SetOutput, "_FSOUND_SetOutput@4"); F_GETPROC(FSOUND_SetDriver, "_FSOUND_SetDriver@4"); F_GETPROC(FSOUND_SetMixer, "_FSOUND_SetMixer@4"); F_GETPROC(FSOUND_SetBufferSize, "_FSOUND_SetBufferSize@4"); F_GETPROC(FSOUND_SetHWND, "_FSOUND_SetHWND@4"); F_GETPROC(FSOUND_SetMinHardwareChannels, "_FSOUND_SetMinHardwareChannels@4"); F_GETPROC(FSOUND_SetMaxHardwareChannels, "_FSOUND_SetMaxHardwareChannels@4"); F_GETPROC(FSOUND_SetMemorySystem, "_FSOUND_SetMemorySystem@20"); F_GETPROC(FSOUND_Init, "_FSOUND_Init@12"); F_GETPROC(FSOUND_Close, "_FSOUND_Close@0"); F_GETPROC(FSOUND_SetSFXMasterVolume, "_FSOUND_SetSFXMasterVolume@4"); F_GETPROC(FSOUND_SetPanSeperation, "_FSOUND_SetPanSeperation@4"); F_GETPROC(FSOUND_SetSpeakerMode, "_FSOUND_SetSpeakerMode@4"); F_GETPROC(FSOUND_GetError, "_FSOUND_GetError@0"); F_GETPROC(FSOUND_GetVersion, "_FSOUND_GetVersion@0"); F_GETPROC(FSOUND_GetOutput, "_FSOUND_GetOutput@0"); F_GETPROC(FSOUND_GetOutputHandle, "_FSOUND_GetOutputHandle@0"); F_GETPROC(FSOUND_GetDriver, "_FSOUND_GetDriver@0"); F_GETPROC(FSOUND_GetMixer, "_FSOUND_GetMixer@0"); F_GETPROC(FSOUND_GetNumDrivers, "_FSOUND_GetNumDrivers@0"); F_GETPROC(FSOUND_GetDriverName, "_FSOUND_GetDriverName@4"); F_GETPROC(FSOUND_GetDriverCaps, "_FSOUND_GetDriverCaps@8"); F_GETPROC(FSOUND_GetOutputRate, "_FSOUND_GetOutputRate@0"); F_GETPROC(FSOUND_GetMaxChannels, "_FSOUND_GetMaxChannels@0"); F_GETPROC(FSOUND_GetMaxSamples, "_FSOUND_GetMaxSamples@0"); F_GETPROC(FSOUND_GetSFXMasterVolume, "_FSOUND_GetSFXMasterVolume@0"); F_GETPROC(FSOUND_GetNumHardwareChannels, "_FSOUND_GetNumHardwareChannels@0"); F_GETPROC(FSOUND_GetChannelsPlaying, "_FSOUND_GetChannelsPlaying@0"); F_GETPROC(FSOUND_GetCPUUsage, "_FSOUND_GetCPUUsage@0"); F_GETPROC(FSOUND_GetMemoryStats, "_FSOUND_GetMemoryStats@8"); F_GETPROC(FSOUND_Sample_Load, "_FSOUND_Sample_Load@20"); F_GETPROC(FSOUND_Sample_Alloc, "_FSOUND_Sample_Alloc@28"); F_GETPROC(FSOUND_Sample_Free, "_FSOUND_Sample_Free@4"); F_GETPROC(FSOUND_Sample_Upload, "_FSOUND_Sample_Upload@12"); F_GETPROC(FSOUND_Sample_Lock, "_FSOUND_Sample_Lock@28"); F_GETPROC(FSOUND_Sample_Unlock, "_FSOUND_Sample_Unlock@20"); F_GETPROC(FSOUND_Sample_SetMode, "_FSOUND_Sample_SetMode@8"); F_GETPROC(FSOUND_Sample_SetLoopPoints, "_FSOUND_Sample_SetLoopPoints@12"); F_GETPROC(FSOUND_Sample_SetDefaults, "_FSOUND_Sample