// Stored modelname (without quotes): "C:\3DMAX31\Scenes\natural_selection\pistol\v_hg.mdl" $modelname "v_hg.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "pistol_ref" } $flags 0 $texturegroup "skinfamilies" { { "hands.bmp" } { "hands_black.bmp" } } $attachment 0 "Bone53" 0 -3 0 $hbox 0 "Bone26" -1.55 -4.619665 -1.07 1.82 1.35 1.225403 $hbox 0 "Bone27" -1.986842 -1.07 0 0.16 0.57 1.25 $hbox 0 "Bone28" -0.506463 -1.4 -0.92 0.58 0.07 0.46 $hbox 0 "Bone25" -2.2 -0.03 -1.98 2.06 10.52 1.44 $hbox 0 "Bone02" -3.39 -7.206539 -0.69 3.07 4.75 0.73 $hbox 0 "Bone49" -3.11 -0.61 -0.26 0 1.32 0.79 $hbox 0 "Bone03" -1.55 -2.14 -1 1.82 1.35 1.06 $hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16 $hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97 $hbox 0 "Bone51" -0.42 -5.19 -0.78 1.3 2.25 0.71 $sequence "idle" { "v_hg_anims\idle" fps 20 } $sequence "idle2" { "v_hg_anims\idle2" fps 10 } $sequence "reload" { "v_hg_anims\reload" { event 5004 14 "weapons/pistol_clipout.wav" } { event 5004 50 "weapons/pistol_clipin.wav" } fps 27 } $sequence "reload_empty" { "v_hg_anims\reload_empty" { event 5004 10 "weapons/pistol_clipout.wav" } { event 5004 50 "weapons/pistol_clipin.wav" } { event 5004 71 "weapons/pistol_slide_release.wav" } fps 27 } $sequence "shoot" { "v_hg_anims\shoot" { event 5001 0 "30" } fps 20 } $sequence "shoot_empty" { "v_hg_anims\shoot_empty" fps 20 } $sequence "draw" { "v_hg_anims\draw" { event 5004 2 "weapons/pistol_draw.wav" } fps 20 }