// Stored modelname (without quotes): "C:\3DMAX31\Scenes\natural_selection\knife\v_kn.mdl" $modelname "v_kn.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "knife_ref" } $flags 0 $texturegroup "skinfamilies" { { "hands.bmp" } { "hands_black.bmp" } } $hbox 0 "Bone26" -1.55 -2.14 -1.07 1.82 1.35 0.71 $hbox 0 "Bone27" -1.986842 -1.07 0 0.16 0.57 1.25 $hbox 0 "Bone28" -0.506463 -1.4 -0.92 0.58 0.07 0.46 $hbox 0 "Bone25" -2.2 -0.03 -1.98 2.06 11.039249 1.44 $hbox 0 "Bone01" 0 -13.035677 -10.069013 5.682652 0 0 $hbox 0 "Bone03" -1.55 -2.14 -1 1.82 1.35 1.06 $hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16 $hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97 $sequence "idle1" { "v_kn_anims\idle1" fps 10 } $sequence "idle2" { "v_kn_anims\idle2" fps 10 } $sequence "attack1" { "v_kn_anims\attack1" fps 25 } $sequence "attack2" { "v_kn_anims\attack2" fps 25 } $sequence "draw" { "v_kn_anims\draw" fps 18 } $sequence "flourish" { "v_kn_anims\flourish" fps 22 }