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          <td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen 
            Data</a></span><span class="sectiontext"> :: Technical: <font color="#FF6600">The 
            Sterkman Point System</font></span></td>
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                              <p><img src="images/images/10_data.gif" width="13" height="10"> 
                                In order to discuss abstracts such as health or 
                                damage, the TSA and Frontiersmen use Louise Sterkman's 
                                Tactical Point System. Originally created for 
                                virtual games and training simulators, the system 
                                is a mathematical calculation that attempts to 
                                build a useful reference point for how much damage 
                                is done to a target, and how much health a marine 
                                (or in the new system, an alien) possesses relative 
                                to these weapons. The system assumes each marine 
                                has 100 'points' of health (given Frontiersmen 
                                health conditioning, there is little variation 
                                between marines), and 50 points of armor. All 
                                weapon stats and alien abilities are calculated 
                                from this baseline. This can lead to some seemingly 
                                gruesome statistics, like determining the strength 
                                of a Skulk's <a href="alien_skulk_inherent.html">bite</a>, 
                                based on the average number of attacks it takes 
                                to inflict fatal damage on a marine in field armor. 
                                This number has been determined, after accumulating 
                                first-hand data, by the following calculation:<br>
                                <br>
                                Average (successful) attacks required = 2.<br>
                                An un-upgraded marine has 50pts of armor, which 
                                absorbs 30% of damage.<br>
                                So, the Skulk is doing at least 71 points of damage 
                                per attack (30% of 71= 50.4). <br>
                                Further refinements have led us to assume the 
                                bite attack is closer to 75 points.</p>
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