// Stored modelname (without quotes): "D:\SDK2\SDK\Weapon Models\NS\turret_factory.mdl" $modelname "b_chemlab.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "turret_factory_reference" } $flags 0 $externaltextures $attachment 0 "Dummy02" 0 -33 25 $hbox 0 "Dummy01" -33.919998 -43.290001 0 33.880001 48.549999 55.720001 $hbox 0 "Dummy02" -26.09 -18.748449 -17.197174 25.486324 35.59 8.198435 $hbox 0 "D_piston06" -3.27 -3 -21.540001 3.29 2.97 23.129999 $hbox 0 "D_piston02" -3.23 -3 -20.27 3.32 2.97 23.129999 $hbox 0 "D_smoke_spray01" 0 -4.65 0 6.55 0 4.66 $hbox 0 "D_smoke_spray03" 0 -4.65 -6.73 4.1 0 0 $hbox 0 "D_smoke_spray04" -9.6 -4.65 0 0 0 11.2 $hbox 0 "D_smoke_spray05" 0 -4.65 0 5.49 0 9.65 $hbox 0 "D_smoke_spray06" -4.09 -4.65 -6.73 0 0 0 $hbox 0 "D_smoke_spray02" 0 -4.65 0 9.61 0 11.2 $hbox 0 "Dummy05" -0.84 -8.880445 -12.08 0.8 0 0 $hbox 0 "Dummy06" -0.84 -9.25 -3.15 0.8 0 0 $hbox 0 "Dummy03" -17.17 -9.21 -24.219999 16.49 9.29 22.83 $sequence "idle1" { "b_chemlab_anims\idle1" fps 1 } $sequence "deploy" { "b_chemlab_anims\deploy" fps 8 } $sequence "idle2" { "b_chemlab_anims\idle2" fps 1 } $sequence "idle3" { "b_chemlab_anims\idle3" fps 8 } $sequence "idle4" { "b_chemlab_anims\idle4" fps 6 } $sequence "working" { "b_chemlab_anims\working" fps 8 loop } $sequence "working2" { "b_chemlab_anims\working2" fps 14 loop } $sequence "create" { "b_chemlab_anims\create" fps 8 } $sequence "die" { "b_chemlab_anims\die" fps 15 }