<HTML> <HEAD> <TITLE>Natural Selection Manual</TITLE> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <script language="JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.0 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && document.getElementById) x=document.getElementById(n); return x; } function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; 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Some enable new <a href="alien_evolutions.html">evolutions</a>, while others serve tactical, defensive, or resource gathering purposes. Each hive allows for one kind of evolution chamber. Resource chambers and offensive chambers have no hive requirements.</p> </td> </tr> </table> </td> </tr> <tr> <td> <table width="628" border="0" cellspacing="5" cellpadding="5" align="center"> <tr> <td> <p> <img src="images/images/10red_data.gif" width="13" height="10"> Each of these chambers serve a purpose in the field, but defensive, movement, and sensory chambers play another important role. They act as supplements to the knowledge contained in hives, allowing the Kharaa to specialize themselves even further with entirely new abilities. Each hive can support one kind of upgrade chamber – though which type of chamber is chosen first, second, and third has varied from battle to battle. See the <a href="alien_evolutions.html">evolutions</a> section for descriptions of these powerful biological upgrades.</p> </td> </tr> </table> <table width="628" border="1" cellspacing="0" cellpadding="0" bgcolor="#330000" align="center" bordercolor="#CC0000"> <tr> <td> <table width="628" border="0" cellspacing="5" cellpadding="5" align="center"> <tr> <td width="50%"> <img src="images/tech_10/movement.gif" width="15" height="15"> <a href="alien_chambers_m.html">Movement</a> </td> <td width="50%"><img src="images/tech_10/sensory.gif" width="15" height="15"> <a href="alien_chambers_s.html">Sensory</a></td> </tr> <tr> <td width="50%"><img src="images/tech_10/defence.gif" width="15" height="15"> <a href="alien_chambers_d.html">Defensive</a></td> <td width="50%"><img src="images/tech_10/offense.gif" width="15" height="15"> <a href="alien_chambers_o.html">Offensive</a></td> </tr> <tr> <td width="50%"><img src="images/tech_10/resource.gif" width="15" height="15"> <a href="alien_chambers_r.html">Resource Chambers</a></td> <td width="50%"> </td> </tr> </table> </td> </tr> </table> </td> </tr> </table> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%"> <tr> <td align="center" valign="top"> <div align="center"> </div> </td> </tr> </table> </td> </tr> </table> </td> <td background="images/design/red/surround_e.gif"><img src="images/design/red/surround_e.gif" width="37" height="482"></td> </tr> <tr> <td colspan="3" height="2"><img src="images/design/red/surround_s.gif" width="768" height="81"></td> </tr> </table> </td> </tr> </table> </BODY> </HTML>