#ifndef SPRITEPANEL_H #define SPRITEPANEL_H #include "VGUI_Panel.h" //#include "ui/GammaAwareComponent.h" #include "ui/ReloadableComponent.h" #include "../types.h" typedef int AVHHSPRITE; class SpritePanel : public vgui::Panel, public ReloadableComponent//, public GammaAwareComponent { public: SpritePanel(const string& inBaseSpriteName, const string& inRenderMode); //virtual void NotifyGammaChange(float inGammaSlope); virtual void SetVAlignment(const string& inAlignment); virtual void VidInit(void); protected: int GetNumSpritesAcross(); int GetNumSpritesDown(); virtual void paint(); virtual void paintBackground(); private: string mBaseSpriteName; string mRenderMode; string mVAlignment; AVHHSPRITE mSpriteHandle; //float mGammaSlope; }; #endif