_SetDefaults@20"); F_GETPROC(FSOUND_Sample_SetMinMaxDistance, "_FSOUND_Sample_SetMinMaxDistance@12"); F_GETPROC(FSOUND_Sample_SetMaxPlaybacks, "_FSOUND_Sample_SetMaxPlaybacks@8"); F_GETPROC(FSOUND_Sample_Get, "_FSOUND_Sample_Get@4"); F_GETPROC(FSOUND_Sample_GetName, "_FSOUND_Sample_GetName@4"); F_GETPROC(FSOUND_Sample_GetLength, "_FSOUND_Sample_GetLength@4"); F_GETPROC(FSOUND_Sample_GetLoopPoints, "_FSOUND_Sample_GetLoopPoints@12"); F_GETPROC(FSOUND_Sample_GetDefaults, "_FSOUND_Sample_GetDefaults@20"); F_GETPROC(FSOUND_Sample_GetMode, "_FSOUND_Sample_GetMode@4"); F_GETPROC(FSOUND_PlaySound, "_FSOUND_PlaySound@8"); F_GETPROC(FSOUND_PlaySoundEx, "_FSOUND_PlaySoundEx@16"); F_GETPROC(FSOUND_StopSound, "_FSOUND_StopSound@4"); F_GETPROC(FSOUND_SetFrequency, "_FSOUND_SetFrequency@8"); F_GETPROC(FSOUND_SetVolume, "_FSOUND_SetVolume@8"); F_GETPROC(FSOUND_SetVolumeAbsolute, "_FSOUND_SetVolumeAbsolute@8"); F_GETPROC(FSOUND_SetPan, "_FSOUND_SetPan@8"); F_GETPROC(FSOUND_SetSurround, "_FSOUND_SetSurround@8"); F_GETPROC(FSOUND_SetMute, "_FSOUND_SetMute@8"); F_GETPROC(FSOUND_SetPriority, "_FSOUND_SetPriority@8"); F_GETPROC(FSOUND_SetReserved, "_FSOUND_SetReserved@8"); F_GETPROC(FSOUND_SetPaused, "_FSOUND_SetPaused@8"); F_GETPROC(FSOUND_SetLoopMode, "_FSOUND_SetLoopMode@8"); F_GETPROC(FSOUND_IsPlaying, "_FSOUND_IsPlaying@4"); F_GETPROC(FSOUND_GetFrequency, "_FSOUND_GetFrequency@4"); F_GETPROC(FSOUND_GetVolume, "_FSOUND_GetVolume@4"); F_GETPROC(FSOUND_GetPan, "_FSOUND_GetPan@4"); F_GETPROC(FSOUND_GetSurround, "_FSOUND_GetSurround@4"); F_GETPROC(FSOUND_GetMute, "_FSOUND_GetMute@4"); F_GETPROC(FSOUND_GetPriority, "_FSOUND_GetPriority@4"); F_GETPROC(FSOUND_GetReserved, "_FSOUND_GetReserved@4"); F_GETPROC(FSOUND_GetPaused, "_FSOUND_GetPaused@4"); F_GETPROC(FSOUND_GetLoopMode, "_FSOUND_GetLoopMode@4"); F_GETPROC(FSOUND_GetCurrentPosition, "_FSOUND_GetCurrentPosition@4"); F_GETPROC(FSOUND_SetCurrentPosition, "_FSOUND_SetCurrentPosition@8"); F_GETPROC(FSOUND_GetCurrentSample, "_FSOUND_GetCurrentSample@4"); F_GETPROC(FSOUND_GetCurrentLevels, "_FSOUND_GetCurrentLevels@12"); F_GETPROC(FSOUND_FX_Enable, "_FSOUND_FX_Enable@8"); F_GETPROC(FSOUND_FX_Disable, "_FSOUND_FX_Disable@4"); F_GETPROC(FSOUND_FX_SetChorus, "_FSOUND_FX_SetChorus@32"); F_GETPROC(FSOUND_FX_SetCompressor, "_FSOUND_FX_SetCompressor@28