#include "ScoreboardIcon.h" #include "game_shared/vgui_loadtga.h" #include "util/STLUtil.h" #include //max void loadImages( const int icon_number, std::vector& images ); vgui::Color uncompressColor( const int icon_color ); vgui::Color gammaAdjustColor( vgui::Color& color, const float gamma_slope ); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ScoreboardIcon::ScoreboardIcon( const int icon_number_, const int icon_color_ ) : icon_number( icon_number_ ), icon_color( icon_color_ ) { this->base_color = uncompressColor( this->icon_color ); this->color = gammaAdjustColor( this->base_color, 1.0 ); loadImages( this->icon_number, this->images ); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ScoreboardIcon::~ScoreboardIcon(void) { //free memory taken by images std::vector::iterator current, end = this->images.end(); for( current = this->images.begin(); current != end; ++current ) { delete *current; } this->images.clear(); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ vgui::Color ScoreboardIcon::getColor(void) const { return base_color; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ int ScoreboardIcon::getIconColor(void) const { return icon_color; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ int ScoreboardIcon::getIconNumber(void) const { return icon_number; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ vgui::BitmapTGA* ScoreboardIcon::getImage( const int frame_number ) const { if( this->images.empty() ) //images not found at load time { return NULL; } int image_number = frame_number % (int)this->images.size(); vgui::BitmapTGA* image = const_cast(this->images[image_number]); image->setColor( this->color ); return image; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ bool ScoreboardIcon::updateColor( const int icon_color, const float gamma_slope ) { this->icon_color = icon_color; this->base_color = uncompressColor( this->icon_color ); this->color = gammaAdjustColor( this->base_color, gamma_slope ); return true; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ bool ScoreboardIcon::updateColor( const float gamma_slope ) { this->color = gammaAdjustColor( this->base_color, gamma_slope ); return true; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ vgui::Color uncompressColor( const int icon_color ) { int components[4] = {0,0,0,0}; //Alpha = 0 components[0] = ((icon_color >> 6) & 0x03) * 64; //Red components[1] = ((icon_color >> 6) & 0x03) * 64; //Green components[2] = ((icon_color >> 6) & 0x03) * 64; //Blue int brightness_shift = (icon_color & 0x03) * 16; //shift value float max = std::max(components[0], std::max(components[1], components[2])); if( max != 0 ) { components[0] += ((int)(components[0]/max))*brightness_shift; components[1] += ((int)(components[1]/max))*brightness_shift; components[2] += ((int)(components[2]/max))*brightness_shift; } else { components[0] += brightness_shift; components[1] += brightness_shift; components[2] += brightness_shift; } return vgui::Color( components[0], components[1], components[2], components[3] ); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ vgui::Color gammaAdjustColor( vgui::Color& color, const float gamma_slope ) { int components[4]; color.getColor( components[0], components[1], components[2], components[3] ); ////2024 - replace gamma ramp with shader //ASSERT( gamma_slope != 0 ); //vgui::Color returnVal = vgui::Color( components[0]/gamma_slope, components[1]/gamma_slope, components[2]/gamma_slope, 0 ); vgui::Color returnVal = vgui::Color(components[0], components[1], components[2], 0); return returnVal; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void loadImages( const int icon_number, std::vector& images ) { if( icon_number == 0 ) //special case, no icon { return; } if( icon_number > 0xFFFF ) //bogus icon number { return; } std::string directory = "gfx/vgui/icons/"; std::string extension = ".tga"; std::string icon_name; unsigned char icon_bytes[2] = { static_cast( (icon_number >> 8) & 0xFF ), static_cast( icon_number & 0xFF ) }; MakeHexPairsFromBytes(icon_bytes,icon_name,2); icon_name = "0x" + icon_name; std::string image_name = directory + icon_name + extension; vgui::BitmapTGA* image = vgui_LoadTGA( image_name.c_str() ); int frame_number = 1; while( image != NULL ) { images.push_back( image ); if( image == NULL ) { break; } frame_number++; image_name = directory + icon_name + "-" + MakeStringFromInt(frame_number) + extension; image = vgui_LoadTGA( image_name.c_str() ); } }