// Stored modelname (without quotes): "C:\Documents and Settings\Administrator\Desktop\LMG\v_mg.mdl" $modelname "v_mg.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "v_lmg_ref" } $flags 0 $texturegroup "skinfamilies" { { "hands.bmp" } { "hands_black.bmp" } } $attachment 0 "Bone51" -0.3 -1 0.3 $hbox 0 "Bone24" -2.1 -11.07 -1.98 2.15 0 1.44 $hbox 0 "Bone25" -1.57 -3.32 -1.07 1.8 0.17 0.99 $hbox 0 "Bone26" -1.888534 -2.229281 -0.359631 1.469365 0.22386 1.176305 $hbox 0 "Bone27" -2.14 -1.72 -0.15 0 0.57 1.27 $hbox 0 "Bone01" -4.39 -15.036648 -1.45 3.85 7.47 1.08 $hbox 0 "Bone55" -1.48 -2.59 -1.21 0.3 1.54 0.71 $hbox 0 "Bone53" 0 -1.7 -6.69 1.04 0.7 0 $hbox 0 "Bone54" -1.12897 -2.560474 -10.608303 0 0 0 $hbox 0 "Bone03" -1.55 -2.14 -1 1.82 1.35 1.06 $hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16 $hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97 $sequence "idle" { "v_mg_anims\idle" fps 20 } $sequence "idle2" { "v_mg_anims\idle2" fps 10 } $sequence "reload" { "v_mg_anims\reload" { event 5004 13 "weapons/lmg_clipout.wav" } { event 5004 38 "weapons/lmg_clipin.wav" } fps 20 } $sequence "shoot" { "v_mg_anims\shoot" { event 5001 0 "20" } fps 20 } $sequence "shoot_empty" { "v_mg_anims\shoot_empty" fps 20 } $sequence "draw" { "v_mg_anims\draw" { event 5004 0 "weapons/lmg_draw.wav" } fps 20 }