"); F_GETPROC(FSOUND_FX_SetDistortion, "_FSOUND_FX_SetDistortion@24"); F_GETPROC(FSOUND_FX_SetEcho, "_FSOUND_FX_SetEcho@24"); F_GETPROC(FSOUND_FX_SetFlanger, "_FSOUND_FX_SetFlanger@32"); F_GETPROC(FSOUND_FX_SetGargle, "_FSOUND_FX_SetGargle@12"); F_GETPROC(FSOUND_FX_SetI3DL2Reverb, "_FSOUND_FX_SetI3DL2Reverb@52"); F_GETPROC(FSOUND_FX_SetParamEQ, "_FSOUND_FX_SetParamEQ@16"); F_GETPROC(FSOUND_FX_SetWavesReverb, "_FSOUND_FX_SetWavesReverb@20"); F_GETPROC(FSOUND_Update, "_FSOUND_Update@0"); F_GETPROC(FSOUND_3D_SetAttributes, "_FSOUND_3D_SetAttributes@12"); F_GETPROC(FSOUND_3D_GetAttributes, "_FSOUND_3D_GetAttributes@12"); F_GETPROC(FSOUND_3D_Listener_SetCurrent, "_FSOUND_3D_Listener_SetCurrent@8"); F_GETPROC(FSOUND_3D_Listener_SetAttributes, "_FSOUND_3D_Listener_SetAttributes@32"); F_GETPROC(FSOUND_3D_Listener_GetAttributes, "_FSOUND_3D_Listener_GetAttributes@32"); F_GETPROC(FSOUND_3D_SetDopplerFactor, "_FSOUND_3D_SetDopplerFactor@4"); F_GETPROC(FSOUND_3D_SetDistanceFactor, "_FSOUND_3D_SetDistanceFactor@4"); F_GETPROC(FSOUND_3D_SetRolloffFactor, "_FSOUND_3D_SetRolloffFactor@4"); F_GETPROC(FSOUND_Stream_Open, "_FSOUND_Stream_Open@16"); F_GETPROC(FSOUND_Stream_Create, "_FSOUND_Stream_Create@20"); F_GETPROC(FSOUND_Stream_Play, "_FSOUND_Stream_Play@8"); F_GETPROC(FSOUND_Stream_PlayEx, "_FSOUND_Stream_PlayEx@16"); F_GETPROC(FSOUND_Stream_Stop, "_FSOUND_Stream_Stop@4"); F_GETPROC(FSOUND_Stream_Close, "_FSOUND_Stream_Close@4"); F_GETPROC(FSOUND_Stream_SetEndCallback, "_FSOUND_Stream_SetEndCallback@12"); F_GETPROC(FSOUND_Stream_SetSyncCallback, "_FSOUND_Stream_SetSyncCallback@12"); F_GETPROC(FSOUND_Stream_GetSample, "_FSOUND_Stream_GetSample@4"); F_GETPROC(FSOUND_Stream_CreateDSP, "_FSOUND_Stream_CreateDSP@16"); F_GETPROC(FSOUND_Stream_SetBufferSize, "_FSOUND_Stream_SetBufferSize@4"); F_GETPROC(FSOUND_Stream_SetPosition, "_FSOUND_Stream_SetPosition@8"); F_GETPROC(FSOUND_Stream_GetPosition, "_FSOUND_Stream_GetPosition@4"); F_GETPROC(FSOUND_Stream_SetTime, "_FSOUND_Stream_SetTime@8"); F_GETPROC(FSOUND_Stream_GetTime, "_FSOUND_Stream_GetTime@4"); F_GETPROC(FSOUND_Stream_GetLength, "_FSOUND_Stream_GetLength@4"); F_GETPROC(FSOUND_Stream_GetLengthMs, "_FSOUND_Stream_GetLengthMs@4"); F_GETPROC(FSOUND_Stream_SetMode, "_FSOUND_Stream_SetMode@8"); F_GETPROC(FSOUND_Stream_GetMode, "_FSOUND_Stream