=====================================================================
   Natural-Selection Map Spec Sheet
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------General Information--------------------------------------------

Title		:	Altair Underwater Mining Facility
Filename	:	ns_altair.bsp
Author		:	Paul "KungFuDiscoMonkey" Traylor
EMail		:	kungfudiscomonkey@gmail.com
URL		:	http://kungfudiscomonkey.net
Date		:	February 21, 2005

------Play Information-----------------------------------------------

NS:Classic
How Many Players:	32

------Map Information------------------------------------------------

New Textures	:	Yes (ns_altair.wad embedded in BSP) 
				Some Textures taken from Poke646 by Marc Schröder
				Button Textures, damaged door, and new monitors by
 				Samejima
New Sounds	:	No
New Skybox      :       Yes 	based on deepsea1
				by Darc
				http://telefragged.com/soup/
New Models      :       Not yet
New Prefabs     :       Yes	Tube Container by KungFuSquirrel

------Construction---------------------------------------------------

Base		:	From scratch
Editor(s) used	:	Valve Hammer Editor 3.5
                        Adobe Photoshop Elements 2.0
			Wally
Compile Machine	:	3 Ghz P4, 1 gb RAM
Compile time	:	~1 hour

------Changelog------------------------------------------------------
v1-6 OLD Versions
    
v7 (11/8/04)
    Version number incrimented by request to reflect the massive number of improvemts since the b5 version of the map
    Added vent from Omega to Zeta with two exits into Phi
    Added vent from Muck Pump to Parts Room RT
    Rspeed optimizations
    Adjustments to Surface Umbilical to reduce LOS
    Adjustments to MS top entrance
    New monitor textures by Samejima
    Covered up pit in Omega
    More details
    New minimap built for new changes to rooms

v7b (1/29/05)
    Removed Diving tanks and connected Nanite Regulation and Settling tanks
    Rerouted path from Settling tanks into Communications
    Moved weldable to Muck Pump
    Optimized Sub Bay
    Moved node from outside Parts room into parts room

v7c (2/10/05)
    Moved Parts Room RT to Sigma Test Site
    Added new info_locations to help navigation and direction
    Split up Life Support info_location
    Split up Sub Bay info_location
    Removed weldable door
    Reopened path between Sub Bay and Parts Room
    Moved some alien spawns into Life Support instead of being a bit outside the hive room

v7d (2/14/05)
    Played with HLRAD compile settings a bit
    Added a few new lights to sewer
    Misc detail to parts room and Station Monitoring
    Small tweek to fix minimap glitch till I have time to do a full sprite again
    Added new vent weldables

v7e (2/21/05)
    Reopened route from Settling Tanks to Consistancy
    Combined Station Monitoring and Sub Refueling node into one node at SM-Power.
    Moved Settling Tank node back to Nanite Regulation
    Added small ledge in sub bay to help get around pool
    Fixed custom minimap.

    
------Additional Info------------------------------------------------

Any feedback or suggestions, please send them to kungfudiscomonkey@gmail.com

------Copyright-Permissions------------------------------------------

I give NO permission whatsoever to decompile this map or use the textures in any other mapping project. Also, please no using ripent or similar to modify the map, if you want something changed, email me about it and if i consider it to be valid i'll sort it.

------And Finally----------------------------------------------------

Thanks to the NS Dev team for making this great mod that has kept me from doing as much homework as I should.

Thanks to the NS Playtester team for helping me with good feedback and taking time to disuss with me the changes and updates to help make the map that much better.

Thanks Plaguebearer for taking my mediocre layout and turning it into something awsome. Without his help you wouldn't be playing this map.

Thanks to TyrNemesis^ for helping me walk around the map and pointing out balance issues and node placement issues and generally helping to make Altair even better. Half the reason you are reading this file is because this guy helped make Altair what it is.

------Dedication-----------------------------------------------------
Altair is dedicated to my friends from Wake Christian Academy, Cary Alliance Church, and Grace Community Church who will never realize how much their lives have impacted mine and made me a better person because of it.