$modelname "v_hmg.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "body" { studio "hmg_ref" } $flags 0 $texturegroup "skinfamilies" { { "hands.bmp" } { "hands_black.bmp" } } $attachment 0 "Bone27" 0 0 0 $attachment 1 "Bone29" 0 0 0 $hbox 0 "Bone01" -2.04 -20.15 -6.07 1.32 12.7 10.476808 $hbox 0 "Bone32" -2.62 -1.34 -2.85 2.02 2.45 3.1695 $hbox 0 "Bone35" 0 -3.443494 -8.023592 10.426299 0 0 $hbox 0 "Bone03" -1.55 -2.14 -1 1.82 1.35 1.06 $hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16 $hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97 $hbox 0 "Bone30" -2.83 -5.25 -2.01 2.24 0 0 $hbox 0 "Bone26" -1.33 -15.645182 -0.9 0.48 0.62 0.9 $hbox 0 "Bone28" -1.33 -15.705208 -0.9 0.48 0.59 0.9 $sequence "idle" { "v_hmg_anims\idle" fps 20 } $sequence "idle2" { "v_hmg_anims\idle2" fps 14 } $sequence "idle3" { "v_hmg_anims\idle3" fps 11 } $sequence "reload" { "v_hmg_anims\reload" { event 5004 8 "weapons/hmg_open.wav" } { event 5004 56 "weapons/hmg_clipout.wav" } { event 5004 95 "weapons/hmg_clipin.wav" } { event 5004 116 "weapons/hmg_close.wav" } { event 5004 129 "weapons/hmg_slide.wav" } fps 22 } $sequence "shoot_top" { "v_hmg_anims\shoot_top" { event 5001 0 "20" } fps 20 } $sequence "shoot_bottom" { "v_hmg_anims\shoot_bottom" { event 5011 0 "20" } fps 20 } $sequence "shoot_empty" { "v_hmg_anims\shoot_empty" fps 20 } $sequence "draw" { "v_hmg_anims\draw" { event 5004 4 "weapons/hmg_draw.wav" } fps 20 }