_GetMode@4"); F_GETPROC(FSOUND_Stream_SetSubStream, "_FSOUND_Stream_SetSubStream@8"); F_GETPROC(FSOUND_Stream_GetNumSubStreams, "_FSOUND_Stream_GetNumSubStreams@4"); F_GETPROC(FSOUND_Stream_SetSubStreamSentence, "_FSOUND_Stream_SetSubStreamSentence@12"); F_GETPROC(FSOUND_Stream_SetLoopPoints, "_FSOUND_Stream_SetLoopPoints@12"); F_GETPROC(FSOUND_Stream_SetLoopCount, "_FSOUND_Stream_SetLoopCount@8"); F_GETPROC(FSOUND_Stream_AddSyncPoint, "_FSOUND_Stream_AddSyncPoint@12"); F_GETPROC(FSOUND_Stream_DeleteSyncPoint, "_FSOUND_Stream_DeleteSyncPoint@4"); F_GETPROC(FSOUND_Stream_GetNumSyncPoints, "_FSOUND_Stream_GetNumSyncPoints@4"); F_GETPROC(FSOUND_Stream_GetSyncPoint, "_FSOUND_Stream_GetSyncPoint@8"); F_GETPROC(FSOUND_Stream_GetSyncPointInfo, "_FSOUND_Stream_GetSyncPointInfo@8"); F_GETPROC(FSOUND_Stream_GetOpenState, "_FSOUND_Stream_GetOpenState@4"); F_GETPROC(FSOUND_Stream_GetNumTagFields, "_FSOUND_Stream_GetNumTagFields@8"); F_GETPROC(FSOUND_Stream_GetTagField, "_FSOUND_Stream_GetTagField@24"); F_GETPROC(FSOUND_Stream_FindTagField, "_FSOUND_Stream_FindTagField@20"); F_GETPROC(FSOUND_Stream_Net_SetProxy, "_FSOUND_Stream_Net_SetProxy@4"); F_GETPROC(FSOUND_Stream_Net_GetLastServerStatus, "_FSOUND_Stream_Net_GetLastServerStatus@0"); F_GETPROC(FSOUND_Stream_Net_SetBufferProperties, "_FSOUND_Stream_Net_SetBufferProperties@12"); F_GETPROC(FSOUND_Stream_Net_GetBufferProperties, "_FSOUND_Stream_Net_GetBufferProperties@12"); F_GETPROC(FSOUND_Stream_Net_SetMetadataCallback, "_FSOUND_Stream_Net_SetMetadataCallback@12"); F_GETPROC(FSOUND_Stream_Net_GetStatus, "_FSOUND_Stream_Net_GetStatus@20"); F_GETPROC(FSOUND_CD_Play, "_FSOUND_CD_Play@8"); F_GETPROC(FSOUND_CD_SetPlayMode, "_FSOUND_CD_SetPlayMode@8"); F_GETPROC(FSOUND_CD_Stop, "_FSOUND_CD_Stop@4"); F_GETPROC(FSOUND_CD_SetPaused, "_FSOUND_CD_SetPaused@8"); F_GETPROC(FSOUND_CD_SetVolume, "_FSOUND_CD_SetVolume@8"); F_GETPROC(FSOUND_CD_SetTrackTime, "_FSOUND_CD_SetTrackTime@8"); F_GETPROC(FSOUND_CD_Eject, "_FSOUND_CD_Eject@4"); F_GETPROC(FSOUND_CD_GetPaused, "_FSOUND_CD_GetPaused@4"); F_GETPROC(FSOUND_CD_GetTrack, "_FSOUND_CD_GetTrack@4"); F_GETPROC(FSOUND_CD_GetNumTracks, "_FSOUND_CD_GetNumTracks@4"); F_GETPROC(FSOUND_CD_GetVolume, "_FSOUND_CD_GetVolume@4"); F_GETPROC(FSOUND_CD_GetTrackLength, "_FSOUND_CD_GetTrackLength@8"); F_GETPROC(FSOUND_CD_GetTrackTime, "_FSOUND_CD_GetTrackTime@4"); F_GETPROC(FSOUND_DSP_Create, "_FSOUND_DSP_Create@12"); F_GETPROC(FSOUND_DSP_Free, "_FSOUND_DSP_Free@4"); F_GETPROC(FSOUND_DSP_SetPriority, "_FSOUND_DSP_SetPriority@8"); F_GETPROC(FSOUND_DSP_GetPriority, "_FSOUND_DSP_GetPriority@4"); F_GETPROC(FSOUND_DSP_SetActive, "_FSOUND_DSP_SetActive@8"); F_GETPROC(FSOUND_DSP_GetActive, "_FSOUND_DSP_GetActive@4"); F_GETPROC(FSOUND_DSP_GetClearUnit, "_FSOUND_DSP_GetClearUnit@0"); F_GETPROC(FSOUND_DSP_GetSFXUnit, "_FSOUND_DSP_GetSFXUnit@0"); F_GETPROC(FSOUND_DSP_GetMusicUnit, "_FSOUND_DSP_GetMusicUnit@0"); F_GETPROC(FSOUND_DSP_GetClipAndCopyUnit, "_FSOUND_DSP_GetClipAndCopyUnit@0"); F_GETPROC(FSOUND_DSP_GetFFTUnit, "_FSOUND_DSP_GetFFTUnit@0"); F_GETPROC(FSOUND_DSP_MixBuffers, "_FSOUND_DSP_MixBuffers@28"); F_GETPROC(FSOUND_DSP_ClearMixBuffer, "_FSOUND_DSP_ClearMixBuffer@0"); F_GETPROC(FSOUND_DSP_GetBufferLength, "_FSOUND_DSP_GetBufferLength@0"); F_GETPROC(FSOUND_DSP_GetBufferLengthTotal, "_FSOUND_DSP_GetBufferLengthTotal@0"); F_GETPROC(FSOUND_DSP_GetSpectrum, "_FSOUND_DSP_GetSpectrum@0"); F_GETPROC(FSOUND_Reverb_SetProperties, "_FSOUND_Reverb_SetProperties@4"); F_GETPROC(FSOUND_Reverb_GetProperties, "_FSOUND_Reverb_GetProperties@4"); F_GETPROC(FSOUND_Reverb_SetChannelProperties, "_FSOUND_Reverb_SetChannelProperties@8"); F_GETPROC(FSOUND_Reverb_GetChannelProperties, "_FSOUND_Reverb_GetChannelProperties@8"); F_GETPROC(FSOUND_Record_SetDriver, "_FSOUND_Record_SetDriver@4"); F_GETPROC(FSOUND_Record_GetNumDrivers, "_FSOUND_Record_GetNumDrivers@0"); F_GETPROC(FSOUND_Record_GetDriverName, "_FSOUND_Record_GetDriverName@4"); F_GETPROC(FSOUND_Record_GetDriver, "_FSOUND_Record_GetDriver@0"); F_GETPROC(FSOUND_Record_StartSample, "_FSOUND_Record_StartSample@8"); F_GETPROC(FSOUND_Record_Stop, "_FSOUND_Record_Stop@0"); F_GETPROC(FSOUND_Record_GetPosition, "_FSOUND_Record_GetPosition@0"); F_GETPROC(FSOUND_File_SetCallbacks, "_FSOUND_File_SetCallbacks@20"); F_GETPROC(FMUSIC_LoadSong, "_FMUSIC_LoadSong@4"); F_GETPROC(FMUSIC_LoadSongEx, "_FMUSIC_LoadSongEx@24"); F_GETPROC(FMUSIC_GetOpenState, "_FMUSIC_GetOpenState@4"); F_GETPROC(FMUSIC_FreeSong, "_FMUSIC_FreeSong@4"); F_GETPROC(FMUSIC_PlaySong, "_FMUSIC_PlaySong@4"); F_GETPROC(FMUSIC_StopSong, "_FMUSIC_StopSong@4"); F_GETPROC(FMUSIC_StopAllSongs, "_FMUSIC