// Stored modelname (without quotes): "C:\3dmax31\Scenes\natural_selection\gl\v_gg.mdl" $modelname "v_gg.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "GL" { studio "gl_ref" } $bodygroup "right_hand" { studio "gl_right_hand_ref" } $bodygroup "left_hand" { studio "gl_left_hand_ref" } $flags 0 $texturegroup "skinfamilies" { { "hands.bmp" } { "hands_black.bmp" } } $attachment 0 "Bone13" 0 0 0 $hbox 0 "Bone26" -21.077509 -2.14 -10.654328 1.82 5.490737 0.71 $hbox 0 "Bone01" -24.230747 -5.54034 -5.04 3.12 2.66 3.42 $hbox 0 "Bone11" -0.22 -2.3 -11.815604 4.47 2.8 1.39 $hbox 0 "vone07" 0 -2.29 -2.2 4.02 2.24 2.25 $hbox 0 "vone08" -2.808218 -2.154317 -11.720367 0.801523 2.106357 1.52 $hbox 0 "Bone49" -0.49 -0.71 -0.71 3.17 0.71 0.71 $hbox 0 "Bone51" -0.49 -0.71 -0.71 3.17 0.7 0.71 $hbox 0 "Bone55" -0.58 -0.71 -0.71 3.08 0.7 0.71 $hbox 0 "Bone53" -0.49 -0.71 -0.71 3.17 0.7 0.71 $hbox 0 "Bone27" -1.986842 -1.07 0 0.16 0.57 1.25 $hbox 0 "Bone28" -0.506463 -1.4 -0.92 0.58 0.07 0.46 $hbox 0 "Bone03" -1.55 -2.14 -1 1.82 1.35 1.06 $hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16 $hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97 $sequence "idle-4or0" { "v_gg_anims\idle-4or0" fps 5 } $sequence "idle-3" { "v_gg_anims\idle-3" fps 5 } $sequence "idle-2" { "v_gg_anims\idle-2" fps 5 } $sequence "idle-1" { "v_gg_anims\idle-1" fps 5 } $sequence "reload-3" { "v_gg_anims\reload-3" { event 5004 1 "weapons/gg_reload_start.wav" } { event 5004 35 "weapons/gg_insert.wav" } { event 5004 60 "weapons/gg_reload_end.wav" } fps 25 } $sequence "reload-2" { "v_gg_anims\reload-2" { event 5004 1 "weapons/gg_reload_start.wav" } { event 5004 35 "weapons/gg_insert.wav" } { event 5004 65 "weapons/gg_insert.wav" } { event 5004 90 "weapons/gg_reload_end.wav" } fps 25 } $sequence "reload-1" { "v_gg_anims\reload-1" { event 5004 1 "weapons/gg_reload_start.wav" } { event 5004 35 "weapons/gg_insert.wav" } { event 5004 65 "weapons/gg_insert.wav" } { event 5004 95 "weapons/gg_insert.wav" } { event 5004 120 "weapons/gg_reload_end.wav" } fps 25 } $sequence "reload-0" { "v_gg_anims\reload-0" { event 5004 1 "weapons/gg_reload_start.wav" } { event 5004 34 "weapons/gg_insert.wav" } { event 5004 65 "weapons/gg_insert.wav" } { event 5004 95 "weapons/gg_insert.wav" } { event 5004 125 "weapons/gg_insert.wav" } { event 5004 150 "weapons/gg_reload_end.wav" } fps 25 } $sequence "shoot-4" { "v_gg_anims\shoot-4" { event 5001 0 "30" } { event 5004 8 "weapons/gg_rotate.wav" } fps 20 } $sequence "shoot-3" { "v_gg_anims\shoot-3" { event 5001 0 "30" } { event 5004 8 "weapons/gg_rotate.wav" } fps 20 } $sequence "shoot-2" { "v_gg_anims\shoot-2" { event 5001 0 "30" } { event 5004 8 "weapons/gg_rotate.wav" } fps 20 } $sequence "shoot-1" { "v_gg_anims\shoot-1" { event 5001 0 "30" } { event 5004 8 "weapons/gg_rotate.wav" } fps 20 } $sequence "shoot_empty" { "v_gg_anims\shoot_empty" fps 20 } $sequence "draw-4or0" { "v_gg_anims\draw-4or0" { event 5004 1 "weapons/gg_draw.wav" } fps 20 } $sequence "draw-3" { "v_gg_anims\draw-3" { event 5004 1 "weapons/gg_draw.wav" } fps 20 } $sequence "draw-2" { "v_gg_anims\draw-2" { event 5004 1 "weapons/gg_draw.wav" } fps 20 } $sequence "draw-1" { "v_gg_anims\draw-1" { event 5004 1 "weapons/gg_draw.wav" } fps 20 } $sequence "cancel-reload-1" { "v_gg_anims\cancel-reload-1" { event 5004 7 "weapons/gg_reload_end.wav" } fps 25 } $sequence "cancel-reload-2or3" { "v_gg_anims\cancel-reload-2or3" { event 5004 7 "weapons/gg_reload_end.wav" } fps 25 }