// Stored modelname (without quotes): "H:\SDK2\SDK\Weapon Models\NS\ba_sensory.mdl" $modelname "ba_sensory.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "upgrade_alien_sensory_reference" } $flags 0 $externaltextures $attachment 0 "Bone03" 0 0 3 $hbox 0 "Bone01" -0.1 -24.66 -26.780001 12.972679 27.719999 29.75 $hbox 0 "Bone02" -0.05 -14.29 -16.219999 13.34 14.07 14.38 $hbox 0 "Bone03" 0 -9.57 -10.65 25.790001 9.17 7.94 $hbox 0 "Bone07" 0 -2.83 -2.72 12.04 3.29 3.48 $hbox 0 "Bone08" 0 -3.45 -3.56 13.21 2.64 2.8 $hbox 0 "Bone12" 0 -3.21 -2.38 13.42 2.91 3.73 $hbox 0 "Bone16" 0 -3.75 -3.16 13.24 3.29 3.38 $hbox 0 "Bone20" 0 -2.99 -3.23 13.01 2.95 2.81 $hbox 0 "Bone24" 0 -3.02 -2.82 13.33 3.04 3.75 $hbox 0 "Bone28" 0 -2.93 -2.84 10.98 4.64 3.23 $hbox 0 "Bone32" 0 -3.02 -3.69 10.81 3.5 2.85 $hbox 0 "Bone36" 0 -3.76 -3.17 12.55 3.72 3.36 $hbox 0 "Bone40" 0 -2.6 -2.53 11.45 3.8 4.02 $sequence "spawn" { "ba_sensory_anims\spawn" fps 12 } $sequence "deploy" { "ba_sensory_anims\deploy" fps 6 } $sequence "idle1" { "ba_sensory_anims\idle1" fps 3 loop } $sequence "idle2" { "ba_sensory_anims\idle2" fps 5 loop } $sequence "researching" { "ba_sensory_anims\researching" fps 10 } $sequence "dummy_active" { "ba_sensory_anims\dummy_active" fps 8 loop } $sequence "dummy_fire" { "ba_sensory_anims\dummy_fire" fps 1 } $sequence "take_damage" { "ba_sensory_anims\take_damage" fps 30 } $sequence "die_forward" { "ba_sensory_anims\die_forward" fps 17 } $sequence "die_left" { "ba_sensory_anims\die_left" fps 17 } $sequence "die_backward" { "ba_sensory_anims\die_backward" fps 17 } $sequence "die_right" { "ba_sensory_anims\die_right" fps 17 } $sequence "dummy_special" { "ba_sensory_anims\dummy_special" fps 1 }