//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef LOADPNG_H #define LOADPNG_H #include "bitmappng.h" #include "VGUI_InputStream.h" BitmapPNG* LoadPNG(char const *pFilename); BitmapPNG* LoadPNG(uchar* data, int length); BitmapPNG* LoadPNG(vgui::InputStream& stream); #endif // VGUI_LOADTGA_H