/***
*
*	Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
#if !defined( REF_PARAMSH )
#define REF_PARAMSH

typedef struct ref_params_s
{
	// Output
	float	vieworg[3];
	float	viewangles[3];

	float	forward[3];
	float	right[3];
	float   up[3];

	// Client frametime;
	float	frametime;
	// Client time
	float	time;

	// Misc
	int		intermission;
	int		paused;
	int		spectator;
	int		onground;
	int		waterlevel;

	float	simvel[3];
	float	simorg[3];

	float	viewheight[3];
	float	idealpitch;

	float	cl_viewangles[3];

	int		health;
	float	crosshairangle[3];
	float	viewsize;

	float	punchangle[3];
	int		maxclients;
	int		viewentity;
	int		playernum;
	int		max_entities;
	int		demoplayback;
	int		hardware;

	int		smoothing;

	// Last issued usercmd
	struct usercmd_s *cmd;

	// Movevars
	struct movevars_s *movevars;

	int		viewport[4];		// the viewport coordinates x ,y , width, height

	int		nextView;			// the renderer calls ClientDLL_CalcRefdef() and Renderview
								// so long in cycles until this value is 0 (multiple views)
	int		onlyClientDraw;		// if !=0 nothing is drawn by the engine except clientDraw functions
} ref_params_t;

#endif // !REF_PARAMSH