#ifndef AVHTEAMHIERARCHY_H #define AVHTEAMHIERARCHY_H #include "ui/UIComponents.h" #include "VGUI_TextPanel.h" #include "AvHEntityHierarchy.h" #include "ui/StaticLabel.h" #include "AvHMapExtents.h" using vgui::Panel; using vgui::TextPanel; class AvHTeamHierarchy : public StaticLabel { public: AvHTeamHierarchy(int wide,int tall); void SetFullScreen(bool inFullScreen); void GetWorldPosFromMouse(int inMouseX, int inMouseY, float& outWorldX, float& outWorldY); protected: void GetDrawInfo(AvHOverviewMap::DrawInfo& outDrawInfo); virtual void paint(); virtual void paintBackground(); bool mFullScreen; }; class AvHUITeamHierarchy : public UIStaticLabel { public: AvHUITeamHierarchy(void); // Destructor automatically removes component from the engine virtual ~AvHUITeamHierarchy(void); virtual Panel* GetComponentPointer(void); virtual const string& GetType(void) const; virtual bool SetClassProperties(const TRDescription& inDescription, Panel* inComponent, CSchemeManager* inSchemeManager); private: void AllocateComponent(const TRDescription& inDescription); AvHTeamHierarchy* mHierarchyComponent; string mType; }; #endif