$modelname "b_siege.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "siege_turret_reference" } $flags 0 $externaltextures $attachment 0 "D_siege_barrel02" 0 0 29 $attachment 1 "Dummy04_new" -10 0 -1 $hbox 0 "Dummy01" -17.000000 -28.160000 0.000000 18.000000 27.459999 10.030000 $hbox 0 "Dummy01" -10.000000 -15.160000 9.000000 10.000000 22.459999 18.030001 $hbox 0 "Dummy03" -7.500000 -11.000000 -9.000000 7.500000 -4.500000 18.500000 $hbox 0 "Dummy02" -8.900000 6.100000 -24.520000 7.490000 17.000000 22.959999 $hbox 0 "Dummy04_new" -3.610000 -20.650000 3.370000 3.680000 -6.360000 13.900000 //$hbox 0 "D_siege_barrel02" -2.52 -2.56 -5.87 2.59 2.55 27.33 $controller 0 "Dummy02" YR 0 360 $controller 1 "Dummy04_new" XR 0 0 $sequence "idle_off" { "b_siege_anims\idle_off" fps 1 } $sequence "fire" { "b_siege_anims\fire" { event 5001 0 "21" } { event 5001 2 "21" } { event 5001 4 "31" } { event 5001 6 "21" } { event 5001 8 "21" } { event 5001 10 "31" } { event 5001 12 "21" } { event 5001 14 "21" } fps 30 loop } $sequence "spin" { "b_siege_anims\spin" fps 20 loop } $sequence "deploy" { "b_siege_anims\deploy" fps 8 } $sequence "retire" { "b_siege_anims\retire" fps 10 } $sequence "die" { "b_siege_anims\die" fps 18 }