$modelname "b_armory.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "armory_ref" } $flags 0 $externaltextures $attachment 0 "Bone02" 20 15 15 $hbox 0 "Bone02" -25.034986 -24.537804 -9.938429 24.468674 23.996393 30.00993 $hbox 0 "INTERFACE A04" 0 -8.45 0 38.470001 8.45 26.4 $hbox 0 "INTERFACE A02" -38.470001 -8.45 0 0 8.45 26.4 $hbox 0 "INTERFACE A03" -8.45 -38.470001 0 8.45 0 26.4 $hbox 0 "INTERFACE A01" -8.45 0 0 8.45 38.470001 26.4 $hbox 0 "TOP" -20.4 -20.4 0 20.4 20.4 26.1 $hbox 0 "ADVANCED CORE03" -6.49 -32.330002 -7.14 6.59 0 8.7 $hbox 0 "ADVANCED CORE01" -6.59 0 -7.14 6.49 32.330002 8.7 $hbox 0 "ADVANCED CORE04" 0 -6.49 -7.14 32.330002 6.59 8.7 $hbox 0 "ADVANCED CORE02" -32.330002 -6.59 -7.14 0 6.49 8.7 $hbox 0 "BASE" -24.42 -24.42 0 24.42 24.42 36.139999 $sequence "spawn" { "b_armory_anims\spawn" fps 5 loop } $sequence "deploy" { "b_armory_anims\deploy" fps 8 } $sequence "idle_basic" { "b_armory_anims\idle_basic" fps 5 loop } $sequence "idle_adv" { "b_armory_anims\idle_adv" fps 5 loop } $sequence "adv_upg" { "b_armory_anims\adv_upg" fps 8 } $sequence "active_basic" { "b_armory_anims\active_basic" fps 25 loop } $sequence "dummy_fire" { "b_armory_anims\dummy_fire" fps 1 } $sequence "take_damage_dummy" { "b_armory_anims\take_damage_dummy" fps 1 } $sequence "die_forward" { "b_armory_anims\die_forward" fps 17 } $sequence "die_left" { "b_armory_anims\die_left" fps 17 } $sequence "die_backward" { "b_armory_anims\die_backward" fps 17 } $sequence "die_right" { "b_armory_anims\die_right" fps 17 } $sequence "active_adv" { "b_armory_anims\active_adv" fps 25 loop }