// Stored modelname (without quotes): "H:\SDK2\SDK\Weapon Models\NS\ba_offense.mdl" $modelname "ba_offense.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "upgrade_alien_offense_reference" } $flags 0 $externaltextures $attachment 0 "Bone04" 0 0 0 $hbox 0 "Bone02" 0 -11.05 -10.29 12.83 12.2 11.27 $hbox 0 "Bone04" -8.5 -18.58 -18.549999 23.67 18.35 22.08 $hbox 0 "Bone07" 0 -15.94 -4.24 18.879999 0.000001 1.11 $hbox 0 "Bone08" -0.04 -14.2 -6.18 16.07 3.71 9.52 $hbox 0 "Bone09" 0 -16.77 -6.13 26.93 2.04 2.36 $hbox 0 "Bone11" -14.93 -24.08 -26 29.25 4.79 28.76 $hbox 0 "Bone12" 0 -14.69 -1.41 19.120001 0.000005 5.48 $hbox 0 "Bone13" -0.38 -14.65 -1.94 17.209999 4.2 3.94 $hbox 0 "Bone14" 0 -17.870001 -1.84 27.77 2.59 4.58 $hbox 0 "Bone16" -13.4 -7.86 -15.17 22.284824 7.95 16.02 $hbox 0 "Bone17" 0 -2.32 -2.32 21.200001 0.000004 2.51 $hbox 0 "Bone18" 0 -14.79 -2.59 18.52 3.02 5.49 $hbox 0 "Bone19" 0 -8.18 -3.05 30.08 3.34 2.88 $sequence "spawn" { "ba_offense_anims\spawn" fps 12 } $sequence "deploy" { "ba_offense_anims\deploy" fps 6 } $sequence "idle1" { "ba_offense_anims\idle1" fps 5 loop } $sequence "idle2" { "ba_offense_anims\idle2" fps 2 loop } $sequence "researching" { "ba_offense_anims\researching" fps 15 } $sequence "dummy_active" { "ba_offense_anims\dummy_active" fps 8 loop } $sequence "fire" { "ba_offense_anims\fire" fps 24 } $sequence "take_damage" { "ba_offense_anims\take_damage" fps 30 } $sequence "die_forward" { "ba_offense_anims\die_forward" fps 17 } $sequence "die_left" { "ba_offense_anims\die_left" fps 17 } $sequence "die_backward" { "ba_offense_anims\die_backward" fps 17 } $sequence "die_right" { "ba_offense_anims\die_right" fps 17 } $sequence "dummy_special" { "ba_offense_anims\dummy_special" fps 1 }