<HTML> <HEAD> <TITLE>Natural Selection Manual</TITLE> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="css/marine.css" type="text/css"> <script language="JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.0 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && document.getElementById) x=document.getElementById(n); return x; } function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3) if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];} } //--> </script> </HEAD> <BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF"> <table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center"> <tr> <td> <img src="images/design/spacer.gif" width=40 height=1></td> <td> <img src="images/design/spacer.gif" width=33 height=1></td> <td> <img src="images/design/spacer.gif" width=24 height=1></td> <td> <img src="images/design/spacer.gif" width=375 height=1></td> <td> <img src="images/design/spacer.gif" width=82 height=1></td> <td> <img src="images/design/spacer.gif" width=175 height=1></td> <td> <img src="images/design/spacer.gif" width=39 height=1></td> </tr> <tr> <td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td> <td> <img src="images/design/surround_power.gif" width=24 height=34></td> <td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td> </tr> <tr> <td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td> <td colspan=3 height="103" valign="top"> <table border="0" cellspacing="0" cellpadding="0" height="103"> <tr> <td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td> </tr> <tr> <td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">: <font color="#FF6600">Trip Mine</font></span></td> </tr> </table> </td> <td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td> <td height="103" valign="top"> <table border="0" cellspacing="0" cellpadding="0" height="103"> <tr> <td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td> </tr> <tr> <td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td> </tr> <tr> <td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td> </tr> <tr> <td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td> </tr> </table> </td> <td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td> </tr> <tr> <td height="103" valign="top" colspan="7"> <table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left"> <tr> <td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td> <td width="472" background="images/design/background.gif" valign="top"> <p><img src="images/design/background_n.gif" width="689" height="16"></p> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63"> <tr> <td align="center" valign="top"> <table width="100" border="0" cellspacing="0" cellpadding="0"> <tr> <td><img src="images/titles/weapons_tripmines.gif" width="628" height="25" hspace="25"></td> </tr> <tr> <td> </td> </tr> <tr> <td> <table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE"> <tr> <td> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15"> <a href="weapons_knife.html"> Knife</a><br> <img src="images/tech_10/shotgun.gif" width="15" height="15"> <a href="weapons_shotgun.html">Shotgun</a><br> <img src="images/tech_10/mines.gif" width="15" height="15"> Trip Mine<br> <img src="images/tech_10/jetpacks2.gif" width="15" height="15"> <a href="weapons_jetpack.html">Jet Pack</a></td> <td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15"> <a href="weapons_pistol.html">Pistol</a><br> <img src="images/tech_10/hmg.gif" width="15" height="15"> <a href="weapons_hmg.html">Heavy Machine Gun</a><br> <img src="images/tech_10/welder.gif" width="15" height="15"> <a href="weapons_welders.html">Welder</a><br> <img src="images/tech_10/hmg.gif" width="15" height="15"> <a href="weapons_ha.html">Heavy Armor</a></td> <td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15"> <a href="weapons_lmg.html">Light Machine Gun</a><br> <img src="images/tech_10/grenadel.gif" width="15" height="15"> <a href="weapons_grenadelauncher.html">Grenade Launcher</a><br> <img src="images/tech_10/turret.gif" width="15" height="15"> <a href="weapons_turrets.html">Turret</a><br> <img src="images/tech_10/siege.gif" width="15" height="15"> <a href="weapons_siege.html">Siege Turret</a></td> </tr> </table> </td> </tr> </table> <table width="628" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td height="77"> <p><b>Desc.: </b><font color="#0B7BEE"> multi-purpose mines, can be placed on vertical surfaces (laser-tripped) or on the ground (contact-tripped)</font><br> <br> <img src="images/images/splitter.gif" width="100%" height="1"><br> <b><font color="#0B7BEE">Use:</font></b> defensive and rear-guard uses, plus booby-traps in high-use areas. Effective mine placement can seal off a corridor against all but the strongest Kharaa. Smaller aliens have a way of slipping past these, squeezing along the ceiling or walls – so place them strategically. Explosions can injure marines, so standing next to an alien who trips a mine is dangerous.<br> <br> <img src="images/images/splitter.gif" width="100%" height="1"><br> <b><font color="#0B7BEE">Data:</font></b> usually just called "trips", mines are used to supplement defenses, or deter alien prowlers. If placed on a vertical surface, the mine attaches with its magnetic gripping legs, and shoots a laser beam directly from its center. When this laser is tripped, the mine explodes. Aliens seem to quickly learn the purpose of these lasers, and will attempt to avoid them. More stealthy, but less of a deterrent, trips can also be placed on the ground, where they will affix and arm themselves. This landmine variant will beep when touched by a friendly marine. An improperly placed mine (only half gripping a surface, no room for laser to deploy, etc.) may explode moments after release, injuring nearby marines. A mine tripped by a hostile can also injure nearby marines with its blast. </p> <table width="406" border="1" cellspacing="0" cellpadding="2" align="center" bordercolor="#0B7BEE"> <tr bgcolor="#000033"> <td colspan="3" height="23"> <p><b class="sectiontext"> Trip Mines</b></p> </td> </tr> <tr> <td width="32%"> <p><img src="images/images/10_damage.gif" width="10" height="10"> Damage</p> </td> <td colspan="2"> <p>100 at epicenter, reduces outwards</p> </td> </tr> <tr> <td width="32%"> <p><img src="images/images/10_clip.gif" width="10" height="10"> Clip</p> </td> <td colspan="2"> <p>dropped in packs of 5</p> </td> </tr> <tr> <td width="32%"> <p><img src="images/images/10_note.gif" width="10" height="10"> Note </p> </td> <td colspan="2"> <p>also damages friendlies </p> </td> </tr> </table> </td> <td width="34%" height="77"><img src="images/images/mine.gif" width="200" height="200"></td> </tr> </table> </td> </tr> </table> </td> </tr> </table> <table border="0" cellspacing="0" cellpadding="0" align="center" width="100%"> <tr> <td align="center" valign="top"> <div align="center"> </div> </td> </tr> </table> </td> </tr> </table> </td> <td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td> </tr> <tr> <td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td> </tr> </table> </td> </tr> </table> </BODY> </HTML>