_StopAllSongs@0"); F_GETPROC(FMUSIC_SetZxxCallback, "_FMUSIC_SetZxxCallback@8"); F_GETPROC(FMUSIC_SetRowCallback, "_FMUSIC_SetRowCallback@12"); F_GETPROC(FMUSIC_SetOrderCallback, "_FMUSIC_SetOrderCallback@12"); F_GETPROC(FMUSIC_SetInstCallback, "_FMUSIC_SetInstCallback@12"); F_GETPROC(FMUSIC_SetSample, "_FMUSIC_SetSample@12"); F_GETPROC(FMUSIC_SetUserData, "_FMUSIC_SetUserData@8"); F_GETPROC(FMUSIC_OptimizeChannels, "_FMUSIC_OptimizeChannels@12"); F_GETPROC(FMUSIC_SetReverb, "_FMUSIC_SetReverb@4"); F_GETPROC(FMUSIC_SetLooping, "_FMUSIC_SetLooping@8"); F_GETPROC(FMUSIC_SetOrder, "_FMUSIC_SetOrder@8"); F_GETPROC(FMUSIC_SetPaused, "_FMUSIC_SetPaused@8"); F_GETPROC(FMUSIC_SetMasterVolume, "_FMUSIC_SetMasterVolume@8"); F_GETPROC(FMUSIC_SetMasterSpeed, "_FMUSIC_SetMasterSpeed@8"); F_GETPROC(FMUSIC_SetPanSeperation, "_FMUSIC_SetPanSeperation@8"); F_GETPROC(FMUSIC_GetName, "_FMUSIC_GetName@4"); F_GETPROC(FMUSIC_GetType, "_FMUSIC_GetType@4"); F_GETPROC(FMUSIC_GetNumOrders, "_FMUSIC_GetNumOrders@4"); F_GETPROC(FMUSIC_GetNumPatterns, "_FMUSIC_GetNumPatterns@4"); F_GETPROC(FMUSIC_GetNumInstruments, "_FMUSIC_GetNumInstruments@4"); F_GETPROC(FMUSIC_GetNumSamples, "_FMUSIC_GetNumSamples@4"); F_GETPROC(FMUSIC_GetNumChannels, "_FMUSIC_GetNumChannels@4"); F_GETPROC(FMUSIC_GetSample, "_FMUSIC_GetSample@8"); F_GETPROC(FMUSIC_GetPatternLength, "_FMUSIC_GetPatternLength@8"); F_GETPROC(FMUSIC_IsFinished, "_FMUSIC_IsFinished@4"); F_GETPROC(FMUSIC_IsPlaying, "_FMUSIC_IsPlaying@4"); F_GETPROC(FMUSIC_GetMasterVolume, "_FMUSIC_GetMasterVolume@4"); F_GETPROC(FMUSIC_GetGlobalVolume, "_FMUSIC_GetGlobalVolume@4"); F_GETPROC(FMUSIC_GetOrder, "_FMUSIC_GetOrder@4"); F_GETPROC(FMUSIC_GetPattern, "_FMUSIC_GetPattern@4"); F_GETPROC(FMUSIC_GetSpeed, "_FMUSIC_GetSpeed@4"); F_GETPROC(FMUSIC_GetBPM, "_FMUSIC_GetBPM@4"); F_GETPROC(FMUSIC_GetRow, "_FMUSIC_GetRow@4"); F_GETPROC(FMUSIC_GetPaused, "_FMUSIC_GetPaused@4"); F_GETPROC(FMUSIC_GetTime, "_FMUSIC_GetTime@4"); F_GETPROC(FMUSIC_GetRealChannel, "_FMUSIC_GetRealChannel@8"); F_GETPROC(FMUSIC_GetUserData, "_FMUSIC_GetUserData@4"); return instance; } static void FMOD_FreeInstance(FMOD_INSTANCE *instance) { if (instance) { if (instance->module) { #ifdef WIN32 FreeLibrary((HMODULE)instance->module); #else dlclose(instance->module); #endif } free(instance); } } #endif