//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: Controls placement and order of all weapons // // $Workfile: AvHItemInfo.cpp $ // $Date: 2002/10/18 22:20:26 $ // //------------------------------------------------------------------------------- // $Log: AvHItemInfo.cpp,v $ // Revision 1.21 2002/10/18 22:20:26 Flayra // - Don't auto pickup weapons so much // // Revision 1.20 2002/10/17 17:33:27 Flayra // - Fixed missing bacterial spray weapon caused by secondary weapons switch // // Revision 1.19 2002/10/16 20:54:02 Flayra // - Move secondary weapons to secondary slots // // Revision 1.18 2002/10/16 00:59:44 Flayra // - Added concept of secondary weapons // // Revision 1.17 2002/10/03 18:56:21 Flayra // - Swapped umbra and spores // // Revision 1.16 2002/08/16 02:38:59 Flayra // - Swapped around umbra, blink and bilebomb // // Revision 1.15 2002/08/09 01:04:13 Flayra // - Added concept of primary weapon // - Removed autoreloading for weapons that don't use it, fixing bugs where knife slashes immediately when drawing it, and others // // Revision 1.14 2002/07/24 19:09:17 Flayra // - Linux issues // // Revision 1.13 2002/07/24 18:45:41 Flayra // - Linux and scripting changes // // Revision 1.12 2002/07/01 21:36:42 Flayra // - Regular update (new weapons, new placement) // // Revision 1.11 2002/06/25 18:03:56 Flayra // - Mark weapons with hive flags, deleted old weapons, added new weapons, fixed mines, changed weapon IDs // // Revision 1.10 2002/06/10 19:57:21 Flayra // - Regular update (moved alien upgrade chambers around) // // Revision 1.9 2002/05/28 17:49:39 Flayra // - Moved resource tower to second slot // // Revision 1.8 2002/05/23 02:33:42 Flayra // - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development. // //=============================================================================== #include "AvHMarineWeapons.h" #include "AvHPlayer.h" #ifdef AVH_CLIENT #include "cl_dll/eventscripts.h" #include "cl_dll/in_defs.h" #include "cl_dll/wrect.h" #include "cl_dll/cl_dll.h" #endif #include "../common/hldm.h" #include "../common/event_api.h" #include "../common/event_args.h" #include "../common/vector_util.h" #include "AvHMarineWeapons.h" #include "AvHMarineWeaponConstants.h" #include "AvHMarineEquipmentConstants.h" #include "AvHAlienWeapons.h" #include "AvHAlienWeaponConstants.h" #include "AvHMarineEquipment.h" #include "AvHAlienAbilities.h" #include "AvHAlienAbilityConstants.h" #include "../util/MathUtil.h" typedef enum { AVH_FIRST_SLOT = 0, AVH_SECOND_SLOT = 1, AVH_THIRD_SLOT = 2, AVH_FOURTH_SLOT = 3, AVH_FIFTH_SLOT = 4 } AvHSlotType; // IMPORTANT NOTE: // When moving weapons around, be sure to update AvHBasePlayerWeapon::GetAnimationExtension() also. // // AVH_FIRST_SLOT // 1: Machine gun // 2: Sonic // 3: HMG // 4: Bite // 5: Claws // 6: Swipe // 7: Builder spit // 8: GrenadeGun // 9: Bite2 // // AVH_SECOND_SLOT // 0: Pistol // 1: Builder bacterial spray // 2: // 3: Parasite // 4: BlinkGun // 5: Devour // 6: Spore // 7: Spike // 8: // 9: // AVH_THIRD_SLOT // 0: None // 1: Knife // 2: Metabolize // 3: BileBomb // 4: Stomp // 5: Leap // 6: // 7: Umbra // 8: // 9: // AVH_FOURTH_SLOT // 0: Mine // 1: Webspinner // 2: Grenade // 3: // 4: PrimalScream // 5: DivineWind // 6: Charge // 7: Acid rocket // 8: Welder // AVH_FIFTH_SLOT // 0: None //order = special primary, primary, special secondary, secondary, tertiary (slot 4 except grenade), melee (slot3, not droppable), grenade (not droppable) const int kGrenadeWeaponWeight = 1; const int kMeleeWeaponWeight = 2; const int kDefaultTertiaryWeaponWeight = 3; const int kDefaultSecondaryWeaponWeight = 4; const int kSpecialSecondaryWeaponWeight = 5; const int kDefaultPrimaryWeaponWeight = 6; const int kSpecialPrimaryWeaponWeight = 7; int AvHKnife::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_THIRD_SLOT; p->iPosition = 1; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kKNDamage); p->iMaxClip = WEAPON_NOCLIP; //p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD; p->iId = AVH_WEAPON_KNIFE; p->iWeight = kMeleeWeaponWeight; return 1; } int AvHKnife::iItemSlot(void) { return AVH_THIRD_SLOT + 1; } int AvHMine::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIFTH_SLOT; p->iPosition = 1; p->pszName = STRING(pev->classname); p->pszAmmo1 = "MineAmmo"; p->iMaxAmmo1 = 0;//BALANCE_VAR(kMineMaxAmmo); p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kMineDamage); p->iMaxClip = BALANCE_VAR(kMineMaxAmmo); p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY;//ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE; p->iId = AVH_WEAPON_MINE; p->iWeight = kDefaultTertiaryWeaponWeight; // p->pszName = STRING(pev->classname); // p->pszAmmo1 = "MineAmmo"; // p->iMaxAmmo1 = kMineMaxAmmo; // p->pszAmmo2 = NULL; // p->iMaxAmmo2 = -1; // p->iMaxClip = WEAPON_NOCLIP; // p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE; // p->iId = m_iId = AVH_WEAPON_MINE; // p->iWeight = 5; return 1; } int AvHMine::iItemSlot(void) { return AVH_FIFTH_SLOT + 1; } int AvHWelder::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FOURTH_SLOT; p->iPosition = 8; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kWelderDamage); p->iMaxClip = WEAPON_NOCLIP; //p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD; p->iId = AVH_WEAPON_WELDER; p->iWeight = kDefaultTertiaryWeaponWeight; return 1; } int AvHWelder::iItemSlot(void) { return AVH_FOURTH_SLOT + 1; } int AvHMachineGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIRST_SLOT; p->iPosition = 1; p->pszName = STRING(pev->classname); p->pszAmmo1 = "MGAmmo"; p->iMaxAmmo1 = BALANCE_VAR(kMGMaxAmmo); p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kMGDamage); p->iMaxClip = BALANCE_VAR(kMGMaxClip); p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | PRIMARY_WEAPON; p->iId = AVH_WEAPON_MG; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHMachineGun::iItemSlot(void) { return AVH_FIRST_SLOT + 1; } int AvHPistol::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_SECOND_SLOT; p->iPosition = 0; p->pszName = STRING(pev->classname); p->pszAmmo1 = "HGAmmo"; p->iMaxAmmo1 = BALANCE_VAR(kHGMaxAmmo); p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kHGDamage); p->iMaxClip = BALANCE_VAR(kHGMaxClip); p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | SECONDARY_WEAPON; p->iId = AVH_WEAPON_PISTOL; p->iWeight = kDefaultSecondaryWeaponWeight; return 1; } int AvHPistol::iItemSlot(void) { return AVH_SECOND_SLOT + 1; } int AvHSonicGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIRST_SLOT; p->iPosition = 2; p->pszName = STRING(pev->classname); p->pszAmmo1 = "SonicAmmo"; p->iMaxAmmo1 = BALANCE_VAR(kSGMaxAmmo); p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kSGDamage); p->iMaxClip = BALANCE_VAR(kSGMaxClip); p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | PRIMARY_WEAPON; p->iId = AVH_WEAPON_SONIC; p->iWeight = kSpecialPrimaryWeaponWeight; return 1; } int AvHSonicGun::iItemSlot(void) { return AVH_FIRST_SLOT + 1; } int AvHHeavyMachineGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIRST_SLOT; p->iPosition = 3; p->pszName = STRING(pev->classname); p->pszAmmo1 = "HMGAmmo"; p->iMaxAmmo1 = BALANCE_VAR(kHMGMaxAmmo); p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kHMGDamage); p->iMaxClip = BALANCE_VAR(kHMGMaxClip); p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | PRIMARY_WEAPON; p->iId = AVH_WEAPON_HMG; p->iWeight = kSpecialPrimaryWeaponWeight; return 1; } int AvHHeavyMachineGun::iItemSlot(void) { return AVH_FIRST_SLOT + 1; } int AvHGrenadeGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIRST_SLOT; p->iPosition = 8; p->pszName = STRING(pev->classname); p->pszAmmo1 = "GrenadeAmmo"; p->iMaxAmmo1 = BALANCE_VAR(kGGMaxAmmo); p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kGrenadeDamage); p->iMaxClip = BALANCE_VAR(kGGMaxClip); p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | PRIMARY_WEAPON; p->iId = AVH_WEAPON_GRENADE_GUN; p->iWeight = kSpecialPrimaryWeaponWeight; return 1; } int AvHGrenadeGun::iItemSlot(void) { return AVH_FIRST_SLOT + 1; } int AvHHealingSpray::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_SECOND_SLOT; p->iPosition = 1; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kHealingSprayDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED; p->iId = AVH_WEAPON_HEALINGSPRAY; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHHealingSpray::iItemSlot(void) { return AVH_SECOND_SLOT + 1; } /////////////////// // Alien weapons // /////////////////// int AvHSpikeGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_SECOND_SLOT; p->iPosition = 7; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL;//"SpikeAmmo"; p->iMaxAmmo1 = -1;//kSpikeMaxClip; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kSpikeDamage); p->iMaxClip = WEAPON_NOCLIP;//kSpikeMaxClip; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY; p->iId = AVH_WEAPON_SPIKE; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHSpikeGun::iItemSlot(void) { return AVH_SECOND_SLOT + 1; } int AvHUmbraGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_THIRD_SLOT; p->iPosition = 7; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1;//kSpikeMaxClip; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kUmbraCloudDuration); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED; p->iId = AVH_WEAPON_UMBRA; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHUmbraGun::iItemSlot(void) { return AVH_THIRD_SLOT + 1; } //int AvHBabblerGun::GetItemInfo(ItemInfo *p) const //{ // p->iSlot = AVH_FOURTH_SLOT; // p->iPosition = 3; // // p->pszName = STRING(pev->classname); // p->pszAmmo1 = "BabblerAmmo"; // p->iMaxAmmo1 = -1; // p->pszAmmo2 = NULL; // p->iMaxAmmo2 = -1; // p->iMaxClip = WEAPON_NOCLIP; // p->iId = AVH_WEAPON_BABBLER; // p->iWeight = kDefaultPrimaryWeaponWeight; // p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED; // // return 1; //} // // //int AvHBabblerGun::iItemSlot(void) //{ // return AVH_FOURTH_SLOT + 1; //} int AvHBileBombGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_THIRD_SLOT; p->iPosition = 3; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1;//kSpikeMaxClip; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kBileBombDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED; p->iId = AVH_WEAPON_BILEBOMB; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHBileBombGun::iItemSlot(void) { return AVH_THIRD_SLOT + 1; } int AvHSwipe::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIRST_SLOT; p->iPosition = 6; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kSwipeDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY; p->iId = AVH_WEAPON_SWIPE; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHSwipe::iItemSlot(void) { return AVH_FIRST_SLOT + 1; } int AvHClaws::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIRST_SLOT; p->iPosition = 5; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kClawsDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY; p->iId = AVH_WEAPON_CLAWS; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHClaws::iItemSlot(void) { return AVH_FIRST_SLOT + 1; } int AvHBite::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIRST_SLOT; p->iPosition = 4; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kBiteDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY; p->iId = AVH_WEAPON_BITE; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHBite::iItemSlot(void) { return AVH_FIRST_SLOT + 1; } int AvHBite2::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIRST_SLOT; p->iPosition = 9; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kBite2Damage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY; p->iId = AVH_WEAPON_BITE2; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHBite2::iItemSlot(void) { return AVH_FIRST_SLOT + 1; } //int AvHResourceTowerGun::GetItemInfo(ItemInfo *p) const //{ // p->iSlot = AVH_FIRST_SLOT; // p->iPosition = 7; // // p->pszName = STRING(pev->classname); // p->pszAmmo1 = NULL; // p->iMaxAmmo1 = -1; // p->pszAmmo2 = NULL; // p->iMaxAmmo2 = -1; // p->iMaxClip = WEAPON_NOCLIP; // p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY + ITEM_FLAG_NOAUTORELOAD + ITEM_FLAG_SELECTONEMPTY; // p->iId = AVH_WEAPON_RESOURCE_TOWER; // p->iWeight = 7; // // return 1; //} // //int AvHResourceTowerGun::iItemSlot(void) //{ // return AVH_FIRST_SLOT + 1; //} int AvHSpitGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIRST_SLOT; p->iPosition = 7; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kSpitGDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY; p->iId = AVH_WEAPON_SPIT; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHSpitGun::iItemSlot(void) { return AVH_FIRST_SLOT + 1; } int AvHSpore::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_SECOND_SLOT; p->iPosition = 6; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = (int)(BALANCE_VAR(kSporeDamage)/BALANCE_VAR(kSporeCloudThinkInterval)); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED; p->iId = AVH_WEAPON_SPORES; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHSpore::iItemSlot(void) { return AVH_SECOND_SLOT + 1; } int AvHParasiteGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_SECOND_SLOT; p->iPosition = 3; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kParasiteDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED; p->iId = AVH_WEAPON_PARASITE; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHParasiteGun::iItemSlot(void) { return AVH_SECOND_SLOT + 1; } int AvHGrenade::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FIFTH_SLOT; p->iPosition = 0; p->pszName = STRING(pev->classname); p->pszAmmo1 = "HandGrenadeAmmo"; p->iMaxAmmo1 = BALANCE_VAR(kHandGrenadeMaxAmmo); p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kHandGrenadeDamage); p->iMaxClip = BALANCE_VAR(kHandGrenadeMaxAmmo);; p->iFlags = ITEM_FLAG_EXHAUSTIBLE; p->iId = AVH_WEAPON_GRENADE; p->iWeight = kGrenadeWeaponWeight; return 1; } int AvHGrenade::iItemSlot(void) { return AVH_FIFTH_SLOT + 1; } int AvHWebSpinner::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FOURTH_SLOT; p->iPosition = 1; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED; p->iId = AVH_WEAPON_WEBSPINNER; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHWebSpinner::iItemSlot(void) { return AVH_FOURTH_SLOT + 1; } int AvHLeap::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_THIRD_SLOT; p->iPosition = 5; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kLeapDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED; p->iId = AVH_ABILITY_LEAP; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHLeap::iItemSlot(void) { return AVH_THIRD_SLOT + 1; } int AvHPrimalScream::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FOURTH_SLOT; p->iPosition = 4; p->pszName = STRING(pev->classname); p->pszAmmo1 = ""; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kPrimalScreamRange); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED; p->iId = AVH_WEAPON_PRIMALSCREAM; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHPrimalScream::iItemSlot(void) { return AVH_FOURTH_SLOT + 1; } int AvHMetabolize::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_THIRD_SLOT; p->iPosition = 2; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED; p->iId = AVH_WEAPON_METABOLIZE; p->iWeight = 7; return 1; } int AvHMetabolize::iItemSlot(void) { return AVH_THIRD_SLOT + 1; } //int AvHParalysisGun::GetItemInfo(ItemInfo *p) //{ // p->iSlot = AVH_SECOND_SLOT; // p->iPosition = 5; // // p->pszName = STRING(pev->classname); // p->pszAmmo1 = NULL; // p->iMaxAmmo1 = -1; // p->pszAmmo2 = NULL; // p->iMaxAmmo2 = -1; // p->iMaxClip = WEAPON_NOCLIP; // p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED; // p->iId = AVH_WEAPON_PARALYSIS; // p->iWeight = 7; // // return 1; //} // //int AvHParalysisGun::iItemSlot(void) //{ // return AVH_SECOND_SLOT + 1; //} int AvHAcidRocketGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FOURTH_SLOT; p->iPosition = 7; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kAcidRocketDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED; p->iId = AVH_WEAPON_ACIDROCKET; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHAcidRocketGun::iItemSlot(void) { return AVH_FOURTH_SLOT + 1; } int AvHBlinkGun::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_SECOND_SLOT; p->iPosition = 4; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED; p->iId = AVH_WEAPON_BLINK; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHBlinkGun::iItemSlot(void) { return AVH_SECOND_SLOT + 1; } int AvHDivineWind::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FOURTH_SLOT; p->iPosition = 5; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kDivineWindDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED; p->iId = AVH_WEAPON_DIVINEWIND; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHDivineWind::iItemSlot(void) { return AVH_FOURTH_SLOT + 1; } int AvHCharge::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_FOURTH_SLOT; p->iPosition = 6; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kChargeDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED; p->iId = AVH_ABILITY_CHARGE; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHCharge::iItemSlot(void) { return AVH_FOURTH_SLOT + 1; } int AvHStomp::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_THIRD_SLOT; p->iPosition = 4; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = (int)BALANCE_VAR(kStompTime); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED; p->iId = AVH_WEAPON_STOMP; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHStomp::iItemSlot(void) { return AVH_THIRD_SLOT + 1; } int AvHDevour::GetItemInfo(ItemInfo *p) const { p->iSlot = AVH_SECOND_SLOT; p->iPosition = 5; p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = BALANCE_VAR(kDevourDamage); p->iMaxClip = WEAPON_NOCLIP; p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED; p->iId = AVH_WEAPON_DEVOUR; p->iWeight = kDefaultPrimaryWeaponWeight; return 1; } int AvHDevour::iItemSlot(void) { return AVH_SECOND_SLOT + 1; }