//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. ========= // // The copyright to the contents herein is the property of Charles G. Cleveland. // The contents may be used and/or copied only with the written permission of // Charles G. Cleveland, or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. //=============================================================================== #ifndef BALANCE_H #define BALANCE_H #include #include #include #include "Balance.txt" //default balancing source - this used to be ../Balance.txt //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // BalanceValueContainerFactory -- facade that creates, stores, and // maintains BalanceValueContainer objects. Multiple calls with the // same parameter will return the same object. The (void) function // call is equivalent to calling for a filename with an empty string. // Invalid filenames will still return an usable BalanceValueContainer, // but that container will not be able to save later. // // The objects that this function creates should not be manually // deleted; it is responsible for cleanup of the objects. // // TODO: Add another constructor for UPP::ProductInfo objects // TODO: Make retrieval/creation of objects thread safe (it's not) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class BalanceValueContainer; namespace BalanceValueContainerFactory { BalanceValueContainer* get(const std::string& filename); BalanceValueContainer* get(void); const std::string& getDefaultFilename(void); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // BalanceChangeListener -- abstract class that allows arbitrary // items to listen for changes to the balancing system. Items can // register for individual values or for the entire balance variable // set. Listeners are notified in advance of each change, but don't // have the authority to override. // // The shouldNotify function is a filter for items registered for // entire sets, allowing them to select items they are actually // interested in receiving. Items that are registered for specific // variables skip the shouldNotify check. // // When a BalanceValueContainer is wiped, the balanceCleared function // is called rather than iterating over all of the values for all of // the attached listeners. It should be considered a signal that // all items the listener is interested in have been removed. // // The BalanceStartCompoundChange and BalanceEndCompoundChange // functions provide rough grain functionality for listeners that // want to only operate once on a large change (such as a complete // reset) instead of once per change. By combining these functions // with an internal state variable, they can know when to ignore // individual signals. The compound change functions will not be // called for individual balance changes, so it's important to track // these as well if you want a catch-all method of detecting changes. // // The compound change functions will only be called for universally // registered listeners. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ enum BalanceValueType { BALANCE_TYPE_FLOAT = 1, BALANCE_TYPE_INT = 2, BALANCE_TYPE_STRING = 3 }; class BalanceChangeListener { public: unsigned int getBalanceChangeListenerID(void) const; virtual ~BalanceChangeListener(void); virtual bool shouldNotify(const std::string& name, const BalanceValueType type) const; virtual void balanceCleared(void) const; virtual void balanceValueInserted(const std::string& name, const float value) const; virtual void balanceValueInserted(const std::string& name, const int value) const; virtual void balanceValueInserted(const std::string& name, const std::string& value) const; virtual void balanceValueChanged(const std::string& name, const float old_value, const float new_value) const; virtual void balanceValueChanged(const std::string& name, const int old_value, const int new_value) const; virtual void balanceValueChanged(const std::string& name, const std::string& old_value, const std::string& default_value) const; virtual void balanceValueRemoved(const std::string& name, const float old_value) const; virtual void balanceValueRemoved(const std::string& name, const int old_value) const; virtual void balanceValueRemoved(const std::string& name, const std::string& old_value) const; virtual void balanceStartCompoundChange(void) const; virtual void balanceEndCompoundChange(void) const; protected: BalanceChangeListener(void); private: const unsigned int BCL_ID; //handle for tracking registrations; internal use only }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // BalanceValueContainer -- abstract parent class for balance variable // storage and retrieval with change notification. // // It is possible to actually use the same name for multiple variable // types at runtime, but the results are undefined if the conflict // is saved or reloaded, so it's important to be careful when using // value types. // // When calling addListener, multiple registrations for the same // variable name or multiple global registrations have no added // effect. If a listener is registered globally and for a specific // variable, it will still only be called once per event. // // When calling removeListener without a name argument, only the // universal listener location is checked for the matching pointer. // It is safe to leave listeners registered with a container even // after the listeners have been deconstructed, so it is not required // to unregister a listener from many different items. // // The equality and inequality checks test the equality/inequality // of the value maps. The assignment operator performs the minimum // number of changes required for the value maps to become equal. // This is much more complex than simple reassignment, but it allows // proper notification of BalanceChangeListeners. // // TODO: Make addition/removal of listeners thread safe (it's not) // TODO: Make assignment thread safe (it's not) // TODO: Make insertion/retrieval/removal of values thread safe // TODO: Make load a minimal change operation (like assignment) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ typedef std::map BalanceFloatCollection; typedef std::map BalanceIntCollection; typedef std::map BalanceStringCollection; class BalanceValueContainer { public: virtual ~BalanceValueContainer(void); virtual BalanceValueContainer& operator=(const BalanceValueContainer& other) = 0; virtual bool operator!=(const BalanceValueContainer& other) const = 0; virtual bool operator==(const BalanceValueContainer& other) const = 0; virtual bool load(void) = 0; virtual bool save(void) = 0; virtual const float get(const std::string& name, const float default_value) const = 0; virtual const int get(const std::string& name, const int default_value) const = 0; virtual const std::string get(const std::string& name, const std::string& default_value) const = 0; virtual const BalanceFloatCollection* getFloatMap(void) const = 0; virtual const BalanceIntCollection* getIntMap(void) const = 0; virtual const BalanceStringCollection* getStringMap(void) const = 0; virtual void insert(const std::string& name, const float value) = 0; virtual void insert(const std::string& name, const int value) = 0; virtual void insert(const std::string& name, const std::string& value) = 0; virtual void remove(const std::string& name) = 0; virtual void clear(void) = 0; virtual void addListener(const BalanceChangeListener* listener) = 0; virtual void addListener(const std::string& name, const BalanceChangeListener* listener) = 0; virtual void removeListener(const BalanceChangeListener* listener) = 0; virtual void removeListener(const std::string& name, const BalanceChangeListener* listener) = 0; protected: BalanceValueContainer(void); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // BALANCE_VAR(x) macro - the heart of the balance system, ties value // to default balance source if PLAYTEST_BUILD is enabled, uses // hardcoded value otherwise. Place the name of the varaible #define // in Balance.txt as the value in the macro. // // BALANCE_LISTENER(x) macro - for registering global // BalanceChangeListeners (see below), reverts to no operation // if AVH_PLAYTEST_BUILD isn't enabled. // // BALANCE_FIELD_LISTENER(x,y) macro - for registering field-specific // BalanceChangeListeners, reverts to no operation if // BALANCE_ENABLED isn't defined //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifdef BALANCE_ENABLED //use Balance.txt values on server, no-source/explicitly set values for client #ifdef SERVER #define BALANCE_DEFNAME BalanceValueContainerFactory::getDefaultFilename() #else #define BALANCE_DEFNAME "" #endif inline void BALANCE_LISTENER(const BalanceChangeListener* object) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->addListener(object); } inline void BALANCE_FIELD_LISTENER(const BalanceChangeListener* object, const char* field) { BalanceValueContainerFactory::get(BALANCE_DEFNAME)->addListener(field,object); } #define BALANCE_VAR(name) GetBalanceVar(#name,name) //requires macro for string-izing of name inline int GetBalanceVar(const char* name, const int value) { return BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,value); } inline float GetBalanceVar(const char* name, const float value) { return BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,value); } inline float GetBalanceVar(const char* name, const double value) { return BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,(float)value); } inline std::string GetBalanceVar(const char* name, const char* value) { return BalanceValueContainerFactory::get(BALANCE_DEFNAME)->get(name,value); } #else #define BALANCE_VAR(name) name //hardcodes the value at compile time #define BALANCE_LISTENER(object) #define BALANCE_FIELD_LISTENER(object,name) #endif //BALANCE_ENABLED #endif //BALANCE_H